#include <iostream>
using namespace std;
class Vehicle
{
public:
void run() const { cout << "run a vehicle. "<<endl; } //(2) run()为虚函数
};
class Car: public Vehicle
{
public:
void run() const {cout << "run a car. "<<endl; }
};
class Airplane: public Vehicle
{
public:
void run() const {cout << "run a airplane. "<<endl;}
};
int main()
{
cout<<"(a) 直接用对象访问成员函数: "<<endl;
Vehicle v;
v.run();
Car car;
Airplane airplane;
car.run();
airplane.run();
cout<<"(b) 用指向基类的指针访问成员函数: "<<endl;
Vehicle *vp;
vp=&car;
vp->run();
vp=&airplane;
vp->run();
system("pause");
return 0;
}
#include "iostream"
#include<string>
using namespace std;
class Animal
{
public:
virtual void cry() {cout<<"不知哪种动物,让我如何学叫?"<<endl;}
};
class Mouse :public Animal
{
public:
void cry() {cout<<"我叫Jerry,是一只老鼠,我的叫声是:吱吱吱!"<<endl;}
Mouse(string Mouse_name);
private:
string Mouse_name;
};
class Cat :public Animal
{
public:
void cry() {cout<<"我叫Tom,是一只猫,我的叫声是:喵喵喵!"<<endl;}
Cat(string Cat_name);
private:
string Cat_name;
};
class Dog :public Animal
{
public:
void cry() {cout<<"我叫Droopy,是一条狗,我的叫声是:汪汪汪!"<<endl;}
Dog(string Dog_name);
private:
string Dog_name;
};
class Giraffe :public Animal
{
public:
void cry() {cout<<"我叫Gill,是长颈鹿,脖子太长,发不出声音来!"<<endl;}
Giraffe(string Giraffe_name);
private:
string Giraffe_name;
};
Mouse::Mouse(string Mouse_name)
{
this->Mouse_name=Mouse_name;
}
Cat::Cat(string Cat_name)
{
(*this).Cat_name=Cat_name;
}
Dog::Dog(string Dog_name)
{
this->Dog_name=Dog_name;
}
Giraffe::Giraffe(string Giraffe_name)
{
this->Giraffe_name=Giraffe_name;
}
int main( )
{
Animal *p;
p = new Animal(); p->cry(); //输出: 不知哪种动物,让我如何学叫?(问题出自此处)
Mouse m("Jerry"); p=&m; p->cry(); //输出: 我叫Jerry,是一只老鼠,我的叫声是:吱吱吱!
Cat c("Tom"); p=&c; p->cry(); //输出: 我叫Tom,是一只猫,我的叫声是:喵喵喵!
Dog d("Droopy"); p=&d; p->cry(); //输出: 我叫Droopy,是一条狗,我的叫声是:汪汪汪!
Giraffe g("Gill"); p=&g; p->cry(); //输出: 我叫Gill,是长颈鹿,脖子太长,发不出声音来!
//delete p;
system("pause");
return 0;
}
#include<iostream>
#include<Cmath>
using namespace std;
const double pi=3.1415926;
class Shape //定义抽象基类
{
public:
virtual double areas()=0;
};
class Circle: public Shape //利用抽象基类定义圆类
{
public:
Circle(double Circle_radius);//构造函数
~Circle(){}
double areas();
private:
double Circle_radius;
};
class Rectangle: public Shape //利用抽象基类定义矩形类
{
public:
Rectangle(double Rectangle_long,double Rectangle_wide);//构造函数
~Rectangle(){}
double areas();
private:
double Rectangle_long;
double Rectangle_wide;
};
class Triangle: public Shape //利用抽象基类定义三角形类
{
public:
Triangle(double Triangle_bottom,double Triangle_high); //构造函数
~Triangle(){}
double areas();
private:
double Triangle_bottom;
double Triangle_high;
};
Circle::Circle(double Circle_radius)//构造函数
{
this->Circle_radius=Circle_radius;
}
double Circle::areas()
{
return (pi*Circle_radius*Circle_radius);
}
Rectangle::Rectangle(double Rectangle_long,double Rectangle_wide)
{
this->Rectangle_long=Rectangle_long;
this->Rectangle_wide=Rectangle_wide;
}
double Rectangle::areas()
{
return (Rectangle_long*Rectangle_long);
}
Triangle::Triangle(double Triangle_bottom,double Triangle_high)
{
this->Triangle_bottom=Triangle_bottom;
this->Triangle_high=Triangle_high;
}
double Triangle::areas()
{
return (Triangle_bottom*Triangle_high/2);
}
int main()
{
Circle c1(12.6),c2(4.9); //建立Circle类对象c1,c2,参数为圆半径
Rectangle r1(4.5,8.4),r2(5.0,2.5); //建立Rectangle类对象r1,r2,参数为矩形长、宽
Triangle t1(4.5,8.4),t2(3.4,2.8); //建立Triangle类对象t1,t2,参数为三角形底边长与高
Shape *pt[6]={&c1,&c2,&r1,&r2,&t1,&t2}; //定义基类指针数组pt,各元素指向一个派生类对象
double areas=0.0; //areas为总面积
for(int i=0; i<6; i++)
{
areas=areas+pt[i]->areas();
}
cout<<"totol of all areas="<<areas<<endl; //输出总面积
system("pause");
return 0;
}