How to get the MouseEvent coordinates for an element that has CSS3 Transform?

本文探讨了如何在存在CSS3变换的情况下准确获取鼠标事件的点击位置坐标,并提出了适用于各种鼠标事件(如点击、移动等)的解决方案。

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I want to detect where a MouseEvent has occurred, in coordinates relative to the clicked element. Why? Because I want to add an absolutely positioned child element at the clicked location.

I know how to detect it when no CSS3 transformations exist (see description below). However, when I add a CSS3 Transform, then my algorithm breaks, and I don't know how to fix it.

I'm not using any JavaScript library, and I want to understand how things work in plain JavaScript. So, please, don't answer with "just use jQuery".

By the way, I want a solution that works for all MouseEvents, not just "click". Not that it matters, because I believe all mouse events share the same properties, thus the same solution should work for all of them.


Background information

According to DOM Level 2 specification, a MouseEvent has few properties related to getting the event coordinates:

  • screenX and screenY return the screen coordinates (the origin is the top-left corner of user's monitor)
  • clientX and clientY return the coordinates relative the document viewport.

Thus, in order to find the position of the MouseEvent relative to the clicked element content, I must do this math:

ev.clientX - this.getBoundingClientRect().left - this.clientLeft + this.scrollLeft
  • ev.clientX is the coordinate relative to the document viewport
  • this.getBoundingClientRect().left is the position of the element relative to the document viewport
  • this.clientLeft is the amount of border (and scrollbar) between the element boundary and the inner coordinates
  • this.scrollLeft is the amount of scrolling inside the element

getBoundingClientRect()clientLeft and scrollLeft are specified at CSSOM View Module.

Experiment without CSS Transform (it works)

Confusing? Try the following piece of JavaScript and HTML. Upon clicking, a red dot should appear exactly where the click has happened. This version is "quite simple" and works as expected.

function click_handler(ev) {
    var rect = this.getBoundingClientRect();
    var left = ev.clientX - rect.left - this.clientLeft + this.scrollLeft;
    var top = ev.clientY - rect.top - this.clientTop + this.scrollTop;

    var dot = document.createElement('div');
    dot.setAttribute('style', 'position:absolute; width: 2px; height: 2px; top: '+top+'px; left: '+left+'px; background: red;');
    this.appendChild(dot);
}

document.getElementById("experiment").addEventListener('click', click_handler, false);

<div id="experiment" style="border: 5px inset #AAA; background: #CCC; height: 400px; position: relative; overflow: auto;">
    <div style="width: 900px; height: 2px;"></div> 
    <div style="height: 900px; width: 2px;"></div>
</div>

Experiment adding a CSS Transform (it fails)

Now, try adding a CSS transform:

#experiment {
    transform: scale(0.5);
    -moz-transform: scale(0.5);
    -o-transform: scale(0.5);
    -webkit-transform: scale(0.5);
    /* Note that this is a very simple transformation. */
    /* Remember to also think about more complex ones, as described below. */
}

The algorithm doesn't know about the transformations, and thus calculates a wrong position. What's more, the results are different between Firefox 3.6 and Chrome 12. Opera 11.50 behaves just like Chrome.

In this example, the only transformation was scaling, so I could multiply the scaling factor to calculate the correct coordinate. However, if we think about arbitrary transformations (scale, rotate, skew, translate, matrix), and even nested transformations (a transformed element inside another transformed element), then we really need a better way to calculate the coordinates.

代码We now want to always redraw all the points that have ever been drawn in the panel, not just the last point. To do this, we must save the coordinates of all these points so that we can redraw them all one by one in the paintComponent method every time this method is called. To save the coordinates of the various mouse positions we click, replace the x and y instance variables of the MyPanel class with a single private instance variable called points of type ArrayList<Point>. The Point class is provided to you by Swing. In the constructor of MyPanel, initialize the points instance variable with a new arraylist object of the same type. In the mouseClicked method of the mouse listener, use the getPoint method of the mouse event object to get a Point object representing the position of the mouse click (that Point object internally stores both the x and y coordinates of the mouse click event). Then add this Point object to the arraylist using the arraylist’s add method. Then, in the paintComponent method, add a loop to draw in the panel all the points of the arraylist. You can get the number of elements in the arraylist by using the size method of the arraylist; you can access a specific element of the arraylist at index i by using the get(i) method of the arraylist (element indexes start at zero in an arraylist). The Point class has getX and getY methods to get the coordinates of the point (these two methods return values of type double so you need to cast the returned values into the int type before you can use them to draw a point).
05-05
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