/*server.c*/
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>
#define PORT 4321
#define BUFFER_SIZE 1024
#define MAX_PLAYERS 3 //设定最大能连接的客户端数目
#define CARDS_NUM 54
int main()
{
struct sockaddr_in server_sockaddr,client_sockaddr[3];
int sin_size,recvbytes;
int sockfd, client_fd[3];
char buf[BUFFER_SIZE];
int i, j,n;
int nPlayers=0;//玩家计数,总共允许三个玩家
char Cards[54];//表示54张牌
char playerCards[3][17];//表示要发给三个玩家的牌,每个玩家17张牌
int card_select;
/*建立socket连接*/
if ((sockfd = socket(AF_INET,SOCK_STREAM,0))== -1)
{
perror("socket");
exit(1);
}
printf("Server Socket id = %d\n",sockfd);
/*设置sockaddr_in 结构体中相关参数*/
server_sockaddr.sin_family = AF_INET;
server_sockaddr.sin_port = htons(PORT);
server_sockaddr.sin_addr.s_addr = INADDR_ANY; //注意结构体里面还有的结构体
bzero(&(server_sockaddr.sin_zero), 8); //包含在string.h头文件中
int k = 1;/* 允许重复使用本地地址与套接字进行绑定 */
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &k, sizeof(i)); //
/*绑定函数bind()*/
if (bind(sockfd, (struct sockaddr *)&server_sockaddr, //使用前将之前定义的地址结构类型强制转化为标准的IP地址结构体
sizeof(struct sockaddr)) == -1)
{
perror("bind");
exit(1); //包含在stdlib.h头文件中
}
printf("Bind success!\n");
/*调用listen()函数,创建未处理请求的队列*/
if (listen(sockfd, MAX_PLAYERS) == -1)
{
perror("listen");
exit(1);
}
printf("Listening....\n");
/*调用accept()函数,等待客户端的连接*/
for(i=0; i<MAX_PLAYERS; i++)
{
if ((client_fd[i] = accept(sockfd, (struct sockaddr *)&client_sockaddr[i], &sin_size)) == -1) //获得三个不同套接字的描述符
{
perror("accept");
exit(1);
}
nPlayers++;
printf("Player %d is ready!\n", nPlayers);
}
printf("Ready to Send Cards!\n");
sleep(3); //包含在unistd.h头文件中
//srand(time(systime));
if(nPlayers==3)
{
for(n=0;n<54;n++)/*用1-54分别表示每一张牌*/
{
Cards[n] = n+1;
}
for (n=0;n<54;n++)//洗牌
{
/*随机选中一张牌,依次跟第n张牌交换位置*/
card_select = (int)rand() %(CARDS_NUM);
// printf("%d ",card_select);
char cardTemp = Cards[n];
Cards[n] = Cards[card_select];
Cards[card_select] = cardTemp;
}
for(i = 0; i<MAX_PLAYERS; i++)
for( j=0;j<17;j++)
{
playerCards[i][j] = Cards[i*17 + j];
}
for( i=0; i<MAX_PLAYERS; i++)
{
printf("Send cards to player %d\n", i+1);
sleep(3);
if(send(client_fd[i], playerCards[i], 17, 0) == -1)
close(client_fd[i]); //如果发送出错,就关闭该套接字
}
}
while(1)
{
//接收某个玩家出的牌
// recv(client_fd[i])//
//验证该玩家出的牌是否合法
//把这张牌所对应的数发送个其他的玩家
}
return 0;
}