今天为大家准备了3个C++小游戏,第一次写博文,希望大家多多支持!
1.贪吃蛇
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <conio.h>
#include <cmath>
#include <windows.h>
using namespace std;
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
void locate(int x,int y)
{
coord.X=y;
coord.Y=x;
SetConsoleCursorPosition(hout,coord);
};
void hide()
{
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(hout, &cursor_info);
}
double random(double start, double end)
{
return start+(end-start)*rand()/(RAND_MAX + 1.0);
}
int m,n;
struct node
{
int x,y;
}snake[1000];
int snake_length,dir;
node food;
int direct[4][2]={
{-1,0},{1,0},{0,-1},{0,1}};
/*** 输出墙 ***/
void print_wall()
{
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
cout << endl;
for (int j=0;j<=m-1;j++)
{
cout << "|";
for (int i=1;i<=n;i++) cout << " ";
cout << "|" << endl;
}
cout << " ";
for (int i=1;i<=n;i++)
cout << "-";
}
void print_snake()
{
locate(snake[0].x,snake[0].y);
cout << "@";
for (int i=1;i<=snake_length-1;i++)
{
locate(snake[i].x,snake[i].y);
cout << "*";
}
}
/*** 判断是否撞墙或者自撞 ***/
bool is_correct()
{
if (snake[0].x==0 || snake[0].y==0 || snake[0].x==m+1 || snake[0].y==n+1) return false;
for (int i=1;i<=snake_length-1;i++)
{
if (snake[0].x==snake[i].x && snake[0].y==snake[i].y) return false;
}
return true;
}
bool print_food()
{
srand((unsigned)time(0));
bool e;
while (1)
{
e=true;
int i=(int) random(0,m)+1,j=(int) random(0,n)+1;
food.x=i;food.y=j;
for (int k=0;k<=snake_length-1;k++)
{
if (snake[k].x==food.x && snake[k].y==food.y)
{
e=false;break;
}
}
if (e) break;
}
locate(food.x,food.y);
cout << "$";
return true;
}
/*** 蛇的前进 ***/
bool go_ahead()
{
node temp;
bool e=false;
temp=snake[snake_length-1];
for (int i=snake_length-1;i>=1;i--)
snake[i]=snake[i-1];
snake[0].x+=direct[dir][0];
snake[0].y+=direct[dir][1];
locate(snake[1].x,snake[1].y);
cout << "*";
if (snake[0].x==food.x && snake[0].y==food.y)
{
snake_length++;
e=true;
snake[snake_length-1]=temp;
}
if (!e)
{
locate(temp.x,temp.y);
cout << " ";
}
else
print_food();
locate(snake[0].x,snake[0].y);
cout << "@";
if (!is_correct())
{
system("cls");
cout << "You lose!" << endl << "Length: " << snake_length << endl;
return false;
}
return true;
}
/*** 主函数 ***/
int main()
{
cout << "--------------------贪吃蛇---------------------" << endl;
cout << "请选择难度.请在1-10中输入1个数,1最简单,10则最难" << endl;
cout << "进入游戏画面,以方向键控制方向,祝你游戏愉快!" << endl;
cout << "-----------------------------------------------" << endl;
m=25;
n=40;
if (m<10 || n<10 || m>25 || n>40)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
int hard;
cin >> hard;
if (hard<=0 || hard>100)
{
cout << "ERROR" << endl;
system("pause");
return 0;
}
snake_length=5;
clock_t a,b;
char ch;
double hard_len;
for (int i=0;i<=4;i++)
{
snake[i].x=1;
snake[i].y=5-i;
}
dir=3;
system("cls");
hide();
print_wall();
print_food();
print_snake();
locate(m+2,0);
cout << "Now length: ";
while (1)
{
hard_len=(double)snake_length/(double) (m*n);
a=clock();
while (1)
{
b=clock();
if (b-a>=(int)(400-30*hard)*(1-sqrt(hard_len))) break;
}
if (kbhit())
{
ch=getch();
if (ch==-32)
{
ch=getch();
switch(ch)
{
case 72:
if (dir==2 || dir==3)
dir=0;
break;
case 80:
if (dir==2 || dir==3)
dir=1;
break;
case 75:
if (dir==0 || dir==1)
dir=2;
break;
case 77:
if (dir==0 || dir==1)
dir=3;
break;
}
}
}
if (!go_ahead()) break;
locate(m+2,12);
cout << snake_length;
}
system("pause");
return 0;
}
2.飞机大战
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
/*=============== all the structures ===============*/
typedef struct Frame
{
COORD position[2];
int flag;
}Frame;
/*=============== all the functions ===============*/
void SetPos(COORD a)// set cursor
{
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)// set cursor
{
COORD pos={i, j};
SetPos(pos);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
SetPos(x1,y);
for(int i = 0; i <= (x2-x1); i++)
cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
if(a.Y == b.Y)
drawRow(a.Y, a.X, b.X, ch);
else
{
SetPos(0, 25);
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
system("pause");
}
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
int y=y1;
while(y!=y2+1)
{
SetPos(x, y);
cout<<ch;
y++;
}
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
if(a.X == b.X)
drawCol(a.X, a.Y, b.Y, ch);
else
{
SetPos(0, 25);
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
system("pause");
}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD b, char row, char col)
{
drawRow(a.Y, a.X+1, b.X-1, row);
drawRow(b.Y, a.X+1, b.X-1, row);
drawCol(a.X, a.Y+1, b.Y-1, col);
drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
COORD a={x1, y1};
COORD b={x2, y2};
drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
COORD a = frame.position[0];
COORD b = frame.position[1];
drawFrame(a, b, row, col);
}
void drawPlaying()
{
drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
SetPos(52, 6);
cout<<"得分:";
SetPos(52, 7);
cout<<"称号:";
SetPos(52,10);
cout<<"操作方式:";
SetPos(52,12);
cout<<" a,s,d,w 控制战机移动。";
SetPos(52,14);
cout<<" p 暂停游戏。";
SetPos(52,16);
cout<<" e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
int c=(rand() % (a-b))+ a;
return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
int x=random(a.X, b.X);
int y=random(a.Y, b.Y);
COORD c={x, y};
return c;
}
bool judgeCoordInFrame(Frame frame, COORD spot)
{
if(spot.X>=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
return true;
return false;
}
void printCoord(COORD a)
{
cout <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
printCoord(a.position[0]);
cout <<" - ";
printCoord(a.position[1]);
}
int drawMenu()
{
SetPos(30, 1);
cout<<"P l a n e W a r";
drawRow(3, 0, 79, '-');
drawRow(5, 0, 79, '-');
SetPos(28, 4);
printf("w 和 s 选择, k 确定");
SetPos(15, 11);
printf("1. 简单的敌人");
SetPos(15, 13);
printf("2. 困难的敌人");
drawRow(20, 0, 79, '-');
drawRow(22, 0, 79, '-');
SetPos(47, 11);
printf("简单的敌人: ");
SetPos(51, 13);
printf("简单敌人有着较慢的移动速度.");
SetPos(24, 21);
printf("制作: 肖子涵");
int j=11;
SetPos(12, j);
printf(">>");
//drawFrame(45, 9, 79, 17, '=', '|');
while(1)
{ if( _kbhit() )
{
char x=_getch();
switch (x)
{
case 'w' :
{
if( j == 13)
{
SetPos(12, j);
cout<<" ";
j = 11;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度,容易对付。";
}
break;
}
case 's' :
{
if( j == 11 )
{
SetPos(12, j);
cout<<" ";
j = 13;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"困难的敌人:";
SetPos(51, 13);
cout<<"困难的敌人移动速度较快,难对付哟!!!";
}
break;
}
case 'k' :
{
if (j == 8) return 1;
else return 2;
}
}
}
}
}
/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ;
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
return 0;
}
*/
/*================== the Game Class ==================*/
class Game
{
public:
COORD position[10];
COORD bullet[10];
Frame enemy[8];
int score;
int rank;
int rankf;
string title;
int flag_rank;
Game ();
//初始化所有
void initPlane();
void initBullet();
void initEnemy();
//初始化其中一个
//void initThisBullet( COORD );
//void initThisEnemy( Frame );
void planeMove(char);
void bulletMove();
void enemyMove();
//填充所有
void drawPlane();
void drawPlaneToNull();
void drawBullet();
void drawBulletToNull();
void drawEnemy();
void drawEnemyToNull();
//填充其中一个
void drawThisBulletToNull( COORD );
void drawThisEnemyToNull( Frame );
void Pause();
void Playing();
void judgePlane();
void judgeEnemy();
void Shoot();
void GameOver();
void printScore();
};
Game::Game()
{
initPlane();
initBullet();
initEnemy();
score = 0;
rank = 25;
rankf = 0;
flag_rank = 0;
}
void Game::initPlane()
{
COORD centren={39, 22};
position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
position[1].X=centren.X-2;
position[2].X=position[6].X=centren.X-1;
position[3].X=position[8].X=centren.X+1;
position[4].X=centren.X+2;
for(int i=0; i<=4; i++)
position[i].Y=centren.Y;
for(int i=6; i<=8; i++)
position[i].Y=centren.Y+1;
position[5].Y=centren.Y-1;
position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
if(i!=5)
cout<<"O";
else if(i==5)
cout<<"|";
}
}
void Game::drawPlaneToNull()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
cout<<" ";
}
}
void Game::initBullet()
{
for(int i=0; i<10; i++)
bullet[i].Y = 30;
}
void Game::drawBullet()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
SetPos(bullet[i]);
cout<<"^";
}
}
}
void Game::drawBulletToNull()
{
for(int i=0; i<10; i++)
if( bullet[i].Y != 30 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
SetPos(pos);
cout<<" ";
}
}
void Game::initEnemy()
{
COORD a={1, 1};
COORD b={45, 15};
for(int i=0; i<8; i++)
{
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
void Game::drawEnemy()
{
for(int i=0; i<8; i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
for(int i=0; i<8; i++)
{
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
}
}
void Game::Pause()
{
SetPos(61,2);
cout<<" ";
SetPos(61,2);
cout<<"暂停中...";
char c=_getch();
while(c!='p')
c=_getch();
SetPos(61,2);
cout<<" ";
}
void Game::planeMove(char x)
{
if(x == 'a')
if(position[1].X != 1)
for(int i=0; i<=9; i++)
position[i].X -= 2;
if(x == 's')
if(position[7].Y != 23)
for(int i=0; i<=9; i++)
position[i].Y += 1;
if(x == 'd')
if(position[4].X != 47)
for(int i=0; i<=9; i++)
position[i].X += 2;
if(x == 'w')
if(position[5].Y != 3)
for(int i=0; i<=9; i++)
position[i].Y -= 1;
}
void Game::bulletMove()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
bullet[i].Y -= 1;
if( bullet[i].Y == 1 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
drawThisBulletToNull( pos );
bullet[i].Y=30;
}
}
}
}
void Game::enemyMove()
{
for(int i=0; i<8; i++)
{
for(int j=0; j<2; j++)
enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
{
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X &#