- 根据上面所述的订单需求场景定义状态和事件枚举,具体如下:
public enum States {
UNPAID, // 待支付
WAITING_FOR_RECEIVE, // 待收货
DONE // 结束
}
public enum Events {
PAY, // 支付
RECEIVE // 收货
}
其中共有三个状态(待支付、待收货、结束)以及两个引起状态迁移的事件(支付、收货),其中支付事件PAY
会触发状态从待支付UNPAID
状态到待收货WAITING_FOR_RECEIVE
状态的迁移,而收货事件RECEIVE
会触发状态从待收货WAITING_FOR_RECEIVE
状态到结束DONE
状态的迁移。
- 创建状态机配置类:
@Configuration
@EnableStateMachine
public class StateMachineConfig extends EnumStateMachineConfigurerAdapter<States, Events> {
private Logger logger = LoggerFactory.getLogger(getClass());
@Override
public void configure(StateMachineStateConfigurer<States, Events> states)
throws Exception {
states
.withStates()
.initial(States.UNPAID)
.states(EnumSet.allOf(States.class));
}
@Override
public void configure(StateMachineTransitionConfigurer<States, Events> transitions)
throws Exception {
transitions
.withExternal()
.source(States.UNPAID).target(States.WAITING_FOR_RECEIVE)
.event(Events.PAY)
.and()
.withExternal()
.source(States.WAITING_FOR_RECEIVE).target(States.DONE)
.event(Events.RECEIVE);
}
@Override
public void configure(StateMachineConfigurationConfigurer<States, Events> config)
throws Exception {
config
.withConfiguration()
.listener(listener());
}
@Bean
public StateMachineListener<States, Events> listener() {
return new StateMachineListenerAdapter<States, Events>() {
@Override
public void transition(Transition<States, Events> transition) {
if(transition.getTarget().getId() == States.UNPAID) {
logger.info(“订单创建,待支付”);
return;
}
if(transition.getSource().getId() == States.UNPAID
&& transition.getTarget().getId() == States.WAITING_FOR_RECEIVE) {
logger.info(“用户完成支付,待收货”);
return;
}
if(transition.getSource().getId() == States.WAITING_FOR_RECEIVE
&& transition.getTarget().getId() == States.DONE) {
logger.info(“用户已收货,订单完成”);
return;
}
}
};
}
}
在该类中定义了较多配置内容,下面对这些内容一一说明:
-
@EnableStateMachine
注解用来启用Spring StateMachine状态机