官网实例
在渲染地形的时候,我们会使用渐变的纹理,来表示不同的地形高度,官网给出的实例为:Globe Material
var viewer = new Cesium.Viewer('cesiumContainer', {
//2.本地图片
imageryProvider: new Cesium.SingleTileImageryProvider({
url: '../img/worldimage.jpg'
}),
//geocoder: false,
homeButton: false,
sceneModePicker: false,
baseLayerPicker: false,
navigationHelpButton: false,
animation: false,
creditContainer: "credit",
timeline: false,
fullscreenButton: false,
vrButton: false
});
var redWall = viewer.entities.add({
name: 'Red wall at height',
wall: {
positions: Cesium.Cartesian3.fromDegreesArrayHeights([
121.444409, 31.247417, 200.0,