C# InterLocked同步线程


// 因为使用monitor模式 同步代价太高,InterLocked带有处理器支持,所以要快一些
   class Program
    {

        //0 for false, 1 for true.
        private static int usingResource = 0;

        private const int numThreadIterations = 5;
        private const int numThreads = 3;

        static void Main()
        {
            Thread myThread;
            Random rnd = new Random();

            for (int i = 0; i < numThreads; i++)
            {
                myThread = new Thread(new ThreadStart(MyThreadProc));
                myThread.Name = String.Format("Thread{0}", i + 1);

                //Wait a random amount of time before starting next thread.
                Thread.Sleep(rnd.Next(0, 1000));
                myThread.Start();
            }

            Console.Read();
        }

        private static void MyThreadProc()
        {
            for (int i = 0; i < numThreadIterations; i++)
            {
                UseResource();

                //Wait 1 second before next attempt.
                Thread.Sleep(1000);
            }
        }

        //A simple method that denies reentrancy.
        static bool UseResource()
        {
            //0 indicates that the method is not in use.
            if (0 == Interlocked.Exchange(ref usingResource, 1))
            {
                Console.WriteLine("{0} acquired the lock", Thread.CurrentThread.Name);

                //Code to access a resource that is not thread safe would go here.

                //Simulate some work
                Thread.Sleep(500);

                Console.WriteLine("{0} exiting lock", Thread.CurrentThread.Name);

                //Release the lock
                Interlocked.Exchange(ref usingResource, 0);
                return true;
            }
            else
            {
                Console.WriteLine("   {0} was denied the lock", Thread.CurrentThread.Name);
                return false;
            }
        }
 

    }
}

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