1.会使用的函数
1)beginPath()新建一条路径,生成后,图形绘制命令被指向路径上生成路径
2)closePath()闭合路径后图形绘制命令重新指向到上下文
3)stroke()通过线条来绘制图形轮廓
4)fill()通过填充路径的内容区域生成实心的图形
5)arc(x,y,radius,startAngle,endAngle,anticlockwise)以(x,y)为圆心以radius为半径的圆弧,从startAngle开始到endAngle结束,按照anticlockwise给定的方向(默认为顺时针)来生成。
6)arcTo(x1,y1,x2,y2,radius)根据给定的控制点和半径画一段圆弧,以直线连接两个控制点
7)quadraticCurveTo(cp1x,cp1y,x,y)绘制二次贝塞尔曲线,cp1x、cp1y为控制点一,x、y为结束点
8)bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)绘制三次贝塞尔曲线,cp1x、cp1y为控制点一,cp2x、cp2y为控制点二,x、y为结束点
Path2D对象:
1)new Path2D()空的path对象
2)new Path2D(path) 克隆path对象
3)new Path2D(d) 从SVG建立Path对象
2.绘制的步骤
1)创建路径起始点
2)画路径
3)封闭路径
4)路径生成,通过描边或填充区域来渲染图形
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>day2-1</title>
<style type="text/css">
canvas{border:1px solid black;}
</style>
</head>
<body onload="draw()">
<canvas id="tutorial" width="150" height="150">
</canvas>
<script type="text/javascript">
function draw(){
var canvas = document.getElementById('tutorial')
if(canvas.getContext){//判断浏览器是否支持getContext属性
var ctx = canvas.getContext('2d')
ctx.beginPath();
ctx.moveTo(25, 25);
ctx.lineTo(105,25);
ctx.lineTo(25,125);
ctx.fill();
ctx.beginPath();
ctx.moveTo(125, 125);
ctx.lineTo(125,45);
ctx.lineTo(45,125);
ctx.closePath();
ctx.stroke();
}else{}
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>day2-2</title>
<style type="text/css">
canvas{border:1px solid black;}
</style>
</head>
<body onload="draw()">
<canvas id="tutorial" width="150" height="150">
</canvas>
<script type="text/javascript">
function draw(){
var canvas = document.getElementById('tutorial')
if(canvas.getContext){//判断浏览器是否支持getContext属性
var ctx = canvas.getContext('2d')
ctx.beginPath();
ctx.arc(75, 75, 50, 0, Math.PI*2, true);
ctx.moveTo(110, 75);
ctx.arc(75, 75, 35, 0, Math.PI, false);
ctx.moveTo(65,65);
ctx.arc(60,65,5,0,Math.PI*2,true)
ctx.moveTo(95,65);
ctx.arc(90,65,5,0,Math.PI*2,true)
ctx.stroke()
}else{}
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>day2-3</title>
<style type="text/css">
canvas{border:1px solid black;}
</style>
</head>
<body onload="draw()">
<canvas id="tutorial" width="150" height="200">
</canvas>
<script type="text/javascript">
function draw(){
var canvas = document.getElementById('tutorial')
if(canvas.getContext){//判断浏览器是否支持getContext属性
var ctx = canvas.getContext('2d')
for(var i =0;i<4;i++){
for(var j=0;j<3;j++){
ctx.beginPath();
var x=25+j*50;
var y=25+i*50;
var radius = 20;
var startAngle = 0;
var endAngle = Math.PI+(Math.PI*j)/2
var anticlockwise = i%2==0?false:true;
ctx.arc(x, y, radius,startAngle, endAngle, anticlockwise);//圆心(x,y)半径radius,角度startAngle到endAngle,anticlockwise给定方向(顺时针、逆时针)
if(i>1){
ctx.fill()
}else{
ctx.stroke()
}
}
}
}else{}
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>day2-4</title>
<style type="text/css">
canvas{border:1px solid black;}
</style>
</head>
<body onload="draw()">
<canvas id="tutorial" width="150" height="200">
</canvas>
<script type="text/javascript">
function draw(){
var canvas = document.getElementById('tutorial')
if(canvas.getContext){//判断浏览器是否支持getContext属性
var ctx = canvas.getContext('2d')
for(var i =0;i<4;i++){
for(var j=0;j<3;j++){
ctx.beginPath();
var x=25+j*50;
var y=25+i*50;
var radius = 20;
var startAngle = 0;
var endAngle = Math.PI+(Math.PI*j)/2
var anticlockwise = i%2==0?false:true;
ctx.arc(x, y, radius,startAngle, endAngle, anticlockwise);//圆心(x,y)半径radius,角度startAngle到endAngle,anticlockwise给定方向(顺时针、逆时针)
if(i>1){
ctx.fill()
}else{
ctx.stroke()
}
}
}
}else{}
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>day2-5</title>
<style type="text/css">
canvas{border:1px solid black;}
</style>
</head>
<body onload="draw()">
<canvas id="tutorial" width="150" height="200">
</canvas>
<canvas id="clock" width="150" height="200">
</canvas>
<script type="text/javascript">
function draw(){
var canvas = document.getElementById('tutorial')
if(canvas.getContext){//判断浏览器是否支持getContext属性
var ctx = canvas.getContext('2d')
ctx.beginPath();
ctx.moveTo(75,25);
ctx.quadraticCurveTo(25,25,25,62.5);
ctx.quadraticCurveTo(25,100,50,100);
ctx.quadraticCurveTo(50,120,30,125);
ctx.quadraticCurveTo(60,120,65,100);
ctx.quadraticCurveTo(125,100,125,62.5);
ctx.quadraticCurveTo(125,25,75,25);
ctx.stroke();
}else{}
var canvas2 = document.getElementById('clock')
if(canvas2.getContext){//判断浏览器是否支持getContext属性
var ctx = canvas2.getContext('2d')
ctx.beginPath();
ctx.moveTo(75,40);
ctx.bezierCurveTo(75,37,70,25,50,25);
ctx.bezierCurveTo(20,25,20,62.5,20,62.5);
ctx.bezierCurveTo(20,80,40,102,75,120);
ctx.bezierCurveTo(110,102,130,80,130,62.5);
ctx.bezierCurveTo(130,62.5,130,25,100,25)
ctx.bezierCurveTo(85,25,75,37,75,40)
ctx.fill()
}else{}
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>day2-6</title>
<style type="text/css">
canvas{border:1px solid black;}
</style>
</head>
<body onload="draw()">
<canvas id="tutorial" width="200" height="200">
</canvas>
<script type="text/javascript">
function draw(){
var canvas = document.getElementById('tutorial')
if(canvas.getContext){//判断浏览器是否支持getContext属性
var ctx = canvas.getContext('2d')
roundedRect(ctx,12,12,150,150,15)
roundedRect(ctx,19,19,150,150,9)
roundedRect(ctx,53,53,49,33,10)
roundedRect(ctx,53,119,49,16,6)
roundedRect(ctx,135,53,49,33,10)
roundedRect(ctx,135,119,25,49,10)
ctx.beginPath();
ctx.arc(37,37,13,Math.PI/7,-Math.PI/7,false)
ctx.lineTo(31,37)
ctx.fill();
for(var i=0;i<8;i++){
ctx.fillRect(51+i*16,35,4,4);
}
for(i=0;i<6;i++){
ctx.fillRect(115,51+i*16,4,4)
}
for(i=0;i<8;i++){
ctx.fillRect(51+i*16,99,4,4)
}
ctx.beginPath();
ctx.moveTo(83,116);
ctx.lineTo(83,102);
ctx.bezierCurveTo(83,94,89,88,97,88)
ctx.bezierCurveTo(105,88,111,94,111,102)
ctx.lineTo(111,116)
ctx.lineTo(106.333,111.333)
ctx.lineTo(101.666,116)
ctx.lineTo(97,111.333)
ctx.lineTo(92.333,116)
ctx.lineTo(87.666,111.333)
ctx.lineTo(83,116)
ctx.fill()
ctx.fillStyle = "white"
ctx.beginPath()
ctx.moveTo(91,96)
ctx.bezierCurveTo(88,96,87,99,87,101)
ctx.bezierCurveTo(87,103,88,106,91,106)
ctx.bezierCurveTo(94,106,95,103,95,101)
ctx.bezierCurveTo(95,99,94,96,91,96)
ctx.moveTo(103,96)
ctx.bezierCurveTo(100,96,99,99,99,101);
ctx.bezierCurveTo(99,103,100,106,103,106)
ctx.bezierCurveTo(106,106,107,103,107,101)
ctx.bezierCurveTo(107,99,106,96,103,96)
ctx.fill()
ctx.fillStyle="black"
ctx.beginPath();
ctx.arc(101,102,2,0,Math.PI*2,true);
ctx.fill()
ctx.beginPath();
ctx.arc(89,102,2,0,Math.PI*2,true);
ctx.fill()
}else{}
}
function roundedRect(ctx,x,y,width,height,radius){
ctx.beginPath();
ctx.moveTo(x,y+radius);
ctx.lineTo(x,y+height-radius);
ctx.quadraticCurveTo(x,y+height,x+radius,y+height);
ctx.lineTo(x+width-radius,y+height);
ctx.quadraticCurveTo(x+width,y+height,x+width,y+height-radius)
ctx.lineTo(x+width,y+radius)
ctx.quadraticCurveTo(x+width,y,x+width-radius,y);
ctx.lineTo(x+radius,y);
ctx.quadraticCurveTo(x,y,x,y+radius);
ctx.stroke();
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>day2-7</title>
<style type="text/css">
canvas{border:1px solid black;}
</style>
</head>
<body onload="draw()">
<canvas id="tutorial" width="200" height="200">
</canvas>
<script type="text/javascript">
function draw(){
var canvas = document.getElementById('tutorial')
if(canvas.getContext){//判断浏览器是否支持getContext属性
var ctx = canvas.getContext('2d')
var rectangle=new Path2D();
rectangle.rect(10,10,50,50)
var circle = new Path2D()
circle.moveTo(125,35)
circle.arc(100,35,25,0,2*Math.PI)
ctx.stroke(rectangle)
ctx.fill(circle)
}else{}
}
</script>
</body>
</html>