使用
static ThreadLocal<Integer> threadLocal = new ThreadLocal<Integer>() {
@Override
protected Integer initialValue() {
return 0;
}
};
public static void main(String[] args) {
for (int i=0; i<5; i++) {
new Thread(() -> {
Integer integer = threadLocal.get();
System.out.println(Thread.currentThread().getName() + " " + integer);
threadLocal.set(integer+5);
System.out.println(Thread.currentThread().getName() + " " + threadLocal.get());
}).start();
}
}
ThreadLocal可以为线程绑定变量,该变量只与其绑定的线程有关,不会产生线程安全问题
源码分析
public class ThreadLocal<T> {
private static AtomicInteger nextHashCode = new AtomicInteger();
//0110 0001 1200 0100 0100 0110 0100 0111 threadlocal的hash步进
private static final int HASH_INCREMENT = 0x61c88647;
//获取hashcode
private final int threadLocalHashCode = nextHashCode();
private static int nextHashCode() {
return nextHashCode.getAndAdd(HASH_INCREMENT);
}
//构造方法
public ThreadLocal() {
}
protected T initialValue() {
return null;
}
//set方法
public void set(T value) {
//获取当前线程
Thread t = Thread.currentThread();
//获取当前线程的ThreadLocalMap
ThreadLocalMap map = getMap(t);
//如果map初始化过,直接设值
if (map != null)
map.set(this, value);
else//创建map
createMap(t, value);
}
//获取map
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
//创建map
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
//get方法
public T get() {
//获取当前线程
Thread t = Thread.currentThread();
//获取当前线程的 threadLocalMap
ThreadLocalMap map = getMap(t);
//如果当前线程的ThreadLocalMap不为null
if (map != null) {
//获取当前线程map的entry
ThreadLocalMap.Entry e = map.getEntry(this);
//如果buweinull,返回entry的value
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
//如果没找到则初始化
return setInitialValue();
}
private T setInitialValue() {
//获取初始值,默认为null,重写后会返回重写的值
T value = initialValue();
//获取当前线程
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
//如果map不为null,将初始值放入
if (map != null)
map.set(this, value);
else//创建map
createMap(t, value);
return value;
}
static class ThreadLocalMap {
//entry的key是弱引用,每次发生gc时,如果对象只有弱引用,将会被回收
//key是ThreadLocal
static class Entry extends WeakReference<ThreadLocal<?>> {
Object value;
Entry(ThreadLocal<?> k, Object v) {
super(k);
value = v;
}
}
private static final int INITIAL_CAPACITY = 16;
private Entry[] table;
private int size = 0;
private int threshold; // Default to 0
//阈值为数组长度的三分之二
private void setThreshold(int len) {
threshold = len * 2 / 3;
}
//获取下一个下标
private static int nextIndex(int i, int len) {
return ((i + 1 < len) ? i + 1 : 0);
}
//获取上一个下标
private static int prevIndex(int i, int len) {
return ((i - 1 >= 0) ? i - 1 : len - 1);
}
//构造方法,初始容量为16,将entry放入
ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
table = new Entry[INITIAL_CAPACITY];
int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
table[i] = new Entry(firstKey, firstValue);
size = 1;
setThreshold(INITIAL_CAPACITY);
}
private ThreadLocalMap(ThreadLocalMap parentMap) {
Entry[] parentTable = parentMap.table;
int len = parentTable.length;
setThreshold(len);
table = new Entry[len];
for (int j = 0; j < len; j++) {
Entry e = parentTable[j];
if (e != null) {
@SuppressWarnings("unchecked")
ThreadLocal<Object> key = (ThreadLocal<Object>) e.get();
if (key != null) {
Object value = key.childValue(e.value);
Entry c = new Entry(key, value);
int h = key.threadLocalHashCode & (len - 1);
while (table[h] != null)
h = nextIndex(h, len);
table[h] = c;
size++;
}
}
}
}
//获取map的entry
private Entry getEntry(ThreadLocal<?> key) {
//获取hash并计算下标
int i = key.threadLocalHashCode & (table.length - 1);
//获取下标元素
Entry e = table[i];
//下标元素的key是当前的threadLocal,并且值不为空,返回
if (e != null && e.get() == key)
return e;
else//可能因为hash碰撞,entry被放到其他下标了,ThreadLocalMap解决hash碰撞的方法是开放寻址法,hashmap使用拉链法
return getEntryAfterMiss(key, i, e);
}
private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) {
Entry[] tab = table;
int len = tab.length;
while (e != null) {
ThreadLocal<?> k = e.get();
if (k == key)
return e;
if (k == null)
//删掉元素,hash碰撞后,会在碰撞地址后面寻找空余地方放入
expungeStaleEntry(i);
else//向后遍历数组,直到找到目标
i = nextIndex(i, len);
e = tab[i];
}
//还是找不到,真不存在,返回null
return null;
}
//给ThreadLocalMap设值 key是ThreadLocal
private void set(ThreadLocal<?> key, Object value) {
Entry[] tab = table;
int len = tab.length;
//计算下标
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i]; e != null; e = tab[i = nextIndex(i, len)]) {
//获取下标元素的key,如果找不到key相同或者下标元素为空的,就一直向后寻找
ThreadLocal<?> k = e.get();
//覆盖原值
if (k == key) {
e.value = value;
return;
}
//下标元素不为空,元素的key为空,坏值,替换
if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}
//将entry放入
tab[i] = new Entry(key, value);
int sz = ++size;//增加元素个数
//清除坏值,如果达到扩容阈值,扩容
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}
private void remove(ThreadLocal<?> key) {
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
if (e.get() == key) {
e.clear();
expungeStaleEntry(i);
return;
}
}
}
//替换下标的元素
private void replaceStaleEntry(ThreadLocal<?> key, Object value,
int staleSlot) {
Entry[] tab = table;
int len = tab.length;
Entry e;
int slotToExpunge = staleSlot;
//找到下标元素不为空,元素的key为空的最小下标
for (int i = prevIndex(staleSlot, len); (e = tab[i]) != null; i = prevIndex(i, len))
if (e.get() == null)
slotToExpunge = i;
for (int i = nextIndex(staleSlot, len); (e = tab[i]) != null; i = nextIndex(i, len)) {
ThreadLocal<?> k = e.get();
//覆盖旧值
if (k == key) {
e.value = value;
//坏值向后移动
tab[i] = tab[staleSlot];
tab[staleSlot] = e;
// 坏值的最小下标和传入值相同,说明只有这一个坏值,因为上面向后移动了一位,所以把再赋值为i
if (slotToExpunge == staleSlot)
slotToExpunge = i;
//删除旧值,清除一些下标
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
return;
}
if (k == null && slotToExpunge == staleSlot)
slotToExpunge = i;
}
tab[staleSlot].value = null;
tab[staleSlot] = new Entry(key, value);
if (slotToExpunge != staleSlot)
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
}
private int expungeStaleEntry(int staleSlot) {
Entry[] tab = table;
int len = tab.length;
//清除下标的元素
tab[staleSlot].value = null;
tab[staleSlot] = null;
//元素个数减一
size--;
Entry e;
int i;
//再次向后遍历,清除坏值,如果后面的不是坏值,重新确定正常元素的下标
for (i = nextIndex(staleSlot, len); (e = tab[i]) != null; i = nextIndex(i, len)) {
ThreadLocal<?> k = e.get();
if (k == null) {
e.value = null;
tab[i] = null;
size--;
} else {
int h = k.threadLocalHashCode & (len - 1);
if (h != i) {
tab[i] = null;
while (tab[h] != null)
h = nextIndex(h, len);
tab[h] = e;
}
}
}
return i;
}
private boolean cleanSomeSlots(int i, int n) {
boolean removed = false;
Entry[] tab = table;
int len = tab.length;
do {
i = nextIndex(i, len);
Entry e = tab[i];
if (e != null && e.get() == null) {
n = len;
removed = true;
i = expungeStaleEntry(i);
}
} while ( (n >>>= 1) != 0);
return removed;
}
//如果清除坏值后,元素数量仍旧达到阈值,扩容,阈值为0.75
private void rehash() {
expungeStaleEntries();
//数组长度2/3的0.75 0.5
if (size >= threshold - threshold / 4)
resize();
}
//扩容
private void resize() {
Entry[] oldTab = table;
int oldLen = oldTab.length;
int newLen = oldLen * 2;//扩容为原来的两倍
Entry[] newTab = new Entry[newLen];
int count = 0;
for (int j = 0; j < oldLen; ++j) {
Entry e = oldTab[j];
if (e != null) {
ThreadLocal<?> k = e.get();
if (k == null) {
e.value = null; // Help the GC
} else {
int h = k.threadLocalHashCode & (newLen - 1);
while (newTab[h] != null)
h = nextIndex(h, newLen);
newTab[h] = e;
count++;
}
}
}
setThreshold(newLen);
size = count;
table = newTab;
}
private void expungeStaleEntries() {
Entry[] tab = table;
int len = tab.length;
for (int j = 0; j < len; j++) {
Entry e = tab[j];
if (e != null && e.get() == null)
expungeStaleEntry(j);
}
}
}
}
public class Thread implements Runnable {
ThreadLocal.ThreadLocalMap threadLocals = null;
}