基于Zlib算法的流压缩、字符串压缩源码

本文介绍使用Zlib.net库实现文件、内存流及字符串的压缩与解压方法。针对内存流压缩难点,提供具体实现代码。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

Zlib.net官方源码demo中提供了压缩文件的源码算法。处于项目研发的需要,我需要对内存流进行压缩,由于zlib.net并无相关文字帮助只能自己看源码解决。通过对SharpZipLib的demo研究,写出了Zlib.net的流压缩算法。

中间花费了不少的时间,应为通过Stream压缩出来的数据全是空的,呵呵,主要原因就是忽略了ZOutputStream.flush()和ZOutPutStream.close()方法。大家自己看吧。关于字符串压缩,自然是把字符串塞到MemoryStream中就可以了:)

其中Zlib.net从http://www.componentace.com下载。

现贴源码如下:

 

using  System;
using  System.Collections.Generic;
using  System.Text;
using  System.Xml;
using  System.Data;
using  System.IO;
using  System.Runtime.Serialization.Formatters.Binary;
using  ComponentAce.Compression.Libs.zlib;

namespace  Test.Compress
{
    
/// <summary>
    
/// Zlib压缩算法压缩应用类
  
/// </summary>

    public class ZlibCompress
    
{
        
/// <summary>
        
/// 拷贝复制流字节
        
/// </summary>
        
/// <param name="input"></param>
        
/// <param name="output"></param>

        private static void CopyStream(Stream input, Stream output)
        
{
            
byte[] buffer = new byte[ZipConst.ZIP_BUFFER_SIZE];
            
int len;
            
while ((len = input.Read(buffer, 0, buffer.Length)) > 0)
            
{
                output.Write(buffer, 
0, len);
            }

            output.Flush();
        }


        
/// <summary>
        
/// 压缩文件
    
/// </summary>
        
/// <param name="FileName">被压缩文件名(必须输入绝对路径)</param>
        
/// <param name="CompressedFileName">压缩后保存的文件名(必须输入绝对路径)</param>
        
/// <returns></returns>

        public static bool CompressFile(string FileName, string CompressedFileName)
        
{
            
bool bResult = false;

            FileStream outFileStream 
= new FileStream(CompressedFileName, FileMode.Create);
            ZOutputStream outZStream 
= new ZOutputStream(outFileStream, zlibConst.Z_DEFAULT_COMPRESSION);
            FileStream inFileStream 
= new FileStream(FileName, FileMode.Open);
            
try
            
{
                CopyStream(inFileStream, outZStream);
                bResult 
= true;
            }

            
catch
            
{
                bResult 
= false;
            }

            
finally
            
{
                outZStream.Close();
                outFileStream.Close();
                inFileStream.Close();
            }

            
return bResult;
        }


        
/// <summary>
        
/// 解压文件
    
/// </summary>
        
/// <param name="CompressedFileName">被解压文件名(必须输入绝对路径)</param>
        
/// <param name="DecompressFileName">解压后保存的文件名(必须输入绝对路径)</param>
        
/// <returns></returns>

        public static bool DecompressFile(string CompressedFileName, string DecompressFileName)
        
{
            
bool bResult = false;
            FileStream outFileStream 
= new FileStream(DecompressFileName, FileMode.Create);
            ZOutputStream outZStream 
= new ZOutputStream(outFileStream);
            FileStream inFileStream 
= new FileStream(CompressedFileName, FileMode.Open);
            
try
            
{
                CopyStream(inFileStream, outZStream);
                bResult 
= true;
            }

            
catch
            
{
                bResult 
= false;
            }

            
finally
            
{
                outZStream.Close();
                outFileStream.Close();
                inFileStream.Close();
            }

            
return bResult;
        }


        
/// <summary>
        
/// 压缩byte数组数据
    
/// </summary>
        
/// <param name="SourceByte">需要被压缩的Byte数组数据</param>
        
/// <returns></returns>

        public static byte[] CompressBytes(byte[] SourceByte)
        
{
            
try
            
{
                MemoryStream stmInput 
= new MemoryStream(SourceByte);
                Stream stmOutPut 
= ZlibCompress.CompressStream(stmInput);
                
byte[] bytOutPut = new byte[stmOutPut.Length];
                stmOutPut.Position 
= 0;
                stmOutPut.Read(bytOutPut, 
0, bytOutPut.Length);
                
return bytOutPut;
            }

            
catch
            
{
                
return null;
            }

        }


        
/// <summary>
        
/// 解压byte数据数据
    
/// </summary>
        
/// <param name="SourceByte">需要被解压的byte数组数据</param>
        
/// <returns></returns>

        public static byte[] DecompressBytes(byte[] SourceByte)
        
{
            
try
            
{
                MemoryStream stmInput 
= new MemoryStream(SourceByte);
                Stream stmOutPut 
= ZlibCompress.DecompressStream(stmInput);
                
byte[] bytOutPut = new byte[stmOutPut.Length];
                stmOutPut.Position 
= 0;
                stmOutPut.Read(bytOutPut, 
0, bytOutPut.Length);
                
return bytOutPut;
            }

            
catch
            
{
                
return null;
            }

        }


        
/// <summary>
        
/// 压缩流
    
/// </summary>
        
/// <param name="SourceStream">需要被压缩的流数据</param>
        
/// <returns></returns>

        public static Stream CompressStream(Stream SourceStream)
        
{
            
try
            
{
                MemoryStream stmOutTemp 
= new MemoryStream();
                ZOutputStream outZStream 
= new ZOutputStream(stmOutTemp, zlibConst.Z_DEFAULT_COMPRESSION);
                CopyStream(SourceStream, outZStream);
                outZStream.finish();
                
return stmOutTemp;
            }

            
catch
            
{
                
return null;
            }

        }


        
/// <summary>
        
/// 解压流
    
/// </summary>
        
/// <param name="SourceStream">需要被解缩的流数据</param>
        
/// <returns></returns>

        public static Stream DecompressStream(Stream SourceStream)
        
{
            
try
            
{
                MemoryStream stmOutput 
= new MemoryStream();
                ZOutputStream outZStream 
= new ZOutputStream(stmOutput);
                CopyStream(SourceStream, outZStream);
                outZStream.finish();
                
return stmOutput;
            }

            
catch
            
{
                
return null;
            }

        }


        
/// <summary>
        
/// 压缩字符串
    
/// </summary>
        
/// <param name="SourceString">需要被压缩的字符串</param>
        
/// <returns></returns>

        public static string CompressString(string SourceString)
        
{
            
byte[] byteSource = System.Text.Encoding.UTF8.GetBytes(SourceString);
            
byte[] byteCompress = ZlibCompress.CompressBytes(byteSource);
            
if (byteCompress != null)
            
{
                
return Convert.ToBase64String(byteCompress);
            }

            
else
            
{
                
return null;
            }

        }


        
/// <summary>
        
/// 解压字符串
    
/// </summary>
        
/// <param name="SourceString">需要被解压的字符串</param>
        
/// <returns></returns>

        public static string DecompressString(string SourceString)
        
{
            
byte[] byteSource = Convert.FromBase64String(SourceString);
            
byte[] byteDecompress = ZlibCompress.DecompressBytes(byteSource);
            
if (byteDecompress != null)
            
{
                
return System.Text.Encoding.UTF8.GetString(byteDecompress);
            }

            
else
            
{
                
return null;
            }

        }


    }

}

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值