Graphics>Patterns
这里讲到了使用画布画画笔的例子,听起来很怪异。
mPaint.setShader(mShader1);
canvas.drawPaint(mPaint);
但是要画的东西已经设置在了shader上了: mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT,
Shader.TileMode.REPEAT);
mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT,
Shader.TileMode.REPEAT);
这里使用了一个bitmapShader着色器bitmap: 构造Shader的Bitmap对象。
tileX: X 方向的tile 模式: 重复REPEAT, 镜像MIRROR ,紧靠边EDGE
tileY: Y 方向的tile 模式: 重复REPEAT, 镜像MIRROR ,紧靠边EDGE
tileX: X 方向的tile 模式: 重复REPEAT, 镜像MIRROR ,紧靠边EDGE
tileY: Y 方向的tile 模式: 重复REPEAT, 镜像MIRROR ,紧靠边EDGE
制作两个bitmap
private static Bitmap makeBitmap1() {
Bitmap bm = Bitmap.createBitmap(50, 50, Bitmap.Config.RGB_565);
Canvas c = new Canvas(bm);
c.drawColor(Color.RED);
Paint p = new Paint();
p.setColor(Color.BLUE);
c.drawRect(10, 10, 40, 40, p);
return bm;
}
private static Bitmap makeBitmap2() {
Bitmap bm = Bitmap.createBitmap(64, 64, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bm);
Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
p.setColor(Color.GREEN);
p.setAlpha(0xCC);
c.drawCircle(32, 32, 27, p);
return bm;
}
此外,为了达到加速绘图,使用PaintFlagsDrawFilter关闭了DITHER_FLAG和FILTER_BITMAP_FLAG
//取消抗锯齿,增加绘制效率
mFastDF = new PaintFlagsDrawFilter(Paint.FILTER_BITMAP_FLAG |
Paint.DITHER_FLAG,
0);
canvas.setDrawFilter(mDF);