依然是针对Launcher2的代码解析,并且是关于创建的快捷方式图标的一点代码解析和后期处理方式。
直接看代码,Utilities.java,因为快捷方式图标绘制最后返回的bitmap对象是在这个类中完成的,在之前的博客也提到过可以给应用图标添加统一的背景图,同样的在这个类中实际也是可以实现的。
直接上代码,其中增加了添加统一背景的代码,可以结合之前的文章参考来做,效果是一样的。
这次主要来解析下下面这个函数的过程
/**
* Returns a bitmap suitable for the all apps view.
*/
static Bitmap createIconBitmap(Drawable icon, Context context) {
synchronized (sCanvas) { // we share the statics :-(
if (sIconWidth == -1) {
initStatics(context);
}
//将icon的默认宽和高赋值给width和height,sIconWidth,sIconHeight的定义可以在代码中找到
int width = sIconWidth;
int height = sIconHeight;
if (icon instanceof PaintDrawable) {
PaintDrawable painter = (PaintDrawable) icon;
painter.setIntrinsicWidth(width);
painter.setIntrinsicHeight(height);
} else if (icon instanceof BitmapDrawable) {
// Ensure the bitmap has a density. //直接从Drawable中获取bitmap对象
BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;
Bitmap bitmap = bitmapDrawable.getBitmap();
BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;
Bitmap bitmap = bitmapDrawable.getBitmap();
//设置icon的适配DPI参数,可忽略
if (bitmap.getDensity() == Bitmap.DENSITY_NONE) {
bitmapDrawable.setTargetDensity(context.getResources()
.getDisplayMetrics());
}
}
//获取适配的应用图标实际大小,正常情况下会有三个尺寸48*48,72*72,96*96
int sourceWidth = icon.getIntrinsicWidth();
int sourceHeight = icon.getIntrinsicHeight();
if (sourceWidth > 0 && sourceHeight > 0) {
// There are intrinsic sizes.
if (width < sourceWidth || height < sourceHeight) {
// It's too big, scale it down.
//应用图标尺寸大于默认尺寸,则默认尺寸按比例缩放至应用图标的宽高比例
final float ratio = (float) sourceWidth / sourceHeight;
if (sourceWidth > sourceHeight) {
height = (int) (width / ratio);
} else if (sourceHeight > sourceWidth) {
width = (int) (height * ratio);
}
} else if (sourceWidth < width && sourceHeight < height) {
// Don't scale up the icon
//应用图标大小小于默认给定大小,不进行裁剪缩放
width = sourceWidth;
height = sourceHeight;
}
}
//默认icon图标大小
// no intrinsic size --> use default size
int textureWidth = sIconTextureWidth;
int textureHeight = sIconTextureHeight;
//创建画布为默认icon大小
final Bitmap bitmap = Bitmap.createBitmap(textureWidth,
textureHeight, Bitmap.Config.ARGB_8888);
final Canvas canvas = sCanvas;
canvas.setBitmap(bitmap);
final int left = (textureWidth - width) / 2;
final int top = (textureHeight - height) / 2;
@SuppressWarnings("all")
// suppress dead code warning
final boolean debug = false;
if (debug) {
// draw a big box for the icon for debugging
canvas.drawColor(sColors[sColorIndex]);
if (++sColorIndex >= sColors.length)
sColorIndex = 0;
Paint debugPaint = new Paint();
debugPaint.setColor(0xffcccc00);
canvas.drawRect(left, top, left + width, top + height,
debugPaint);
}
/**
* 添加统一背景,另一种方案,简单说就是利用一个现有的bitmap创建一个画布,并将图标画在这个画布上,实现增加背景的功能투ᅪ뾰ᄏᄆᄈᄒᄚ
*/
/* if (true) {
Bitmap backBitmap = BitmapFactory.decodeResource(
context.getResources(), R.drawable.icon_bg);
int backWidth = backBitmap.getWidth();
int backHeight = backBitmap.getHeight();
if (backWidth != sIconWidth || backHeight != sIconHeight) {
Matrix matrix = new Matrix();
matrix.postScale((float) sIconWidth / backWidth,
(float) sIconHeight / backHeight);
canvas.drawBitmap(Bitmap.createBitmap(backBitmap, 0, 0,
backWidth, backHeight, matrix, true), 0.0f, 0.0f,
null);
} else {
canvas.drawBitmap(backBitmap, 0.0f, 0.0f, null);
}
}*/
将应用图标bitmap绘制在画布上
sOldBounds.set(icon.getBounds());
icon.setBounds(left, top, left + width, top + height);
icon.draw(canvas);
icon.setBounds(sOldBounds);
canvas.setBitmap(null);
//返回已经过处理的圆角bitmap
return getRoundedBitmap(bitmap);
}
}
下面是圆角处理函数
//bitmap圆角处理
public static Bitmap getRoundedBitmap(Bitmap mBitmap){
//Bitmap mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.frame);
//创建与原始位图大小相同的画布位图ᄡᄡᄑ따샤ᅫ콰ᄐ
Bitmap bgBitmap = Bitmap.createBitmap(mBitmap.getWidth(), mBitmap.getHeight(), Config.ARGB_8888);
//初始化画布
Canvas mCanvas = new Canvas(bgBitmap);
Paint mPaint = new Paint();
Rect mRect = new Rect(0, 0, mBitmap.getWidth(), mBitmap.getHeight());
RectF mRectF = new RectF(mRect);
//设置圆角半径
float roundPx = 70;
mPaint.setAntiAlias(true);
//绘制圆角矩形
mCanvas.drawRoundRect(mRectF, roundPx, roundPx, mPaint);
//设置图像的叠加模式, 此处模式选择可参考后面的规则
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
//绘制图像
mCanvas.drawBitmap(mBitmap, mRect, mRect, mPaint);
return bgBitmap;
}
1.PorterDuff.Mode.CLEAR
所绘制不会提交到画布上。
2.PorterDuff.Mode.SRC
显示上层绘制图片
3.PorterDuff.Mode.DST
显示下层绘制图片
4.PorterDuff.Mode.SRC_OVER
正常绘制显示,上下层绘制叠盖。
5.PorterDuff.Mode.DST_OVER
上下层都显示。下层居上显示。
6.PorterDuff.Mode.SRC_IN
取两层绘制交集。显示上层。
7.PorterDuff.Mode.DST_IN
取两层绘制交集。显示下层。
8.PorterDuff.Mode.SRC_OUT
取上层绘制非交集部分。
9.PorterDuff.Mode.DST_OUT
取下层绘制非交集部分。
10.PorterDuff.Mode.SRC_ATOP
取下层非交集部分与上层交集部分
11.PorterDuff.Mode.DST_ATOP
取上层非交集部分与下层交集部分
12.PorterDuff.Mode.XOR
13.PorterDuff.Mode.DARKEN
14.PorterDuff.Mode.LIGHTEN
15.PorterDuff.Mode.MULTIPLY
16.PorterDuff.Mode.SCREEN
通过以上的代码就可以实现应用图标的圆角处理,效果可在修改后自行看到,在此不贴图了,每次截图甚是麻烦。同时对于位图的处理实际还可以有很多做法,可以参考来做,诸多效果在此借鉴下其他网友的做法
带倒影的图标位图处理代码
public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {
final int reflectionGap = 4;
int w = bitmap.getWidth();
int h = bitmap.getHeight();
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, h / 2, w,
h / 2, matrix, false);
Bitmap bitmapWithReflection = Bitmap.createBitmap(w, (h + h / 2),
Config.ARGB_8888);
Canvas canvas = new Canvas(bitmapWithReflection);
canvas.drawBitmap(bitmap, 0, 0, null);
Paint deafalutPaint = new Paint();
canvas.drawRect(0, h, w, h + reflectionGap, deafalutPaint);
canvas.drawBitmap(reflectionImage, 0, h + reflectionGap, null);
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,
bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,
0x00ffffff, TileMode.CLAMP);
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
// Draw a rectangle using the paint with our linear gradient
canvas.drawRect(0, h, w, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return bitmapWithReflection;
}
还有直接可以缩放drawable对象的代码,这样可以不用刻意的获取drawable的bitmap对象位图再对位图进行缩放,再绘制去实现缩放的功能。
public static Drawable zoomDrawable(Drawable drawable, int w, int h) {
int width = drawable.getIntrinsicWidth();
int height = drawable.getIntrinsicHeight();
// drawable转换成bitmap
Bitmap oldbmp = drawableToBitmap(drawable);
// 创建操作图片用的Matrix对象
Matrix matrix = new Matrix();
// 计算缩放比例
float sx = ((float) w / width);
float sy = ((float) h / height);
// 设置缩放比例
matrix.postScale(sx, sy);
// 建立新的bitmap,其内容是对原bitmap的缩放后的图
Bitmap newbmp = Bitmap.createBitmap(oldbmp, 0, 0, width, height,
matrix, true);
return new BitmapDrawable(newbmp);
}
bitmap的缩放处理代码
public static Bitmap zoomBitmap(Bitmap bitmap, int width, int height) {
int w = bitmap.getWidth();
int h = bitmap.getHeight();
Matrix matrix = new Matrix();
float scaleWidth = ((float) width / w);
float scaleHeight = ((float) height / h);
matrix.postScale(scaleWidth, scaleHeight);
Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, w, h, matrix, true);
return newbmp;
}
以上就是对于launcher2的图标处理方法的解析和修改。