using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
internal class Program
{
static void Main(string[] args)
{
InitializeTheMap();
Console.ReadLine();
}
static Random random = new Random();
static void InitializeTheMap()
{
int[] LuckDong = new int[5]; // 幸运◎
int[] landMine = new int[5];// 地雷★
int l = 0;
int[] bomb = new int[5]; // 暂停▲
int b = 0;
int[] TimeTunnel = new int[5]; // 时光隧穿卍
int t = 0;
for (int i = 0; i < 20; i++)
{
int num = random.Next(1, 100);
Thread.Sleep(15);
if (i < 5)
{
LuckDong[i] = num;
}
else if (i < 10)
{
landMine[l++] = num;
}
else if (i < 15)
{
bomb[b++] = num;
}
else if (i < 20)
{
TimeTunnel[t++] = num;
}
}
for (int i = 0; i < LuckDong.Length; i++)
{
Console.WriteLine("幸运◎在第" + LuckDong[i] + "个格子");
}
for (int i = 0; i < landMine.Length; i++)
{
Console.WriteLine("地雷★在第" + landMine[i] + "个格子");
}
for (int i = 0; i < bomb.Length; i++)
{
Console.WriteLine("暂停▲在第" + bomb[i] + "个格子");
}
for (int i = 0; i < TimeTunnel.Length; i++)
{
Console.WriteLine("时光隧穿卍在第" + TimeTunnel[i] + "个格子");
}
}
}
}