#include<iostream>
#include<cmath>
using namespace std;
//类1
class CPoint
{
private:
double x; // 横坐标
double y; // 纵坐标
public:
CPoint(double xx=0,double yy=0);
double Distance(CPoint p) const; // 两点之间的距离(一点是当前点,另一点为参数p
void input(); //以x,y 形式输入坐标点
void output(); //以(x,y) 形式输出坐标点
};
//类2
class CTriangle
{
public:
CTriangle(CPoint &X,CPoint &Y,CPoint &Z):A(X),B(Y),C(Z){} //给出三点的构造函数
void setTriangle(CPoint &X,CPoint &Y,CPoint &Z);//
float perimeter(void);//计算三角形的周长
float area(void);//计算并返回三角形的面积
bool isRightTriangle(); //是否为直角三角形
bool isIsoscelesTriangle(); //是否为等腰三角形
private:
CPoint A,B,C; //三顶点
};
CPoint::CPoint(double xx,double yy)
{
x=xx;
y=yy;
}
double CPoint::Distance(CPoint p) const
{
return (sqrt((x-p.x)*(x-p.x)+(y-p.y)*(y-p.y)));
}
void CPoint::input()
{
char ch;
cout<<"请输入(x,y)的值";
cin>>x>>ch>>y;
if(ch!=',')
cout<<"您输入的形式不对:";
// break;
}
void CPoint::output()
{
cout<<"("<<x<<","<<y<<")";
}
void CTriangle::setTriangle(CPoint &X,CPoint &Y,CPoint &Z)
{
A=X;
B=Y;
C=Z;
}
float CTriangle::perimeter(void)//周长
{
double a=A.Distance(B),b=B.Distance(C),c=A.Distance(C);
return (a+b+c);
}
float CTriangle::area(void)//面积
{
double a=A.Distance(B),b=B.Distance(C),c=A.Distance(C);
double s;
s=0.5*(a+b+c);
return (sqrt(s*(s-a)*(s-b)*(s-c)));
}
bool CTriangle::isRightTriangle()
{
double a=A.Distance(B),b=B.Distance(C),c=A.Distance(C);
if(a*a==b*b+c*c&&b*b==a*a+c*c&&c*c==a*a+b*b)
return true;
else
return false;
}
bool CTriangle::isIsoscelesTriangle()
{
double a=A.Distance(B),b=B.Distance(C),c=A.Distance(C);
if(a==b&&a==c&&c==b)
return true;
else
return false;
}
int main()
{
CPoint a,b,c,*p1,*p2,*p3;
p1=&a;
p2=&b;
p3=&c;
CTriangle t1(*p1,*p2,*p3);
cout<<"第一个点a:"<<endl;
a.input();
cout<<"第二个点b:"<<endl;
b.input();
cout<<"第三个点c"<<endl;
c.input();
cout<<"三角形的周长为:"<<t1.perimeter()<<endl;
cout<<"三角形的面积为:"<<t1.area()<<endl;
cout<<"该三角形"<<(t1.isRightTriangle()?"是":"不是")<<"直角三角形"<<endl;
cout<<"该三角形"<<(t1.isIsoscelesTriangle()?"是":"不是")<<"等腰三角形"<<endl;
return 0;
}
项目四
最新推荐文章于 2025-01-19 18:56:22 发布