Android上实现连续语音识别

本文介绍了如何在Android平台上实现连续语音识别。通过使用Android的SpeechRecognizer类,开发者可以创建一个能实时将用户语音转为文本的应用。文章详细阐述了添加权限、创建识别Activity及设置识别监听器的过程,并提供了相关代码示例。

在Android平台上实现连续语音识别是一项有趣且实用的任务。通过使用Android的语音识别API,我们可以开发一个应用程序,能够实时地将用户的语音转换为文本。本文将介绍如何在Android应用程序中实现连续语音识别的功能,并提供相应的源代码示例。

首先,我们需要在Android应用程序中添加语音识别功能的权限。在AndroidManifest.xml文件中,添加以下权限:

<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permis
About Wouldn't your prefer to let your users speak instead of making them type? This plugin uses OS components for speech recognition and send it to your Unity scripts as String objects. Plugin supports: - Android >= 3.0 (haven’t tested below, it might work though… ), - iOS >= 10.0. That doesn’t mean you can’t target iOS lower than 10 - you simply have to prepare fallback code to cover cases when user doesn’t have access to speech recognition (SpeechRecognizer.EngineExists() for the help!). Keep in mind that both iOS and Android might use Internet connection for speech detection, which means it might fail in case there’s no active connection. Plugin doesn’t work in Editor! You have to run your app on real iOS or Android device. MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?2 Quick Start Open example scene Go to KKSpeechRecognizer/Example folder inside Unity and open ExampleScene: It shows basic usage of a plugin, which is: 1. Detecting if speech recognition exists on user’s device (keep in mind that it won’t be available on e.g. iOS 9 or old Android phones), 2. If it exists, and user clicks on “Start Recording” button it listens for recognized text and displays it on a screen, 3. On Android, speech recognition automatically detects when user finishes speaking, but on iOS we have to wait for user clicking “Stop Recording” to finish whole process (i.e. get final results). Before running it on Android or iOS device you have to… Setup permissions iOS After generating Xcode project (keep in mind that you have to use Xcode 8 or higher) you have to add two permissions keys to your project: MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?3 NSMicrophoneUsageDescription explanation from Apple docs: This key lets you describe the reason your app accesses any of the the device’s microphones. When the system prompts the user to allow access, this string is displayed as part of the alert. NSSpeechRecognitionUsageDescription explanation from Apple docs: This key lets you describe the reason y
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