hdu 1536 S-Nim

本文介绍了一种名为S-Nim的游戏及其策略。S-Nim是在传统Nim游戏基础上的变体,玩家只能移除预定义集合中的数量的珠子。文章详细解释了如何通过计算SG函数来判断游戏位置是输还是赢。

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S-Nim

Time Limit: 5000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 8570    Accepted Submission(s): 3595


Problem Description
Arthur and his sister Caroll have been playing a game called Nim for some time now. Nim is played as follows:


  The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.

  The players take turns chosing a heap and removing a positive number of beads from it.

  The first player not able to make a move, loses.


Arthur and Caroll really enjoyed playing this simple game until they recently learned an easy way to always be able to find the best move:


  Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).

  If the xor-sum is 0, too bad, you will lose.

  Otherwise, move such that the xor-sum becomes 0. This is always possible.


It is quite easy to convince oneself that this works. Consider these facts:

  The player that takes the last bead wins.

  After the winning player's last move the xor-sum will be 0.

  The xor-sum will change after every move.


Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win. 

Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S =(2, 5) each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it? 

your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.
 

Input
Input consists of a number of test cases. For each test case: The first line contains a number k (0 < k ≤ 100 describing the size of S, followed by k numbers si (0 < si ≤ 10000) describing S. The second line contains a number m (0 < m ≤ 100) describing the number of positions to evaluate. The next m lines each contain a number l (0 < l ≤ 100) describing the number of heaps and l numbers hi (0 ≤ hi ≤ 10000) describing the number of beads in the heaps. The last test case is followed by a 0 on a line of its own.
 

Output
For each position: If the described position is a winning position print a 'W'.If the described position is a losing position print an 'L'. Print a newline after each test case.
 

Sample Input
  
2 2 5 3 2 5 12 3 2 4 7 4 2 3 7 12 5 1 2 3 4 5 3 2 5 12 3 2 4 7 4 2 3 7 12 0
 

Sample Output
  
LWW WWL

思路:n堆石子,分成n个游戏,结果是所有游戏的结合。

需要用到SG函数,百度百科的解释

#include<bits/stdc++.h>
using namespace std;
typedef long long ll;
const int inf = 0x3f3f3f3f;
int s[110];
int sg[10010];
int k;
int SG_dfs(int x)
{
	int i,e;
	if(sg[x]!=-1)
		return sg[x];
	bool vis[110];
	memset(vis,0,sizeof(vis));
	for(i=0;i<k;i++)
	{
		if(x>=s[i])
		{
			SG_dfs(x-s[i]);
			vis[sg[x-s[i]]]=1;
		}
	}
	for(i=0;;i++)
	{
		if(!vis[i])
		{
			e=i;
			break;
		}
	}
	return sg[x]=e;
}
int main() 
{
	int m,num,t;
	while(cin>>k,k)
	{
		for(int i=0;i<k;i++)
			cin>>s[i];
		memset(sg,-1,sizeof(sg));
		sort(s,s+k);
		cin>>m;
		while(m--)
		{
			cin>>t;
			int ans=0;
			while(t--)
			{
				cin>>num;
				ans^=SG_dfs(num);
			}
			if(ans==0)
				printf("L");
			else
				printf("W");
		}
		printf("\n");
	}
    return 0;
}




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