在 TestComp 项目中引用
CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
project(TestComp VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(TestComp
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET TestComp APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(TestComp SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(TestComp
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(TestComp PRIVATE Qt${QT_VERSION_MAJOR}::Widgets ${A_LIBRARY})
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.TestComp)
endif()
set_target_properties(TestComp PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS TestComp
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(TestComp)
endif()
# 根据平台定义可能的库文件名
if(WIN32)
set(A_LIB_NAME "QtCompLib.dll" "QtCompLib.lib") # Windows下的动态库和导入库
elseif(UNIX)
set(A_LIB_NAME "libQtCompLib.so") # Linux下的共享库
elseif(APPLE)
set(A_LIB_NAME "libQtCompLib.dylib") # macOS下的动态库
endif()
# 查找A库
find_library(A_LIBRARY
NAMES ${A_LIB_NAME}
PATHS "D:/CODE/Library/bin"
"D:/CODE/Library/lib" # 额外检查lib目录(Windows的.lib可能在这里)
NO_DEFAULT_PATH
)
if(NOT A_LIBRARY)
message(FATAL_ERROR "A库未找到!请确认以下路径是否存在A库文件:
- D:/CODE/Library/bin
- D:/CODE/Library/lib
预期的库文件名:${A_LIB_NAME}")
endif()
# 头文件路径
include_directories("D:/CODE/Library/include")
mainwindow.cpp
#include "mainwindow.h"
#include "basebutton.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
BaseButton *b = new BaseButton(this);
}
MainWindow::~MainWindow() {}
效果
分析
是动态库及头文件的路径和名称,已下图动态库的路径及名称设置对应
加载文件