前一篇介绍了如何在应用程序中操作FrameBuffer,实际上得到FrameBuffer后,对于我们来说截取屏幕就是很容易的事情了,完全可以绕开GDI,并且效率要比使用GDI高。
1 BITMAPINFO bi;
2 BITMAPFILEHEADER bmfHdr;
3 HANDLE hFile;
4 DWORD dwWritten;
5
6 ZeroMemory(&bi, sizeof(BITMAPINFO));
7 bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
8 bi.bmiHeader.biWidth = 800;
9 bi.bmiHeader.biHeight = -480;
10 bi.bmiHeader.biPlanes = 1;
11 bi.bmiHeader.biBitCount = 32;
12 bi.bmiHeader.biCompression = BI_RGB;
13
14 ZeroMemory(&bmfHdr, sizeof(BITMAPFILEHEADER));
15 bmfHdr.bfType = 0x4d42;
16 bmfHdr.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
17 bmfHdr.bfSize = bmfHdr.bfOffBits + 800*480*4;
18
19 hFile = CreateFile(_T("//1.bmp"), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS,NULL, NULL);
20 if (INVALID_HANDLE_VALUE != hFile)
21 {
22 WriteFile(hFile, (LPSTR)&bmfHdr, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
23 WriteFile(hFile, (LPSTR)&(bi.bmiHeader), sizeof(BITMAPINFOHEADER), &dwWritten, NULL);
24 WriteFile(hFile, (LPSTR)pFrameBuffer, 800*480*4, &dwWritten, NULL);
25 CloseHandle(hFile);
26 }
2 BITMAPFILEHEADER bmfHdr;
3 HANDLE hFile;
4 DWORD dwWritten;
5
6 ZeroMemory(&bi, sizeof(BITMAPINFO));
7 bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
8 bi.bmiHeader.biWidth = 800;
9 bi.bmiHeader.biHeight = -480;
10 bi.bmiHeader.biPlanes = 1;
11 bi.bmiHeader.biBitCount = 32;
12 bi.bmiHeader.biCompression = BI_RGB;
13
14 ZeroMemory(&bmfHdr, sizeof(BITMAPFILEHEADER));
15 bmfHdr.bfType = 0x4d42;
16 bmfHdr.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
17 bmfHdr.bfSize = bmfHdr.bfOffBits + 800*480*4;
18
19 hFile = CreateFile(_T("//1.bmp"), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS,NULL, NULL);
20 if (INVALID_HANDLE_VALUE != hFile)
21 {
22 WriteFile(hFile, (LPSTR)&bmfHdr, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
23 WriteFile(hFile, (LPSTR)&(bi.bmiHeader), sizeof(BITMAPINFOHEADER), &dwWritten, NULL);
24 WriteFile(hFile, (LPSTR)pFrameBuffer, 800*480*4, &dwWritten, NULL);
25 CloseHandle(hFile);
26 }
以上这段代码在800*480*24位色的WinCE系统上测试,效果不错。当然,通过这种方法写出来的程序只能是专用的,在其他的平台上就不灵了。