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import java.util.Random;
import java.util.Scanner;

public class Qqqqq {
    private static final int MAX_HEALTH = 4;
    private static int playerHealth = MAX_HEALTH;
    private static int dealerHealth = MAX_HEALTH;
    private static boolean isPlayerTurn = true;
    private static int playerHasCigarette = 0;
    private static int playerHasBeer = 0;
    private static int playerHasHandcuffs = 0;
    private static int playerHasSaw = 0;
    private static int playerHasMagnifyingGlass = 0;
    private static int playerSawCharge = 0;

    public static void main(String[] args) {
        Scanner scanner = new Scanner(System.in);
        Random random = new Random();

        System.out.println("欢迎来到恶魔轮盘赌游戏!");

        while (playerHealth > 0 && dealerHealth > 0) {
            System.out.println("\n回合开始!");
            if (isPlayerTurn) {
                playerTurn(scanner, random);
            } else {
                dealerTurn(random);
            }
            isPlayerTurn = !isPlayerTurn;
            useItems();
        }

        if (playerHealth <= 0) {
            deathSequence();
        } else {
            victorySequence();
        }

        scanner.close();
    }

    private static void playerTurn(Scanner scanner, Random random) {
        
        boolean isBullet = random.nextBoolean();
        
        
        if (playerHasCigarette>0) {//香烟
            playerHasCigarette--;
            playerHealth++;
        }
        
        
        if (playerHasMagnifyingGlass>0) {
            playerHasMagnifyingGlass--;
            System.out.println("你使用了放大镜,查看到下一发子弹是 " + (isBullet ? "实弹" : "空弹"));
        }
        
        if(playerHasBeer>0)
        {
        System.out.print("请问要使用啤酒吗?使用:1,不使用:0");
        int isBeer = scanner.nextInt();
        if(isBeer==1){
            playerHasBeer--;
        isBullet = random.nextBoolean();
        if (playerHasMagnifyingGlass>0) {
            playerHasMagnifyingGlass--;
            System.out.println("你使用了放大镜,查看到下一发子弹是 " + (isBullet ? "实弹" : "空弹"));
        }
        }
        }
        
        
        if(playerHasSaw>0)
        {
        System.out.print("请问要使用SAW吗?使用:1,不使用:0");
        int isSAW = scanner.nextInt();
        if(isSAW==1){
            playerSawCharge = 2 ; // 手锯效果
        }else{
            playerSawCharge = 1;
        }  
        }
        
        
        System.out.print("选择攻击对象 (1-玩家, 2-庄家): ");
        int target = scanner.nextInt();

        if (target == 1) {
            if (isBullet) {
                playerHealth-= playerSawCharge;
                System.out.println("你朝自己开了一枪,造成了 " + playerSawCharge + " 点伤害。");
                playerSawCharge = 1;
                if (playerHealth == 0) {
                    System.out.println("你死了。");
                }
            }
            else {
                System.out.println("没有造成伤害。");
            }
        }
        else if (target == 2) {
            if (isBullet) {
                dealerHealth -= playerSawCharge;
                System.out.println("你朝庄家开了一枪,造成了 " + playerSawCharge + " 点伤害。");
                if (dealerHealth <= 0) {
                    System.out.println("庄家死了。");
                }
            }
            else {
                System.out.println("没有造成伤害。");
            }
        }
        if(playerHasHandcuffs>0)
        {
        System.out.print("请问要使用手铐吗?使用:1,不使用:0");
        int isHand = scanner.nextInt();
        if(isHand==1){
            isPlayerTurn = true;
            playerHasHandcuffs--;
        }
        else{
             isPlayerTurn = false;
        }
        }


   
        }

    private static void dealerTurn(Random random) {
        
        boolean isBullet = random.nextBoolean();
        
        System.out.println(isBullet ? "实弹" : "空弹");

        if (isBullet) {
            playerHealth--;
            System.out.println("庄家朝你开了一枪,造成了一点伤害。");
            if (playerHealth <= 0) {
                System.out.println("你死了。");
            }
        } else {
            System.out.println("没有造成伤害。");
        }
    }

    private static void useItems() {
        // 每回合开始时抽取两个道具
        Random random = new Random();
        int item1 = random.nextInt(5);
        int item2 = random.nextInt(5);

        switch (item1) {
            case 0:
                playerHasCigarette++;
                System.out.println("你抽取的第一个道具是:香烟  ");
                break;
            case 1:
                playerHasBeer ++;
                System.out.println("你抽取的第一个道具是:啤酒  ");
                break;
            case 2:
                playerHasHandcuffs ++;
                System.out.println("你抽取的第一个道具是:手铐  ");
                break;
            case 3:
                playerHasSaw ++;
                System.out.println("你抽取的第一个道具是:锯子  ");
                break;
            case 4:
                playerHasMagnifyingGlass ++;
                System.out.println("你抽取的第一个道具是:放大镜  ");
                break;
        }

        switch (item2) {
            case 0:
                playerHasCigarette ++;
                System.out.println("你抽取的第二个道具是:香烟  ");
                break;
            case 1:
                playerHasBeer++;
                System.out.println("你抽取的第二个道具是:啤酒  ");
                break;
            case 2:
                playerHasHandcuffs ++;
                System.out.println("你抽取的第二个道具是:手铐  ");
                break;
            case 3:
                playerHasSaw ++;
                System.out.println("你抽取的第二个道具是:锯子  ");
                break;
            case 4:
                playerHasMagnifyingGlass++;
                System.out.println("你抽取的第二个道具是:放大镜  ");
                break;
        }
    }

    private static void victorySequence() {
        System.out.println("你赢了!你获得了一个装满钱的箱子!");
    }

    private static void deathSequence() {
        System.out.println("你死了... 你被一个神秘人用除颤器救活。");
        System.out.println("你可以选择退出游戏,或者继续游戏。");
    }
}

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