感觉自己的代码不够简洁啊,以后要提炼。。。
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
char rsp[2][110][110];
int r, s, p;
void update(int k, int i, int j)
{
if (i - 1 >= 0)
{
if (rsp[(k+1)%2][i][j] == 'R' && rsp[(k+1)%2][i - 1][j] == 'P')
{
rsp[k][i][j] = 'P';
}
if (rsp[(k+1)%2][i][j] == 'P' && rsp[(k+1)%2][i - 1][j] == 'S')
{
rsp[k][i][j] = 'S';
}
if (rsp[(k+1)%2][i][j] == 'S' && rsp[(k+1)%2][i - 1][j] == 'R')
{
rsp[k][i][j] = 'R';
}
}
if (j - 1 >= 0)
{
if (rsp[(k+1)%2][i][j] == 'R' && rsp[(k+1)%2][i][j - 1] == 'P')
{
rsp[k][i][j] = 'P';
}
if (rsp[(k+1)%2][i][j] == 'P' && rsp[(k+1)%2][i][j - 1] == 'S')
{
rsp[k][i][j] = 'S';
}
if (rsp[(k+1)%2][i][j] == 'S' && rsp[(k+1)%2][i][j - 1] == 'R')
{
rsp[k][i][j] = 'R';
}
}
if (i + 1 <= r)
{
if (rsp[(k+1)%2][i][j] == 'R' && rsp[(k+1)%2][i + 1][j] == 'P')
{
rsp[k][i][j] = 'P';
}
if (rsp[(k+1)%2][i][j] == 'P' && rsp[(k+1)%2][i + 1][j] == 'S')
{
rsp[k][i][j] = 'S';
}
if (rsp[(k+1)%2][i][j] == 'S' && rsp[(k+1)%2][i + 1][j] == 'R')
{
rsp[k][i][j] = 'R';
}
}
if (j + 1 <= s)
{
if (rsp[(k+1)%2][i][j] == 'R' && rsp[(k+1)%2][i][j + 1] == 'P')
{
rsp[k][i][j] = 'P';
}
if (rsp[(k+1)%2][i][j] == 'P' && rsp[(k+1)%2][i][j + 1] == 'S')
{
rsp[k][i][j] = 'S';
}
if (rsp[(k+1)%2][i][j] == 'S' && rsp[(k+1)%2][i][j + 1] == 'R')
{
rsp[k][i][j] = 'R';
}
}
}
int main()
{
int t;
scanf("%d", &t);
while (t --)
{
int k = 1;
memset(rsp, 0 , sizeof(rsp));
scanf("%d %d %d", &r, &s, &p);
for (int i = 0; i < r; ++ i)
{
scanf("%s", rsp[0][i]);
}
for (int l = 0; l < p; ++ l)
{
for (int i = 0; i < r; ++ i)
{
for (int j = 0; j < s; ++ j)
{
rsp[k][i][j] = rsp[(k+1)%2][i][j];
update(k, i, j);
}
}
k = (k + 1) % 2;
}
k = (k + 1) % 2;
for (int i = 0; i < r; ++ i)
{
printf("%s\n", rsp[k][i]);
}
if (t != 0)
{
printf("\n");
}
}
return 0;
}
本文介绍了一个用于模拟石头剪刀布游戏的C语言程序。该程序通过迭代更新二维字符数组来模拟游戏过程,实现了游戏状态随回合变化的逻辑。每轮游戏结束后,根据周围格子的状态更新当前格子的状态。
851

被折叠的 条评论
为什么被折叠?



