create_bigroman.cpp

本文介绍了一个简单的Windows应用程序示例,展示了如何使用Win32 API进行窗口创建、消息处理及字体渲染等基本操作,并针对Windows 95进行了特别适配。

  
#include <windows.h> 
#include "Create_BigRoman.h"


#if defined (WIN32)
 #define IS_WIN32 TRUE
#else
 #define IS_WIN32 FALSE
#endif

#define IS_NT      IS_WIN32 && (BOOL)(GetVersion() < 0x80000000)
#define IS_WIN32S  IS_WIN32 && (BOOL)(!(IS_NT) && (LOBYTE(LOWORD(GetVersion()))<4))
#define IS_WIN95   (BOOL)(!(IS_NT) && !(IS_WIN32S)) && IS_WIN32

HINSTANCE hInst;   // current instance

LPCTSTR lpszAppName  = "MyApp";
LPCTSTR lpszTitle    = "My Application";

BOOL RegisterWin95( CONST WNDCLASS* lpwc );

int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
                      LPTSTR lpCmdLine, int nCmdShow)
{
   MSG      msg;
   HWND     hWnd;
   WNDCLASS wc;

   // Register the main application window class.
   //............................................
   wc.style         = CS_HREDRAW | CS_VREDRAW;
   wc.lpfnWndProc   = (WNDPROC)WndProc;      
   wc.cbClsExtra    = 0;                     
   wc.cbWndExtra    = 0;                     
   wc.hInstance     = hInstance;             
   wc.hIcon         = LoadIcon( hInstance, lpszAppName );
   wc.hCursor       = LoadCursor(NULL, IDC_ARROW);
   wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
   wc.lpszMenuName  = lpszAppName;             
   wc.lpszClassName = lpszAppName;             

   if ( IS_WIN95 )
   {
      if ( !RegisterWin95( &wc ) )
         return( FALSE );
   }
   else if ( !RegisterClass( &wc ) )
      return( FALSE );

   hInst = hInstance;

   // Create the main application window.
   //....................................
   hWnd = CreateWindow( lpszAppName,
                        lpszTitle,   
                        WS_OVERLAPPEDWINDOW,
                        CW_USEDEFAULT, 0,
                        CW_USEDEFAULT, 0, 
                        NULL,             
                        NULL,             
                        hInstance,        
                        NULL              
                      );

   if ( !hWnd )
      return( FALSE );

   ShowWindow( hWnd, nCmdShow );
   UpdateWindow( hWnd );        

   while( GetMessage( &msg, NULL, 0, 0) )  
   {
      TranslateMessage( &msg );
      DispatchMessage( &msg ); 
   }

   return( msg.wParam );
}


BOOL RegisterWin95( CONST WNDCLASS* lpwc )
{
   WNDCLASSEX wcex;

   wcex.style         = lpwc->style;
   wcex.lpfnWndProc   = lpwc->lpfnWndProc;
   wcex.cbClsExtra    = lpwc->cbClsExtra;
   wcex.cbWndExtra    = lpwc->cbWndExtra;
   wcex.hInstance     = lpwc->hInstance;
   wcex.hIcon         = lpwc->hIcon;
   wcex.hCursor       = lpwc->hCursor;
   wcex.hbrBackground = lpwc->hbrBackground;
   wcex.lpszMenuName  = lpwc->lpszMenuName;
   wcex.lpszClassName = lpwc->lpszClassName;

   // Added elements for Windows 95.
   //...............................
   wcex.cbSize = sizeof(WNDCLASSEX);
   wcex.hIconSm = LoadImage(wcex.hInstance, lpwc->lpszClassName,
                            IMAGE_ICON, 16, 16,
                            LR_DEFAULTCOLOR );
   
   return RegisterClassEx( &wcex );
}

LRESULT CALLBACK WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
   switch( uMsg )
   {
      case WM_COMMAND :
              switch( LOWORD( wParam ) )
              {
                 case IDM_TEST :
                        {
                           HDC   hDC;
                           HFONT hFont;

                           // Create a Times New Roman font.
                           //...............................
                           hFont = CreateFont( 24, 16, 0, 0, FW_NORMAL,
                                               0, 0, 0, ANSI_CHARSET,
                                               OUT_DEFAULT_PRECIS,
                                               CLIP_DEFAULT_PRECIS,
                                               DEFAULT_QUALITY,
                                               DEFAULT_PITCH | FF_ROMAN,
                                               "Times New Roman" );

                           hDC   = GetDC( hWnd );

                           // Force exact font matching and select
                           // the font into the device context.
                           //.....................................
                           SetMapperFlags( hDC, 1 );
                           SelectObject( hDC, hFont );

                           TextOut( hDC, 10, 10,
                                    "This is the roman font!", 23 );

                           ReleaseDC( hWnd, hDC );
                           DeleteObject( hFont );
                        }
                        break;

                 case IDM_ABOUT :
                        DialogBox( hInst, "AboutBox", hWnd, (DLGPROC)About );
                        break;

                 case IDM_EXIT :
                        DestroyWindow( hWnd );
                        break;
              }
              break;
     
      case WM_DESTROY :
              PostQuitMessage(0);
              break;

      default :
            return( DefWindowProc( hWnd, uMsg, wParam, lParam ) );
   }

   return( 0L );
}


LRESULT CALLBACK About( HWND hDlg,          
                        UINT message,       
                        WPARAM wParam,      
                        LPARAM lParam)
{
   switch (message)
   {
       case WM_INITDIALOG:
               return (TRUE);

       case WM_COMMAND:                             
               if (   LOWORD(wParam) == IDOK        
                   || LOWORD(wParam) == IDCANCEL)   
               {
                       EndDialog(hDlg, TRUE);       
                       return (TRUE);
               }
               break;
   }

   return (FALSE);
}

### 关于 `drm_neo.cpp` 的功能说明 文件 `drm_neo.cpp` 通常与 Linux DRM (Direct Rendering Manager) 显示驱动框架相关联,主要用于支持图形硬件加速和渲染操作。以下是关于该文件的功能描述及其可能涉及的核心模块: #### 功能概述 `drm_neo.cpp` 是 Intel Graphics Framework 中的一部分,主要负责处理基于 DRM 的 GPU 渲染队列管理以及上下文切换逻辑[^1]。它实现了以下几个核心功能: - **GPU 上下文初始化**: 提供创建、销毁 GPU 渲染上下文的能力。 - **命令提交机制**: 支持通过 DRM ioctl 接口向 GPU 发送渲染指令序列。 - **同步对象管理**: 实现 fence 对象的创建与等待,用于跨线程或进程间的同步。 #### 主要代码结构 以下是 `drm_neo.cpp` 可能包含的关键部分及其实现细节: 1. **头文件引入** ```cpp #include "drm_neo.h" #include <xf86drm.h> #include <errno.h> ``` 2. **上下文管理函数** - 创建新的渲染上下文: ```cpp int drm_neo_create_context(int fd, uint32_t *context_id) { struct drm_i915_gem_context_create create = {}; int ret; ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CONTEXT_CREATE, &create); if (ret != 0) return -errno; *context_id = create.ctx_id; return 0; } ``` 这段代码展示了如何调用 `DRM_IOCTL_I915_GEM_CONTEXT_CREATE` 来生成一个新的 GPU 渲染上下文 ID[^2]。 3. **命令缓冲区分配** - 分配并映射内存区域以便存储渲染命令: ```cpp void* drm_neo_alloc_buffer(int fd, size_t size, uint32_t flags, uint32_t *handle) { struct drm_mode_create_dumb arg = { .width = size, .height = 1, .bpp = 8 }; int ret; ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &arg); if (ret != 0) return NULL; *handle = arg.handle; return mmap(NULL, arg.size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); } ``` 此处利用了 `DRM_IOCTL_MODE_CREATE_DUMB` API 完成简单帧缓存器的创建,并返回指向其数据空间的指针[^3]。 4. **Fence 同步控制** - 插入信号量以协调多任务执行顺序: ```cpp int drm_neo_insert_fence(int fd, uint64_t context_id, uint32_t handle, uint64_t seqno) { struct drm_syncobj_wait wait_args = {}; struct drm_syncobj_timeline_signal signal_args = {}; /* Signal timeline */ signal_args.obj_handle = handle; signal_args.point = seqno; if (drmIoctl(fd, DRM_IOCTL_SYNCOBJ_TIMELINE_SIGNAL, &signal_args)) return -EINVAL; /* Wait until signaled */ wait_argshandles = 1; wait_argssyncobjs = &handle; wait_argspoint_values = &seqno; wait_argsflags = DRM_SYNCOBJ_WAIT_FLAGS_WAIT_ALL; wait_argstimeout_nsec = 100000000; // 100ms timeout return drmIoctl(fd, DRM_IOCTL_SYNCOBJ_WAIT, &wait_args); } ``` Fence 对象允许开发者精确指定何时完成特定的操作流[^4]。 #### 注意事项 由于不同版本的内核或者显卡驱动程序可能存在差异,在实际应用过程中需参照具体平台文档确认接口定义是否一致。
评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值