双向链表的学习

1 双链表

双向链表与单链表其实差不多,双链表就是比单链表多了一个前驱previous

双链表里,节点均含有两个链域,左链域指向前驱节点,右链域指向后驱节点

创建双链表

#include <stdio.h>
#include <malloc.h>


typedef struct DoubleLinkedNode{
    char data;
    struct DoubleLinkedNode *previous;//左链域
    struct DoubleLinkedNode *next;//右链域
} DLNode, *DLNodePtr;

 

 初始化链表

DLNodePtr initLinkList(){
    DLNodePtr tempHeader = (DLNodePtr)malloc(sizeof(struct DoubleLinkedNode));
    tempHeader->data = '\0';
    tempHeader->previous = NULL;
    tempHeader->next = NULL;
    return tempHeader;
}// Of initLinkList

打印链表

void printList(DLNodePtr paraHeader){
    DLNodePtr p = paraHeader->next;
    while (p != NULL) {
        printf("%c", p->data);
        p = p->next;
    }// Of while
    printf("\r\n");
}

双链表的插入

void insertElement(DLNodePtr paraHeader, char paraChar, int paraPosition){
    DLNodePtr p, q, r;

    // Step 1. Search to the position.
    p = paraHeader;
    for (int i = 0; i < paraPosition; i ++) {
        p = p->next;
        if (p == NULL) {
            printf("The position %d is beyond the scope of the list.", paraPosition);
            return;
        }// Of if
    } // Of for i

    // Step 2. Construct a new node.
    q = (DLNodePtr)malloc(sizeof(struct DoubleLinkedNode));
    q->data = paraChar;

    // Step 3. Now link.
    r = p->next;
    q->next = p->next;
    q->previous = p;
    p->next = q;
    if (r != NULL) {
        r->previous = q;
    }// Of if
}// Of insertElement

 双链表的删除

void deleteElement(DLNodePtr paraHeader, char paraChar){
    DLNodePtr p, q, r;
    p = paraHeader; 
    
    //寻找元素
    while ((p->next != NULL) && (p->next->data != paraChar)){
        p = p->next;
    }

    
    if (p->next == NULL) {
        printf("The char '%c' does not exist.\r\n", paraChar);
        return;
    }//为空就说明没有找到

    // 删除的操作
    q = p->next;
    r = q->next;
    p->next = r;
    if (r != NULL) {
        r->previous = p;
    }//

    // 释放掉删除的元素
    free(q);
}、

代码测试

void insertDeleteTest(){
    // 初始化
    DLNodePtr tempList = initLinkList();
    printList(tempList);

    // 添加元素
    insertElement(tempList, 'H', 0);
    insertElement(tempList, 'e', 1);
    insertElement(tempList, 'l', 2);
    insertElement(tempList, 'l', 3);
    insertElement(tempList, 'o', 4);
    insertElement(tempList, '!', 5);
    printList(tempList);

    // 删除
    deleteElement(tempList, 'e');
    deleteElement(tempList, 'a');
    deleteElement(tempList, 'o');
    printList(tempList);

    // 插入
    insertElement(tempList, 'o', 1);
    printList(tempList);
}

/**
 * 地址
 */
void basicAddressTest(){
    DLNode tempNode1, tempNode2;

    tempNode1.data = 4;
    tempNode1.next = NULL;

    tempNode2.data = 6;
    tempNode2.next = NULL;

    printf("The first node: %d, %d, %d\r\n",
        &tempNode1, &tempNode1.data, &tempNode1.next);
    printf("The second node: %d, %d, %d\r\n",
        &tempNode2, &tempNode2.data, &tempNode2.next);

    tempNode1.next = &tempNode2;
}


 

void main(){
    insertDeleteTest();
    basicAddressTest();
}// Of main

 测试结果如图

完整代码

#include <stdio.h>
#include <malloc.h>

/**
 * Double linked list of integers. The key is char.
 */
typedef struct DoubleLinkedNode{
	char data;
	struct DoubleLinkedNode *previous;
	struct DoubleLinkedNode *next;
} DLNode, *DLNodePtr;

/**
 * Initialize the list with a header.
 * @return The pointer to the header.
 */
DLNodePtr initLinkList(){
	DLNodePtr tempHeader = (DLNodePtr)malloc(sizeof(struct DoubleLinkedNode));
	tempHeader->data = '\0';
	tempHeader->previous = NULL;
	tempHeader->next = NULL;
	return tempHeader;
}// Of initLinkList

/**
 * Print the list.
 * @param paraHeader The header of the list.
 */
void printList(DLNodePtr paraHeader){
	DLNodePtr p = paraHeader->next;
	while (p != NULL) {
		printf("%c", p->data);
		p = p->next;
	}// Of while
	printf("\r\n");
}// Of printList

/**
 * Insert an element to the given position.
 * @param paraHeader The header of the list.
 * @param paraChar The given char.
 * @param paraPosition The given position.
 */
void insertElement(DLNodePtr paraHeader, char paraChar, int paraPosition){
	DLNodePtr p, q, r;

	// Step 1. Search to the position.
	p = paraHeader;
	for (int i = 0; i < paraPosition; i ++) {
		p = p->next;
		if (p == NULL) {
			printf("The position %d is beyond the scope of the list.", paraPosition);
			return;
		}// Of if
	} // Of for i

	// Step 2. Construct a new node.
	q = (DLNodePtr)malloc(sizeof(struct DoubleLinkedNode));
	q->data = paraChar;

	// Step 3. Now link.
	r = p->next;
	q->next = p->next;
	q->previous = p;
	p->next = q;
	if (r != NULL) {
		r->previous = q;
	}// Of if
}// Of insertElement

/**
 * Delete an element from the list.
 * @param paraHeader The header of the list.
 * @param paraChar The given char.
 */
void deleteElement(DLNodePtr paraHeader, char paraChar){
	DLNodePtr p, q, r;
	p = paraHeader;

	// Step 1. Locate.
	while ((p->next != NULL) && (p->next->data != paraChar)){
		p = p->next;
	}// Of while

	// Step 2. Error check.
	if (p->next == NULL) {
		printf("The char '%c' does not exist.\r\n", paraChar);
		return;
	}// Of if

	// Step 3. Change links.
	q = p->next;
	r = q->next;
	p->next = r;
	if (r != NULL) {
		r->previous = p;
	}// Of if

	// Step 4. Free the space.
	free(q);
}// Of deleteElement

/**
 * Unit test.
 */
void insertDeleteTest(){
	// Step 1. Initialize an empty list.
	DLNodePtr tempList = initLinkList();
	printList(tempList);

	// Step 2. Add some characters.
	insertElement(tempList, 'H', 0);
	insertElement(tempList, 'e', 1);
	insertElement(tempList, 'l', 2);
	insertElement(tempList, 'l', 3);
	insertElement(tempList, 'o', 4);
	insertElement(tempList, '!', 5);
	printList(tempList);

	// Step 3. Delete some characters (the first occurrence).
	deleteElement(tempList, 'e');
	deleteElement(tempList, 'a');
	deleteElement(tempList, 'o');
	printList(tempList);

	// Step 4. Insert to a given position.
	insertElement(tempList, 'o', 1);
	printList(tempList);
}// Of appendInsertDeleteTest

/**
 * Address test: beyond the book.
 */
void basicAddressTest(){
	DLNode tempNode1, tempNode2;

	tempNode1.data = 4;
	tempNode1.next = NULL;

	tempNode2.data = 6;
	tempNode2.next = NULL;

	printf("The first node: %d, %d, %d\r\n",
		&tempNode1, &tempNode1.data, &tempNode1.next);
	printf("The second node: %d, %d, %d\r\n",
		&tempNode2, &tempNode2.data, &tempNode2.next);

	tempNode1.next = &tempNode2;
}// Of basicAddressTest

/**
 * The entrance.
 */
void main(){
	insertDeleteTest();
	basicAddressTest();
}// Of main

### 实现点击按钮切换中英文输入法C# 中,可以通过 `InputLanguage` 类来管理应用程序中的输入法。以下是实现点击按钮切换中英输入法的具体方法: #### 使用 InputLanguage 类 `System.Windows.Forms.InputLanguage` 提供了访问和更改当前线程的输入语言的能力。可以获取系统上安装的所有输入法列表,并从中选择所需的输入法。 #### 示例代码 以下是一个完整的示例,展示如何通过按钮点击切换中英文输入法: ```csharp using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace SwitchInputLanguageExample { public partial class Form1 : Form { private List<InputLanguage> installedLanguages; public Form1() { InitializeComponent(); this.Load += new EventHandler(Form1_Load); } private void Form1_Load(object sender, EventArgs e) { // 获取所有已安装的输入法 installedLanguages = InputLanguage.InstalledInputLanguages.Cast<InputLanguage>().ToList(); // 查找中文(简体,中国)和英文(美国)输入法 var chineseLanguage = installedLanguages.FirstOrDefault(lang => lang.Culture.Name == "zh-CN"); var englishLanguage = installedLanguages.FirstOrDefault(lang => lang.Culture.Name == "en-US"); if (chineseLanguage != null && englishLanguage != null) { buttonSwitch.Click += (s, args) => { // 切换逻辑:如果当前是中文,则切换英文;反之亦然 if (InputLanguage.CurrentInputLanguage.Equals(chineseLanguage)) { InputLanguage.CurrentInputLanguage = englishLanguage; MessageBox.Show("切换英文输入法", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); } else { InputLanguage.CurrentInputLanguage = chineseLanguage; MessageBox.Show("切换到中文输入法", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); } }; } else { MessageBox.Show("未检测到所需的语言包!", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error); } } } } ``` #### 关键点解析 1. **获取已安装的输入法** 使用 `InputLanguage.InstalledInputLanguages` 属性获取系统中所有的输入法集合[^1]。 2. **筛选目标输入法** 需要根据文化名称 (`Culture.Name`) 来匹配具体的输入法,例如 `"zh-CN"` 表示简体中文,而 `"en-US"` 表示美式英语。 3. **动态切换输入法** 调用 `InputLanguage.CurrentInputLanguage` 设置当前使用的输入法。 4. **UI 响应机制** 将上述逻辑绑定至按钮的 `Click` 事件,从而实现用户交互功能。 --- ### 注意事项 - 如果用户的操作系统未安装指定的文化语言包(如中文或英文),则无法正常运行此功能。 - 输入法的实际效果依赖于系统的配置以及硬件支持情况[^3]。 ---
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