计算着色器中线程的编号

本文详细介绍了ID3D11DeviceContext::Dispatch方法,该方法用于从线程组执行命令列表。阐述了其语法、参数(包括x、y、z方向的线程组数量及限制)、返回值,还说明了计算着色器可在多线程并行运行,以及相关参数与线程系统值的关系。

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ID3D11DeviceContext::Dispatch Method

Execute a command list from a thread group.

Syntax

void Dispatch(
  [in]  UINT ThreadGroupCountX,
  [in]  UINT ThreadGroupCountY,
  [in]  UINT ThreadGroupCountZ
);

Parameters

ThreadGroupCountX [in]

UINT

The number of groups dispatched in the x direction. ThreadGroupCountX must be less than 64k.

ThreadGroupCountY [in]

UINT

The number of groups dispatched in the y direction. ThreadGroupCountY must be less than 64k.

ThreadGroupCountZ [in]

UINT

The number of groups dispatched in the z direction. ThreadGroupCountZ must be less than 64k. In feature level 10 the value for ThreadGroupCountZ must be 1.

Return Value

void

Returns nothing.

Remarks

A compute shader can be run on many threads in parallel, within a thread group. Index a particular thread, within a thread group using a 3D vector given by (x,y,z).

In the following illustration, assume a thread group with 50 threads where the size of the group is given by (5,5,2). A single thread is identified from a thread group with 50 threads in it, using the vector (4,1,1).

Illustration of a single thread within a thread group of 50 threads

The following illustration shows the relationship between the parameters passed to ID3D11DeviceContext::Dispatch, Dispatch(5,3,2), the values specified in the numthreads attribute, numthreads(10,8,3), and values that will passed to the compute shader for the thread-related system values (SV_GroupIndex,SV_DispatchThreadID,SV_GroupThreadID,SV_GroupID).

Illustration of the relationship between Dispatch, thread groups, and threads

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