import pygame
import random# 初始化Pygame
pygame.init()# 设置窗口尺寸
width, height = 800, 600
screen = pygame.display.set_mode((width, height))# 定义颜色
black = (0, 0, 0)
white = (255, 255, 255)
blue = (0, 0, 255)# 定义黑洞的参数
blackhole_radius = 20
blackhole_x = width // 2
blackhole_y = height // 2# 创建粒子类
class Particle:
def __init__(self, x, y):
self.x = x
self.y = y
self.radius = random.randint(1, 5)
self.color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
self.speed = random.randint(1, 3)def update(self):
angle = random.uniform(0, 2 * 3.1415)
self.x += self.speed * 0.1 * pygame.math.cos(angle)
self.y += self.speed * 0.1 * pygame.math.sin(angle)
self.speed += 0.1def draw(self):
pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)), self.radius)# 创建粒子列表
particles = []running = True
clock = pygame.time.Clock()while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = Falsescreen.fill(black)
# 绘制黑洞
pygame.draw.circle(screen, black, (blackhole_x, blackhole_y), blackhole_radius)# 生成新的粒子
if random.random() < 0.1:
particle = Particle(random.randint(0, width), random.randint(0, height))
particles.append(particle)# 更新和绘制粒子
for particle in particles:
particle.update()
particle.draw()# 粒子被黑洞吞噬
if (blackhole_x - particle.x) ** 2 + (blackhole_y - particle.y) ** 2 <= blackhole_radius ** 2:
particles.remove(particle)pygame.display.flip()
clock.tick(60)pygame.quit()