Singleton.h
#ifndef _SINGLETON_H_
#define _SINGLETON_H_
#include <cstdlib>
#include <iostream>
using namespace std;
template<typename T>
class Singleton {
public:
static T& GetInstance() {
//static T instance_; //局部静态对象
//return instance_;
Init(); //pthread_once();
return *Singleton<T>::instance_;
}
private:
Singleton() {}
~Singleton() {}
Singleton(const Singleton& single) {}
Singleton& operator=(const Singleton& single) {}
static void Init() {
if(NULL == Singleton<T>::instance_) {
Singleton<T>::instance_ = new T;
atexit(Destory); //程序退出前调用,后面的会先调用
}
}
static void Destory() {
if(NULL != Singleton<T>::instance_) {
delete Singleton<T>::instance_;
Singleton<T>::instance_ = NULL;
}
}
static T* instance_;
};
template<typename T>
T* Singleton<T>::instance_ = NULL;
#endif // _SINGLETON_H
main.cpp
#include <iostream>
#include "singleton.h"
using namespace std;
class ApplicationImpl {
public:
ApplicationImpl() { cout <<"ApplicationImpl ..." << endl; }
~ApplicationImpl() { cout <<"~ApplicationImpl ..." << endl; }
void Run() {
cout << "Run ..." << endl;
}
};
typedef Singleton<ApplicationImpl> Application;
int main(void) {
ApplicationImpl& app=Application::GetInstance();
app.Run();
Application::GetInstance().Run();
Application::GetInstance().Run();
}
#!/bin/bash
g++ main.cpp -o test_main -std=c++11