代码
import pygame
import random
# 初始化 Pygame
pygame.init()
# 设置屏幕尺寸
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("星空闪烁")
# 定义星星类
class Star:
def __init__(self):
# 随机生成星星的位置
self.x = random.randint(0, WIDTH)
self.y = random.randint(0, HEIGHT)
# 随机生成星星的初始亮度
self.brightness = random.randint(50, 200)
# 随机生成星星的闪烁速度
self.speed = random.uniform(1, 3)
def update(self):
# 更新星星的亮度
self.brightness += self.speed
# 如果亮度超出范围,改变闪烁方向
if self.brightness > 255 or self.brightness < 50:
self.speed = -self.speed
def draw(self):
# 将亮度值限制在 0 到 255 之间
brightness = int(max(0, min(255, self.brightness)))
# 绘制星星
pygame.draw.circle(screen, (brightness, brightness, brightness), (int(self.x), int(self.y)), 1)
# 创建星星列表
stars = [Star() for _ in range(200)]
# 主循环
running = True
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 填充背景为黑色
screen.fill((0, 0, 0))
# 更新并绘制所有星星
for star in stars:
star.update()
star.draw()
# 更新显示
pygame.display.flip()
# 控制帧率
clock.tick(120)
# 退出 Pygame
pygame.quit()
效果
