Unity学习笔记

本文介绍了一个Unity编辑器中使用的C#脚本,该脚本能够一键生成项目所需的文件夹结构,包括基本、完整及公司标准三种类型。

自用生成文件夹脚本

一键生成文件夹


/**************************************************************************
 * Author: DuYouLu
 * Description:
**************************************************************************/
using UnityEngine;
using System.Collections;
using System.IO;

#if UNITY_EDITOR
using UnityEditor;
#endif

/// <summary>
/// 生成基本的文件夹
/// </summary>
public class GenerateFolders : MonoBehaviour
{
#if UNITY_EDITOR
    [MenuItem("DYLTools/CreateBasicFolder #&_b")]
    private static void CreateBasicFolder()
    {
        GenerateFolder(DirectoryStructure.ClassicBasic);
        Debug.Log("Folders Created");
    }


    [MenuItem("DYLTools/CreateALLFolder")]
    private static void CreateAllFolder()
    {
        GenerateFolder(DirectoryStructure.ClassicAll);
        Debug.Log("Folders Created");
    }


    [MenuItem("DYLTools/CreateCompanyFolder")]
    private static void CreateCompanyFolder()
    {
        GenerateFolder(DirectoryStructure.Company);
        Debug.Log("Folders Created");
    }


    private static void GenerateFolder(DirectoryStructure directoryStructure)
    {
        string _path = Application.dataPath + "/";

        switch(directoryStructure)
        {
            case DirectoryStructure.ClassicBasic:
                Directory.CreateDirectory(_path + "Audio");
                Directory.CreateDirectory(_path + "Prefabs");
                Directory.CreateDirectory(_path + "Materials");
                Directory.CreateDirectory(_path + "Resources");
                Directory.CreateDirectory(_path + "Scripts");
                Directory.CreateDirectory(_path + "Textures");
                Directory.CreateDirectory(_path + "Scenes");
                break;
            case DirectoryStructure.ClassicAll:
                Directory.CreateDirectory(_path + "Audio");
                Directory.CreateDirectory(_path + "Audio" + "/" + "Music");
                Directory.CreateDirectory(_path + "Audio" + "/" + "SFX");
                Directory.CreateDirectory(_path + "Prefabs");
                Directory.CreateDirectory(_path + "Materials");
                Directory.CreateDirectory(_path + "Resources");
                Directory.CreateDirectory(_path + "Scripts");
                Directory.CreateDirectory(_path + "Textures");
                Directory.CreateDirectory(_path + "Scenes");
                Directory.CreateDirectory(_path + "Meshes");
                Directory.CreateDirectory(_path + "Shaders");
                Directory.CreateDirectory(_path + "GUI");
                Directory.CreateDirectory(_path + "StreamingAssets");
                Directory.CreateDirectory(_path + "Plugins");
                Directory.CreateDirectory(_path + "Editor");
                Directory.CreateDirectory(_path + "Plugins");
                Directory.CreateDirectory(_path + "Fonts");
                break;
            case DirectoryStructure.Company:
                Directory.CreateDirectory(_path + "External Assets");
                Directory.CreateDirectory(_path + "Project Assets");
                Directory.CreateDirectory(_path + "Project Assets" + "/" + "Image");
                Directory.CreateDirectory(_path + "Project Assets" + "/" + "Atlas");
                Directory.CreateDirectory(_path + "Project Assets" + "/" + "Animator");
                Directory.CreateDirectory(_path + "Models");
                Directory.CreateDirectory(_path + "Prefabs");
                Directory.CreateDirectory(_path + "Resources");
                Directory.CreateDirectory(_path + "Scenes");
                Directory.CreateDirectory(_path + "Scripts");
                break; 
        }
        AssetDatabase.Refresh();
    }
#endif
}

public enum DirectoryStructure
{
    ClassicBasic,
    ClassicAll,
    Company
}





基于STM32 F4的永磁同步电机无位置传感器控制策略研究内容概要:本文围绕基于STM32 F4的永磁同步电机(PMSM)无位置传感器控制策略展开研究,重点探讨在不依赖物理位置传感器的情况下,如何通过算法实现对电机转子位置和速度的精确估计与控制。文中结合嵌入式开发平台STM32 F4,采用如滑模观测器、扩展卡尔曼滤波或高频注入法等先进观测技术,实现对电机反电动势或磁链的估算,进而完成无传感器矢量控制(FOC)。同时,研究涵盖系统建模、控制算法设计、仿真验证(可能使用Simulink)以及在STM32硬件平台上的代码实现与调试,旨在提高电机控制系统的可靠性、降低成本并增强环境适应性。; 适合人群:具备一定电力电子、自动控制理论基础和嵌入式开发经验的电气工程、自动化及相关专业的研究生、科研人员及从事电机驱动开发的工程师。; 使用场景及目标:①掌握永磁同步电机无位置传感器控制的核心原理与实现方法;②学习如何在STM32平台上进行电机控制算法的移植与优化;③为开发高性能、低成本的电机驱动系统提供技术参考与实践指导。; 阅读建议:建议读者结合文中提到的控制理论、仿真模型与实际代码实现进行系统学习,有条件者应在实验平台上进行验证,重点关注观测器设计、参数整定及系统稳定性分析等关键环节。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值