import pygame
import random
import sys
# 初始化Pygame
pygame.init()
# 屏幕设置
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Aerospace Resource Collection and Obstacle Avoidance Game")
# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# 字体设置
font = pygame.font.Font(None, 36)
# 简单问答功能 - 修改为选择题格式
def ask_question():
question_templates = [
("Which planet is known as the 'Red Planet'?", ["A. Earth", "B. Mars", "C. Venus"], "B"),
("What is the primary power source for the International Space Station?", ["A. Nuclear Energy", "B. Solar Energy", "C. Wind Energy"], "B")
]
return random.choice(question_templates)
def check_answer(user_input, correct_answer):
return user_input.lower() == correct_answer.lower()
# 玩家类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH // 2, HEIGHT - 60)
self.speed_x = 0
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.speed_x = -5
elif keys[pygame.K_RIGHT]:
self.speed_x = 5
else:
self.speed_x = 0
self.rect.x += self.speed_x
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > WIDTH:
self.rect.right = WIDTH
# 障碍物类
class Obstacle(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.speed_y = random.randint(2, 5)
def update(self):
self.rect.y += self.speed_y
if self.rect.top > HEIGHT:
self.rect.bottom = 0
self.rect.x = random.randint(0, WIDTH - self.rect.width)
# 资源类
class Resource(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.speed_y = random.randint(2, 4)
def update(self):
self.rect.y += self.speed_y
if self.rect.top > HEIGHT:
self.rect.bottom = 0
self.rect.x = random.randint(0, WIDTH - self.rect.width)
# 游戏主函数
def main():
clock = pygame.time.Clock()
all_sprites = pygame.sprite.Group()
obstacles = pygame.sprite.Group()
resources = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for _ in range(5):
obstacle = Obstacle(random.randint(0, WIDTH - 50), random.randint(-200, -50))
all_sprites.add(obstacle)
obstacles.add(obstacle)
for _ in range(3):
resource = Resource(random.randint(0, WIDTH - 30), random.randint(-200, -50))
all_sprites.add(resource)
resources.add(resource)
score = 0
game_state = "playing"
collision_occurred = False
question = ""
options = []
correct_answer = ""
user_answer = ""
while True:
screen.fill(BLACK)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if game_state == "playing":
if collision_occurred:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a or event.key == pygame.K_b or event.key == pygame.K_c:
user_answer = event.unicode.upper() # 获取用户输入的选项字母
if check_answer(user_answer, correct_answer):
collision_occurred = False
user_answer = ""
else:
game_state = "game_over"
if game_state == "playing":
if not collision_occurred:
all_sprites.update()
hits = pygame.sprite.spritecollide(player, resources, True)
for hit in hits:
score += 10
new_resource = Resource(random.randint(0, WIDTH - 30), random.randint(-200, -50))
all_sprites.add(new_resource)
resources.add(new_resource)
if pygame.sprite.spritecollideany(player, obstacles):
collision_occurred = True
question, options, correct_answer = ask_question()
all_sprites.draw(screen)
score_text = font.render(f"Score: {score}", True, WHITE)
screen.blit(score_text, (10, 10))
if collision_occurred:
question_text = font.render(question, True, WHITE)
screen.blit(question_text, (10, 50))
for idx, option in enumerate(options, start=1):
option_text = font.render(option, True, WHITE)
screen.blit(option_text, (10, 90 + idx * 40))
elif game_state == "game_over":
game_over_text = font.render("Game Over - Press SPACE to Restart", True, WHITE)
screen.blit(game_over_text, (WIDTH // 4, HEIGHT // 2))
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
game_state = "playing"
score = 0
all_sprites.empty()
obstacles.empty()
resources.empty()
player = Player()
all_sprites.add(player)
for _ in range(5):
obstacle = Obstacle(random.randint(0, WIDTH - 50), random.randint(-200, -50))
all_sprites.add(obstacle)
obstacles.add(obstacle)
for _ in range(3):
resource = Resource(random.randint(0, WIDTH - 30), random.randint(-200, -50))
all_sprites.add(resource)
resources.add(resource)
pygame.display.flip()
clock.tick(60)
if __name__ == "__main__":
main()修改代码,使得问题回答正确后之前触碰到的障碍物消失
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