飞行棋

using System;

namespace _0925飞行棋
{
    class Program
    {   //棋盘
        public static int[] MAPS = new int[100];
        //飞行棋的坐标
        public static int[] playerPos = new int[2];
        //玩家的坐标
        public static string[] playername = new string[2];
        //两个玩家的姓名
        static bool[] flags = new bool[2];//默认为flase
        static void Main(string[] args)
        {

            GameShow();//游戏头
            #region 输入玩家姓名
            Console.ForegroundColor = ConsoleColor.Black;
            Console.WriteLine("请输入玩家A的姓名");
            playername[0] = Console.ReadLine();
            while (playername[0] == " ")
            {
                Console.ForegroundColor = ConsoleColor.Black;
                Console.WriteLine("玩家A的姓名不能为空,请重新输入");
                playername[0] = Console.ReadLine();
            }
            Console.ForegroundColor = ConsoleColor.Black;
            Console.WriteLine("请输入玩家B的姓名");
            playername[1] = Console.ReadLine();
            while (playername[1] == " " || playername[1] == playername[0])
            {
                if (playername[1] == " ")
                {
                    Console.ForegroundColor = ConsoleColor.Black;
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入");
                    playername[1] = Console.ReadLine();
                }
                else
                {
                    Console.ForegroundColor = ConsoleColor.Black;
                    Console.WriteLine("玩家B的姓名不能和玩家A相同,请重新输入");
                    playername[1] = Console.ReadLine();
                }
            }
            #endregion 
            //玩家姓名输入完成后,我们首先应该清屏
            Console.Clear();//清屏
            GameShow();//重新调用游戏头
            Console.ForegroundColor = ConsoleColor.Black;
            Console.WriteLine("{0}的玩家用A表示", playername[0]);
            Console.WriteLine("{0}的玩家用B表示", playername[1]);
            InitailMap();//初始化地图
            DrawMap();//画地图
            //保证玩家A玩家B未在终点时,两个人都不停的在玩游戏
            while (playerPos[0] < 99 && playerPos[1] < 99)
            {
                if (flags[0] == false)
                {
                    playgame(0);
                }
                else
                {
                    flags[0] = false;

                }
                if (flags[1] == false)
                {
                    playgame(1);
                }
                else
                {
                    flags[1] = false;
                }

            }//while
            if (playerPos[0]==99 || playerPos[1] == 99)
            {
                jieshu();
            }


            Console.ReadKey();

        }
        /// <summary>
        /// 游戏头
        /// </summary>
        public static void GameShow()
        {
            Console.BackgroundColor = ConsoleColor.White;
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Gray;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Magenta;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("****第一次作业飞行棋****");
            Console.ForegroundColor = ConsoleColor.Magenta;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Gray;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("************************");



        }
        /// <summary>
        /// 地图的初始化
        /// </summary>
        /// <param name="MAPS"></param>
        public static void InitailMap()
        {
            int[] luckyturn = { 6, 8, 25, 42, 55, 68, 83 };//幸运轮盘的值都是1
            for (int i = 0; i < luckyturn.Length; i++)
            {

                MAPS[luckyturn[i]] = 1;
            }
            int[] landMind = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷用2表示
            for (int i = 0; i < landMind.Length; i++)
            {
                MAPS[landMind[i]] = 2;
            }
            int[] pause = { 9, 27, 60, 93 };//暂停用3表示
            for (int i = 0; i < pause.Length; i++)
            {
                MAPS[pause[i]] = 3;
            }
            int[] timetunnel = { 20, 45, 63, 72, 88, 90, 99 };//时空隧道用4表示
            for (int i = 0; i < timetunnel.Length; i++)
            {
                MAPS[timetunnel[i]] = 4;
            }
        }
        /// <summary>
        /// 游戏第一行
        /// </summary>
        public static void DrawMap()
        {
            Console.WriteLine("图示:◎幸运轮盘,●地雷,◇暂停,卍时空隧道");
            #region 第一横行游戏
            for (int i = 0; i < 30; i++)
            {
                //write保证不换行,writeline换行
                //要是玩家A和B的坐标相同并且保证在这个地图里
                Console.Write(DrawStringMap(i));
            }//for
            Console.WriteLine();
            //画完第一行需要换行
            #endregion
            #region 第一竖行游戏
            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j <= 28; j++)
                {
                    Console.Write("  ");
                }
                Console.Write(DrawStringMap(i));
                //画完竖行也要换行
                Console.WriteLine();
            }

            #endregion
            #region 第二横行游戏
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            //画完第二行也应该换行
            Console.WriteLine();
            #endregion
            #region 第二竖行游戏
            for (int i = 65; i <= 69; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            #endregion
            #region 最后一行游戏
            for (int i = 70; i <= 99; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            #endregion 





        }
        public static string DrawStringMap(int i)
        #region 画图

        {
            string str = " ";
            if (playerPos[0] == playerPos[1] && playerPos[0] == i)
            {
                //如果玩家A和B的坐标相同,并且都在这个地图上,画一个尖括号
                Console.ForegroundColor = ConsoleColor.Blue;
                str = "<>";
            }
            else if (playerPos[0] == i)
            {
                //全角shift+空格
                str = "A";
            }
            else if (playerPos[1] == i)
            {
                str = "B";
            }
            else
            {
                switch (MAPS[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Black;
                        str = "□";//没有作用
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.DarkCyan;
                        str = "◎";//幸运轮盘
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "●";//地雷
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.DarkYellow;
                        str = "◇";//暂停
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "卍";//时空隧道
                        break;
                }//swith
            }//else
            return str;


        }
        #endregion
        public static void playgame(int playernumber)

        #region   玩游戏
        {
            Random r = new Random();
            int rnumber = r.Next(1, 7);
            Console.WriteLine("{0}按任意键开始掷骰子", playername[playernumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}掷出了{1}", playername[playernumber], rnumber);
            playerPos[playernumber] += rnumber;
            changepos();
            Console.ReadKey(true);
            Console.WriteLine("{0}按任意键开始行动", playername[playernumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}行动完了", playername[playernumber]);
            Console.ReadKey(true);
            //判断玩家踩到了什么棋,踩到了对方,方块,幸运轮盘,地雷,暂停,时空隧道
            if (playerPos[playernumber] == playerPos[1 - playernumber])
            {
                Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", playername[playernumber], playername[1 - playernumber]);
                playerPos[1 - playernumber] -= 6;
                changepos();
                Console.ReadKey(true);
            }
            else//玩家踩到了其他情况
            {
                switch (MAPS[playerPos[playernumber]])
                {
                    case 0:
                        Console.WriteLine("玩家{0}踩到了方块,安全", playername[playernumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置,2--轰炸对方", playername[playernumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}选择和玩家{1}交换位置", playername[playernumber], playername[1 - playernumber]);
                                Console.ReadKey(true);
                                int temp = playerPos[playernumber];
                                playerPos[playernumber] = playerPos[1 - playernumber];
                                playerPos[1 - playernumber] = temp;
                                Console.WriteLine("交换完成!!!按任意键继续游戏!!!");
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", playername[playernumber], playername[1 - playernumber], playername[1 - playernumber]);
                                Console.ReadKey(true);
                                playerPos[1 - playernumber] -= 6;
                                changepos();
                                Console.WriteLine("玩家{0}退了6格", playername[1 - playernumber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("只能输入1--交换位置,2--轰炸对方");
                                input = Console.ReadLine();
                            }


                        }
                        break;
                    case 2:
                        {
                            Console.WriteLine("玩家{0}踩到了地雷,退6 格", playername[playernumber]);
                            Console.ReadKey(true);
                            playerPos[playernumber] -= 6;
                            changepos();
                            break;
                        }
                    case 3:
                        {
                            Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", playername[playernumber]);
                            flags[playernumber] = true;
                            Console.ReadKey(true);
                            break;
                        }
                    case 4:
                        {
                            Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", playername[playernumber]);
                            playerPos[playernumber] += 10;
                            changepos();
                            break;
                        }
                }//switch
            }//if
            changepos();
            Console.Clear();
            DrawMap();
        }
        #endregion
        public static void changepos()
        {
            if (playerPos[0] < 0)
            {
                playerPos[0] = 0;
            }
            if (playerPos[0] >= 99)
            {
                playerPos[0] = 99;
            }
            if (playerPos[1] < 0)
            {
                playerPos[1] = 0;
            }
            if (playerPos[1] >= 99)
            {
                playerPos[1] = 99;
            }
        }
        public static void jieshu()
        {
            Console.Clear();
            Console.BackgroundColor = ConsoleColor.Black;
            Console.WriteLine("★         ★ ★ ★★★★★ ★★★★★★ ★★★★★ ★★ ★   ★     ");
            Console.WriteLine(" ★       ★    ★            ★    ★     ★ ★       ★ ★ ★    ");
            Console.WriteLine("  ★     ★   ★★            ★    ★     ★ ★★★★★   ★  ");
            Console.WriteLine("   ★   ★    ★★            ★    ★     ★ ★ ★        ★ ");
            Console.WriteLine("    ★ ★     ★★            ★    ★     ★ ★   ★      ★");
            Console.WriteLine("     ★       ★  ★★★★★  ★     ★★★★ ★     ★    ★ ");

        }


    }
}




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