C实现扫雷小游戏

本文介绍了一个简单的扫雷游戏实现过程,包括游戏初始化、显示棋盘、布雷、递归展开无雷区域等功能,并提供完整的源代码。

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这是一个“game.h”头文件

#ifndef __GAME_H__
#define __GAME_H__

#include<stdio.h>
#include<time.h>

#define ROW 9
#define COL 9
#define COUNT 10

#define ROWS 11
#define COLS 11


void InitBoard(char Board[ROWS][COLS], int row, int col, char c);
void DisplayBoard(char Board[ROWS][COLS]);
void SetMine(char Board[ROWS][COLS]);
int Sweep(char ShowBoard[ROWS][COLS], char MineBoard[ROWS][COLS]);

#endif //__GAME_H__

这是游戏实现的函数

#include"game.h"

void InitBoard(char Board[ROWS][COLS], int row, int col, char c)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			Board[i][j] = c;
		}
	}
}//初始化棋盘

void DisplayBoard(char Board[ROWS][COLS])
{
	int i = 0;
	int j = 0;
	printf("  ");
	for (j = 1; j < COLS - 1; j++)
	{
		printf("%d ", j);
	}
	printf("\n");
	for (j = 1; j < COLS - 1; j++)
	{
		printf("--");
	}
	printf("-\n");
	for (i = 1; i < ROWS - 1; i++)
	{
		printf("%d|", i);
		for (j = 1; j < COLS - 1; j++)
		{
			printf("%c ", Board[i][j]);
		}
		printf("\n");
	}
}//打印棋盘

void SetMine(char Board[ROWS][COLS])
{
	int count = COUNT;
	int x = 0;
	int y = 0;
	while (count)
	{
		x = rand() % ROW + 1;
		y = rand() % COL + 1;
		if (Board[x][y] == '0')
		{
			Board[x][y] = '1';
			count--;
		}
	}
}//布雷
static int GetMine(char MineBoard[ROWS][COLS], int x, int y)
{
	int count = 0;
	count = MineBoard[x-1][y] + MineBoard[x-1][y-1] + MineBoard[x][y-1] + MineBoard[x+1][y-1] + MineBoard[x+1][y] + MineBoard[x+1][y+1] + \
		MineBoard[x][y+1] + MineBoard[x-1][y+1] - 8 * '0';
	return count;
}//返回周围累的个数

static void play(char MineBoard[ROWS][COLS], char ShowBoard[ROWS][COLS], int x, int y)
{
	int ret = 0;
	ret = GetMine(MineBoard, x, y);
	if (ret == 0)
	{
		ShowBoard[x][y] = ' ';
		if ((x - 1 > 0) && (y - 1 > 0) && (ShowBoard[x - 1][y - 1] == '*'))
		{
			play(MineBoard, ShowBoard, x - 1, y - 1);
		}
		if ((x - 1 > 0) && (y > 0) && (ShowBoard[x - 1][y] == '*'))
		{
			play(MineBoard, ShowBoard, x - 1, y);
		}
		if ((x - 1 > 0) && (y + 1> 0) && (ShowBoard[x - 1][y + 1] == '*'))
		{
			play(MineBoard, ShowBoard, x - 1, y + 1);
		}
		if ((x > 0) && (y + 1> 0) && (ShowBoard[x][y + 1] == '*'))
		{
			play(MineBoard, ShowBoard, x, y + 1);
		}
		if ((x + 1 > 0) && (y + 1 > 0) && (ShowBoard[x + 1][y + 1] == '*'))
		{
			play(MineBoard, ShowBoard, x + 1, y + 1);
		}
		if ((x + 1 > 0) && (y > 0) && (ShowBoard[x + 1][y] == '*'))
		{
			play(MineBoard, ShowBoard, x + 1, y);
		}
		if ((x + 1 > 0) && (y - 1 > 0) && (ShowBoard[x + 1][y - 1] == '*'))
		{
			play(MineBoard, ShowBoard, x + 1, y - 1);
		}
		if ((x > 0) && (y - 1 > 0) && (ShowBoard[x][y - 1] == '*'))
		{
			play(MineBoard, ShowBoard, x, y - 1);
		}
	}
	else
		ShowBoard[x][y] = ret + '0';
}//递归展开无雷区域

int Sweep(char ShowBoard[ROWS][COLS], char MineBoard[ROWS][COLS])
{
	int count = 0;
	int x = 0;
	int y = 0;
	int ret = 0;
	printf("请输入坐标>:");
	while (1)
	{
		scanf("%d%d", &x, &y);
		if (x <= 0 || x > ROW || y <= 0 || y > COL)
		{
			printf("输入错误,请重新输入>:");
		}
		else
		{
			break;
		}
	}
	if (MineBoard[x][y] == '1')
	{
		int count = 1;
		while (count)
		{
			int m = rand() % ROW + 1;
			int n = rand() % COL + 1;
			if (MineBoard[m][n] == '0')
			{
				char str = MineBoard[x][y];
				MineBoard[x][y] = MineBoard[m][n];
				MineBoard[m][n] = str;
				play(MineBoard, ShowBoard, x, y);
				/*ret = GetMine(MineBoard, x, y);
				ShowBoard[x][y] = ret + '0';*/
				DisplayBoard(ShowBoard);
				count--;
			}
		}
	}
	else
	{
		play(MineBoard, ShowBoard, x, y);
		/*ret = GetMine(MineBoard, x, y);
		ShowBoard[x][y] = ret + '0';*/
		DisplayBoard(ShowBoard);
	}
	while (count != (ROW)*(COL)-COUNT-1)
	{
		printf("请输入坐标>:");
		while (1)
		{
			scanf("%d%d", &x, &y);
			if (x <= 0 || x > ROW||y <= 0 || y > COL)
			{
				printf("输入错误,请重新输入>:");
			}
			else
			{
				break;
			}
		}
		if (MineBoard[x][y] == '1')
		{
			return 1;
		}
		else
		{
			play(MineBoard, ShowBoard, x, y);
			/*int ret = GetMine(MineBoard, x, y);
			ShowBoard[x][y] = ret + '0';*/
			DisplayBoard(ShowBoard);
			count++;
		}

	}
	return 0;
}//返回1,即被炸死。 返回0,继续游戏

以下为主函数

#include"game.h"

void meun()
{
	printf("******************************************\n");
	printf("***************  1.play  *****************\n");
	printf("***************  0.exit  *****************\n");
	printf("******************************************\n");

}
void game()
{
	char ShowBoard[ROWS][COLS] = { 0 };
	char MineBoard[ROWS][COLS] = { 0 };
	int num = 0;
	InitBoard(ShowBoard, ROWS, COLS, '*');
	InitBoard(MineBoard, ROWS, COLS, '0');
	SetMine(MineBoard);
	DisplayBoard(ShowBoard);
	num = Sweep(ShowBoard, MineBoard);
	if (num == 1)
	{
		printf("GAME OVER\n");
		DisplayBoard(MineBoard);
	}
	else
	{
		printf("恭喜你胜利了\n");
		DisplayBoard(MineBoard);
	}
}
void test()
{
	int input = 0;
	do {
		meun();
		srand((unsigned int)time(NULL));
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入:>\n");
			break;
		}
	} while (input);
}

int main()
{
	test();
	return 0;
}

这就是实现游戏的全部代码。若有不足之处请见谅,欢迎批评指正。

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