Android 利用Matrix实现图片的缩放查看

package com.oppo;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.FloatMath;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
import android.widget.ZoomControls;
public class ZoomInOutTest extends Activity {
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private int mode = NONE;
private float oldDist;
private Matrix matrix = new Matrix();
private Matrix savedMatrix = new Matrix();
private PointF start = new PointF();
private PointF mid = new PointF();
private ImageView imgview;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
imgview = (ImageView)findViewById(R.id.imgview);
imgview.setImageResource(R.drawable.asus);
imgview.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView)v;
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix); //保存起始点
start.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE; break; //多点触控
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if(oldDist > 10f){
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_MOVE:
if(mode == DRAG){
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);
}else if(mode == ZOOM){
float newDist = spacing(event);
if(newDist > 10f){
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
Log.v("tag", "ttt");
view.setImageMatrix(matrix);
return true;
}
});
}
//两点间距离
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(2);
return FloatMath.sqrt(x * x + y * y);
}
//中点坐标
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
}
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