using System;
namespace _0925飞行棋
{
class Program
{ //棋盘
public static int[] MAPS = new int[100];
//飞行棋的坐标
public static int[] playerPos = new int[2];
//玩家的坐标
public static string[] playername = new string[2];
//两个玩家的姓名
static bool[] flags = new bool[2];//默认为flase
static void Main(string[] args)
{
GameShow();//游戏头
#region 输入玩家姓名
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("请输入玩家A的姓名");
playername[0] = Console.ReadLine();
while (playername[0] == " ")
{
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("玩家A的姓名不能为空,请重新输入");
playername[0] = Console.ReadLine();
}
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("请输入玩家B的姓名");
playername[1] = Console.ReadLine();
while (playername[1] == " " || playername[1] == playername[0])
{
if (playername[1] == " ")
{
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("玩家B的姓名不能为空,请重新输入");
playername[1] = Console.ReadLine();
}
else
{
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("玩家B的姓名不能和玩家A相同,请重新输入");
playername[1] = Console.ReadLine();
}
}
#endregion
//玩家姓名输入完成后,我们首先应该清屏
Console.Clear();//清屏
GameShow();//重新调用游戏头
Console.ForegroundColor = ConsoleColor.Black;
Console.WriteLine("{0}的玩家用A表示", playername[0]);
Console.WriteLine("{0}的玩家用B表示", playername[1]);
InitailMap();//初始化地图
DrawMap();//画地图
//保证玩家A玩家B未在终点时,两个人都不停的在玩游戏
while (playerPos[0] < 99 && playerPos[1] < 99)
{
if (flags[0] == false)
{
playgame(0);
}
else
{
flags[0] = false;
}
if (flags[1] == false)
{
playgame(1);
}
else
{
flags[1] = false;
}
}//while
if (playerPos[0]==99 || playerPos[1] == 99)
{
jieshu();
}
Console.ReadKey();
}
/// <summary>
/// 游戏头
/// </summary>
public static void GameShow()
{
Console.BackgroundColor = ConsoleColor.White;
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("****第一次作业飞行棋****");
Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("************************");
}
/// <summary>
/// 地图的初始化
/// </summary>
/// <param name="MAPS"></param>
public static void InitailMap()
{
int[] luckyturn = { 6, 8, 25, 42, 55, 68, 83 };//幸运轮盘的值都是1
for (int i = 0; i < luckyturn.Length; i++)
{
MAPS[luckyturn[i]] = 1;
}
int[] landMind = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷用2表示
for (int i = 0; i < landMind.Length; i++)
{
MAPS[landMind[i]] = 2;
}
int[] pause = { 9, 27, 60, 93 };//暂停用3表示
for (int i = 0; i < pause.Length; i++)
{
MAPS[pause[i]] = 3;
}
int[] timetunnel = { 20, 45, 63, 72, 88, 90, 99 };//时空隧道用4表示
for (int i = 0; i < timetunnel.Length; i++)
{
MAPS[timetunnel[i]] = 4;
}
}
/// <summary>
/// 游戏第一行
/// </summary>
public static void DrawMap()
{
Console.WriteLine("图示:◎幸运轮盘,●地雷,◇暂停,卍时空隧道");
#region 第一横行游戏
for (int i = 0; i < 30; i++)
{
//write保证不换行,writeline换行
//要是玩家A和B的坐标相同并且保证在这个地图里
Console.Write(DrawStringMap(i));
}//for
Console.WriteLine();
//画完第一行需要换行
#endregion
#region 第一竖行游戏
for (int i = 30; i < 35; i++)
{
for (int j = 0; j <= 28; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
//画完竖行也要换行
Console.WriteLine();
}
#endregion
#region 第二横行游戏
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
//画完第二行也应该换行
Console.WriteLine();
#endregion
#region 第二竖行游戏
for (int i = 65; i <= 69; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 最后一行游戏
for (int i = 70; i <= 99; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
}
public static string DrawStringMap(int i)
#region 画图
{
string str = " ";
if (playerPos[0] == playerPos[1] && playerPos[0] == i)
{
//如果玩家A和B的坐标相同,并且都在这个地图上,画一个尖括号
Console.ForegroundColor = ConsoleColor.Blue;
str = "<>";
}
else if (playerPos[0] == i)
{
//全角shift+空格
str = "A";
}
else if (playerPos[1] == i)
{
str = "B";
}
else
{
switch (MAPS[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Black;
str = "□";//没有作用
break;
case 1:
Console.ForegroundColor = ConsoleColor.DarkCyan;
str = "◎";//幸运轮盘
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
str = "●";//地雷
break;
case 3:
Console.ForegroundColor = ConsoleColor.DarkYellow;
str = "◇";//暂停
break;
case 4:
Console.ForegroundColor = ConsoleColor.Green;
str = "卍";//时空隧道
break;
}//swith
}//else
return str;
}
#endregion
public static void playgame(int playernumber)
#region 玩游戏
{
Random r = new Random();
int rnumber = r.Next(1, 7);
Console.WriteLine("{0}按任意键开始掷骰子", playername[playernumber]);
Console.ReadKey(true);
Console.WriteLine("{0}掷出了{1}", playername[playernumber], rnumber);
playerPos[playernumber] += rnumber;
changepos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", playername[playernumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行动完了", playername[playernumber]);
Console.ReadKey(true);
//判断玩家踩到了什么棋,踩到了对方,方块,幸运轮盘,地雷,暂停,时空隧道
if (playerPos[playernumber] == playerPos[1 - playernumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", playername[playernumber], playername[1 - playernumber]);
playerPos[1 - playernumber] -= 6;
changepos();
Console.ReadKey(true);
}
else//玩家踩到了其他情况
{
switch (MAPS[playerPos[playernumber]])
{
case 0:
Console.WriteLine("玩家{0}踩到了方块,安全", playername[playernumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置,2--轰炸对方", playername[playernumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择和玩家{1}交换位置", playername[playernumber], playername[1 - playernumber]);
Console.ReadKey(true);
int temp = playerPos[playernumber];
playerPos[playernumber] = playerPos[1 - playernumber];
playerPos[1 - playernumber] = temp;
Console.WriteLine("交换完成!!!按任意键继续游戏!!!");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", playername[playernumber], playername[1 - playernumber], playername[1 - playernumber]);
Console.ReadKey(true);
playerPos[1 - playernumber] -= 6;
changepos();
Console.WriteLine("玩家{0}退了6格", playername[1 - playernumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1--交换位置,2--轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2:
{
Console.WriteLine("玩家{0}踩到了地雷,退6 格", playername[playernumber]);
Console.ReadKey(true);
playerPos[playernumber] -= 6;
changepos();
break;
}
case 3:
{
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", playername[playernumber]);
flags[playernumber] = true;
Console.ReadKey(true);
break;
}
case 4:
{
Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", playername[playernumber]);
playerPos[playernumber] += 10;
changepos();
break;
}
}//switch
}//if
changepos();
Console.Clear();
DrawMap();
}
#endregion
public static void changepos()
{
if (playerPos[0] < 0)
{
playerPos[0] = 0;
}
if (playerPos[0] >= 99)
{
playerPos[0] = 99;
}
if (playerPos[1] < 0)
{
playerPos[1] = 0;
}
if (playerPos[1] >= 99)
{
playerPos[1] = 99;
}
}
public static void jieshu()
{
Console.Clear();
Console.BackgroundColor = ConsoleColor.Black;
Console.WriteLine("★ ★ ★ ★★★★★ ★★★★★★ ★★★★★ ★★ ★ ★ ");
Console.WriteLine(" ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ");
Console.WriteLine(" ★ ★ ★★ ★ ★ ★ ★★★★★ ★ ");
Console.WriteLine(" ★ ★ ★★ ★ ★ ★ ★ ★ ★ ");
Console.WriteLine(" ★ ★ ★★ ★ ★ ★ ★ ★ ★");
Console.WriteLine(" ★ ★ ★★★★★ ★ ★★★★ ★ ★ ★ ");
}
}
}