var cSecPerFrame:Number=0.05;
function Delay(timeDelay:Number,secPerFrame:Number):Void
{ var startTime:Number=getTimer()/1000;;
var tmpTime:Number=startTime;
trace(tmpTime);
while(tmpTime<startTime+timeDelay)
{
if((tmpTime+secPerFrame)<(getTimer()/1000))
{ tmpTime=getTimer()/1000;
trace(tmpTime);
}
}
}
Delay(5,cSecPerFrame);
trace("ok");
呵呵,旧汤换新药,Delay是能Delay了,不过,用的是强行占用Flash运行资源,连画面都被一起暂停的说.~~~~