GPU drivers are written by the GPU IP vendors and they only provide Android drivers - libhybris

本文介绍了一种通过Hybris库实现在非Android操作系统上使用Android GPU驱动的方法,并详细解释了如何利用这一机制使Wayland显示服务器兼容Android的GPU驱动。

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https://tech.slashdot.org/story/13/04/11/2147208/jolla-ports-wayland-to-android-gpu-drivers


ODMs don't know how to write software, so you're better off not asking them to; the result would just be garbage anyway. All the GPU drivers are actually written by the GPU IP vendors (Qualcomm, Imagination, ARM, etc.) and they only provide Android drivers. You could try to pay them to write KMS/DRM drivers, but they'd probably quote you a price in the millions which minority platform wannabes like Jolla could not afford anyway.

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Phoronix article is quite low on information, and even the original post at http://mer-project.blogspot.fi/2013/04/wayland-utilizing-android-gpu-drivers.html assumes some technical knowledge of graphics stack. The basic idea is actually pretty simple. I'll try to break it down.

  1. The SoC vendors are willing to target only Android
  2. Android GPU drivers are built against Bionic libc
  3. The GPU drivers talk to hardware, and expose themselves via EGL and GLESv2
  4. EGL is basically a common API for GPU memory management, buffer (region of memory used for rendering) allocation and display updates
  5. GLESv2 stands in for the functionality we commonly associate with OpenGL
  6. GPU drivers form a combination of EGL and GLESv2 libraries, each GPU vendor providing their own

This is where libhybris comes into play. The GPU driver libraries don't work without Bionic libc - so libhybris, while running on top of regular linux (and thus [e]glibc), keeps a private Bionic libc open for the GPU drivers' use, and redirects all the EGL/GLESv2 calls to the GPU driver libraries. These libraries run in their own Bionic universe, and tell the actual display hardware what to do.

The new part about Wayland support is just a logical extension of the same behaviour. Wayland already depends on EGL for buffer management, so "all" it really needs is a native display handler. Now as it happens, the native Android display structure can be mapped to the Wayland-EGL display structure. It's not trivial, but it's certainly doable. Thanks to libhybris, the Wayland libraries see a correct native display type and operate on that, while the Android GPU libraries see their respective native display type and thus can drive the hardware as ever before. After all, it's still the SAME hardware regardless of what operating system we may be running. Registers are registers and memory is still memory. From the GPU drivers' point of view nothing has changed.

So what has happened? In addition to just redirecting graphics stack calls to Android drivers, we are now also translating the display subsystem between two somewhat different systems.

If all of the above sounds eerily familiar, you are correct. In networking this kind of design is called a proxy, or if we're talking about link layer, it would be a multi-protocol label switch. Logically there's not much difference.


<think>嗯,用户的问题是关于前端构建中的chunk-vendors文件优化,结合提供的引用内容来看,用户可能遇到了打包体积过大或加载性能问题。用户提供的引用资料里包含了多种技术方案,需要系统性地整理出可操作的优化手段。 用户身份推测是Vue.js项目的前端开发人员,正在处理生产环境构建的性能瓶颈。深层需求应该是既要减小首屏加载时间,又要保持开发体验不受影响。从引用[3][5]可以看出用户已经尝试过CDN和Gzip,但可能需要更全面的解决方案。 技术层面需要分维度处理:首先分析问题根源(webpack bundle分析工具),然后提供分层优化方案。引用[1]提到的公共模块打包和引用[5]的Gzip压缩都是有效手段,但要注意配置细节。比如splitChunks的cacheGroups配置(引用[1])需要根据实际模块调整minSize和priority,而Gzip在Nginx的配置参数(引用[5])中gzip_comp_level不是越高越好。 特别要注意引用[3]的CDN方案风险点:必须考虑CDN故障时的降级策略,比如添加fallback本地资源加载。异步加载方案(引用[3]未提及)可以补充作为动态拆包的手段。对于RuoYi-Vue这类框架(引用[5]),还要检查是否有多余组件库被全量引入。 最后生成的优化清单需要区分实施难度,把可视化分析(webpack-bundle-analyzer)作为必选第一步,CDN/Gzip作为基础优化,而路由懒加载和按需引入属于进阶方案。安全方面必须强调CDN的SRI校验(引用[3]未提及)。性能验证建议用Lighthouse对比优化前后的FCP指标。</think>以下是针对 Vue 项目打包时 `chunk-vendors.js` 文件过大的优化方案及常见问题分析,结合引用内容整理: --- ### **优化方法** #### 1. **代码分割与懒加载** ```javascript // vue.config.js module.exports = { chainWebpack: config => { config.optimization.splitChunks({ chunks: 'all', cacheGroups: { vendor: { test: /[\\/]node_modules[\\/]/, name: 'chunk-vendors', chunks: 'initial', priority: 10, reuseExistingChunk: true, } } }); } } ``` - **关键参数**: - `minSize`: 30*1024, // 超过30KB才拆分 - `maxAsyncRequests`: 5, // 最大异步请求数 - `maxInitialRequests`: 3, // 最大初始请求数 - **路由懒加载**: ```javascript const Home = () => import(/* webpackChunkName: "home" */ './views/Home.vue') ``` #### 2. **CDN 引入第三方库**(引用[3]) ```javascript // vue.config.js const cdnItems = [ { mod: 'vue', refer: 'Vue', el: '<script src="https://cdn.jsdelivr.net/npm/vue@2.6.14/dist/vue.min.js"></script>' }, { mod: 'vue-router', refer: 'VueRouter', el: '<script src="https://cdn.example.com/vue-router.min.js"></script>' } ]; module.exports = { configureWebpack: { externals: { vue: 'Vue', 'vue-router': 'VueRouter' } }, chainWebpack: config => { config.plugin('html').tap(args => { args[0].cdns = cdnItems.map(v => v.el).join(''); return args; }); } }; ``` - **注意事项**: - 需在 `public/index.html` 中添加 `<%= htmlWebpackPlugin.options.cdns %>` - 开发环境需关闭 CDN 避免干扰(引用[3]) #### 3. **Gzip 压缩**(引用[5]) **Nginx 配置**: ```nginx gzip on; gzip_min_length 1k; gzip_comp_level 6; gzip_types text/plain application/javascript text/css; gzip_vary on; ``` **或 Webpack 插件生成 .gz 文件**: ```bash npm install compression-webpack-plugin@6 -D ``` ```javascript // vue.config.js const CompressionPlugin = require('compression-webpack-plugin'); module.exports = { configureWebpack: { plugins: [new CompressionPlugin({ algorithm: 'gzip' })] } }; ``` #### 4. **按需引入组件库** ```javascript // 以 ElementUI 为例 import { Button, Select } from 'element-ui'; Vue.use(Button); Vue.use(Select); ``` #### 5. **可视化分析打包体积** ```bash npm install webpack-bundle-analyzer -D ``` ```javascript // vue.config.js module.exports = { chainWebpack: config => { config.plugin('webpack-bundle-analyzer') .use(require('webpack-bundle-analyzer').BundleAnalyzerPlugin); } }; ``` --- ### **常见问题** 1. **CDN 加载失败导致页面白屏** - **解决方案**:添加本地资源回退(引用[3]警告) ```html <script> if (!window.Vue) { document.write('<script src="/local/vue.min.js"><\/script>'); } </script> ``` 2. **拆包后 HTTP 请求过多** - 调整 `splitChunks.maxAsyncRequests` 限制拆包数量 - 合并小文件:`minSize` 设置合理阈值(如 30KB) 3. **Gzip 压缩无效** - 检查 Nginx 配置中 `gzip_types` 是否包含 `application/javascript` - 确认服务器支持 Gzip(可通过 `curl -I -H "Accept-Encoding: gzip" URL` 验证) 4. **Tree Shaking 失效** - 确保组件库支持 ES Module - 检查 Babel 是否转译 ES6 语法(`@babel/preset-env` 的 `modules: false`) --- ### **效果对比** | 优化方法 | 体积减少比例 | 首屏加载提升 | |-------------------|--------------|--------------| | CDN 引入 | 40%~60% | 30%~50% | | Gzip 压缩 | 60%~70% | 40%+ | | 路由懒加载 | 依路由数量定 | 20%~40% | | 按需引入组件库 | 50%~80% | 显著 | > **提示**:组合使用 CDN + Gzip + 懒加载通常可减少首屏负载 70% 以上[^3][^5]。 --- **
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