UNDERSTANDING ANDROID STAGEFRIGHT INTERNALS (IV) – TWO CLIENT ACCESS PARADIGMS: ACODEC AND OMXCODEC

Original URL:https://charleszblog.wordpress.com/2014/01/31/understanding-android-stagefright-internals-iv-acodec-and-omxcodec-two-client-access-proxy-models/


To simplify development of native libraries accessing OMX component via OMX service, stagefright supplies two useful client side classes, namely  OMXCodec and ACodec respectively, here we attempt to explain their usage difference.

In media playback on mobile devices, one of the major factors affecting viewing experience is latency in rendering audio/video frames. If the media content resides locally, the latency to obtain media frames is neglectable. In case of playing back streamed content originated on Internet, network traffic latency may vary unpredictably; If obtaining media frames, frame decoding and rendering occurs in single thread, latency at each step will accumulate to a significant magnitude to cause noticeable slowness in rendering and lengthier response time to user controls.

OMXCodec and ACodec cater to the two separate usage scenarios. The handling of media frames and user controls in the former is synchronic and operates in one single thread,thus OMXCodec suits well for local media content decoding.

ACodec may get its initial letter from the term asynchronous.In ACodec, the reception of data/control commands and actual handling of the request are carried out in two separate threads. An ACodec interface function converts a command into an AMessage, and returns immediately after posting it to a message queue. This part runs in the playback thread. The actual message handler runs in a second thread. This arrangement improves on responsiveness of Stagefright, it accompanies with tremendous design complexity in order to track codec states (e.g. unitialized, loaded, loaded to idle, executing and so forth). Worth of the design complexity, ACodec is the best effort to serve playback of streamed data.

In the next few blogs, we will explore the design of OMXCodec and ACodec.

资源下载链接为: https://pan.quark.cn/s/22ca96b7bd39 在当今的软件开发领域,自动化构建与发布是提升开发效率和项目质量的关键环节。Jenkins Pipeline作为一种强大的自动化工具,能够有效助力Java项目的快速构建、测试及部署。本文将详细介绍如何利用Jenkins Pipeline实现Java项目的自动化构建与发布。 Jenkins Pipeline简介 Jenkins Pipeline是运行在Jenkins上的一套工作流框架,它将原本分散在单个或多个节点上独立运行的任务串联起来,实现复杂流程的编排与可视化。它是Jenkins 2.X的核心特性之一,推动了Jenkins从持续集成(CI)向持续交付(CD)及DevOps的转变。 创建Pipeline项目 要使用Jenkins Pipeline自动化构建发布Java项目,首先需要创建Pipeline项目。具体步骤如下: 登录Jenkins,点击“新建项”,选择“Pipeline”。 输入项目名称和描述,点击“确定”。 在Pipeline脚本中定义项目字典、发版脚本和预发布脚本。 编写Pipeline脚本 Pipeline脚本是Jenkins Pipeline的核心,用于定义自动化构建和发布的流程。以下是一个简单的Pipeline脚本示例: 在上述脚本中,定义了四个阶段:Checkout、Build、Push package和Deploy/Rollback。每个阶段都可以根据实际需求进行配置和调整。 通过Jenkins Pipeline自动化构建发布Java项目,可以显著提升开发效率和项目质量。借助Pipeline,我们能够轻松实现自动化构建、测试和部署,从而提高项目的整体质量和可靠性。
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