#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QThread>
#include <QObject>
#include <QUdpSocket>
#include <QPushButton>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
//法1
class UdpWorker : public QObject
{
Q_OBJECT
public:
explicit UdpWorker(QObject *parent = nullptr);
~UdpWorker();
public slots:
void sendData(const QByteArray &data);
private slots:
void processPendingDatagrams();
signals:
void dataReceived(const QByteArray &data);
private:
QUdpSocket *udpSocket;
};
//法2
class UdpThread : public QThread
{
Q_OBJECT
public:
explicit UdpThread(QObject *parent = nullptr) : QThread(parent) {}
signals:
void sendDataSignal(const QByteArray &data); // 其他地方发送数据的信号
void dataReceived(const QByteArray &data); // 数据接收信号
private slots:
void handleReadyRead()
{
while (udpSocket.hasPendingDatagrams()) {
QByteArray receiveData;
receiveData.resize(udpSocket.pendingDatagramSize());
QHostAddress sender;
quint16 senderPort;
udpSocket.readDatagram(receiveData.data(), receiveData.size(),
&sender, &senderPort);
emit dataReceived(receiveData); // 发送接收到的数据信号
}
}
protected:
void run() override {
udpSocket.bind(QHostAddress::LocalHost, 12345);
connect(this, &UdpThread::sendDataSignal, this, &UdpThread::sendDataSlot);
connect(&udpSocket, &QUdpSocket::readyRead, this, &UdpThread::handleReadyRead);
exec(); // 进入事件循环,处理数据接收
}
private slots:
void sendDataSlot(const QByteArray &data)
{
if (udpSocket.isOpen()) {
udpSocket.writeDatagram(data, QHostAddress::LocalHost, 12345);
}
}
private:
QUdpSocket udpSocket;
};
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_pushButton_clicked();
void receiveData(const QByteArray &data);
signals:
void sendDataToWorker(const QByteArray &data);
private:
Ui::MainWindow *ui;
UdpWorker *udpWorker;
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
UdpWorker::UdpWorker(QObject *parent) : QObject(parent)
{
udpSocket = new QUdpSocket(this);
udpSocket->bind(QHostAddress::Any,1234);
connect(udpSocket, &QUdpSocket::readyRead, this, &UdpWorker::processPendingDatagrams);
}
UdpWorker::~UdpWorker()
{
delete udpSocket;
}
void UdpWorker::sendData(const QByteArray &data)
{
// 示例中简单地将数据发送到本地 127.0.0.1 的 1234 端口
udpSocket->writeDatagram(data, QHostAddress::LocalHost, 1234);
}
void UdpWorker::processPendingDatagrams()
{
while (udpSocket->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(udpSocket->pendingDatagramSize());
udpSocket->readDatagram(datagram.data(), datagram.size());
emit dataReceived(datagram);
}
}
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
//法1
// 创建工作线程和工作对象
QThread *workerThread = new QThread;
udpWorker = new UdpWorker;
udpWorker->moveToThread(workerThread);
// 连接信号槽,将数据发送请求发送到工作线程中
connect(this, &MainWindow::sendDataToWorker, udpWorker, &UdpWorker::sendData);
connect(udpWorker, &UdpWorker::dataReceived, this, &MainWindow::receiveData);
connect(ui->pushButtonSend, &QPushButton::clicked, this, &MainWindow::on_pushButton_clicked);
// 启动工作线程
workerThread->start();
//法2
UdpThread udpThread;
udpThread.start();
// 在主线程中发送数据到子线程
QByteArray sendData = "Hello from sender!";
emit udpThread.sendDataSignal(sendData);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
QString message/*ui->lineEditMessage->text().toUtf8()*/;
emit sendDataToWorker(message.toUtf8());
//ui->lineEditMessage->clear();
}
void MainWindow::receiveData(const QByteArray &data)
{
// 处理从工作线程接收到的数据
//ui->plainTextEditReceived->appendPlainText(QString::fromUtf8(data));
}