#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class Student
{
public:
Student(void);
Student(std::string name,int age,std::string sex);
~Student(void);
std::string name;
int age;
std::string sex;
};
class HelloWorld : public cocos2d::CCLayer
{
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::CCScene* scene();
// a selector callback
void menuCloseCallback(CCObject* pSender);
// implement the "static node()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
USING_NS_CC;
pthread_t pidrun,pidgo;
pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
void* th_run(void *r);
void* th_go(void *r);
int ticket = 100;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
Student::Student(void)
{
}
Student::~Student(void)
{
cocos2d::CCLog("delete data");
}
Student::Student(std::string name,int age,std::string sex)
{
this->name=name;
this->age=age;
this->sex=sex;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
// position the label on the center of the screen
pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - pLabel->getContentSize().height));
// add the label as a child to this layer
this->addChild(pLabel, 1);
// add "HelloWorld" splash screen"
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
// position the sprite on the center of the screen
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(pSprite, 0);
return true;
}
void* th_run(void *r)
{
Student *s=(Student*)(r);
CCLog("name is %s,and age is %d,sex is %s",s->name.c_str(),s->age,s->sex.c_str());
delete s;
while(true)
{
pthread_mutex_lock(&mutex);
if(ticket>0)
{
CCLog("thread run sell %d",ticket);
ticket--;
pthread_mutex_unlock(&mutex);
}
else
{
pthread_mutex_unlock(&mutex);
break;
}
//Usleep(10);
}
return NULL;
}
void* th_go(void *r)
{
while(true)
{
pthread_mutex_lock(&mutex);
if(ticket>0)
{
CCLog("thread go sell %d",ticket);
ticket--;
pthread_mutex_unlock(&mutex);
}
else
{
pthread_mutex_unlock(&mutex);
break;
}
}
return NULL;
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
Student *temp=new Student(std::string("zhycheng"),23,std::string("male"));
pthread_mutex_init(&mutex,NULL);
pthread_create(&pidrun,NULL,th_run,temp);//启动线程
pthread_create(&pidgo,NULL,th_go,0);
}