模拟原神圣遗物系统-小森设计项目,设计圣遗物副词条

//生命值词条 
class LifeSubGlossary :public SubGlossary {

public:

    LifeSubGlossary(int value) {
        this->m_value.value = value;
        this->m_value.m_name = "生命值";
    }
    virtual  void setArtifactSetBonuses(ArtifactSetBonuses*& ArtifactSetBonuses) {
        this->m_ArtifactSetBonuses = ArtifactSetBonuses;
    }

    // 设置生命 或者生命百分比主词条
    virtual void setLife(float life) {}

    // 获取生命 或者生命百分比主词条
    virtual float Life() { return m_value.value; }
    //副词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    NumericSubstatValue m_value;
};

//生命值百分比词条 
class LifePercentageSubGlossary :public SubGlossary {

public:

    LifePercentageSubGlossary(float value) {
        this->m_value.value = value;
        this->m_value.m_name = "生命值";
    }
    virtual  void setArtifactSetBonuses(ArtifactSetBonuses*& ArtifactSetBonuses) {
        this->m_ArtifactSetBonuses = ArtifactSetBonuses;
    }


    // 设置生命 或者生命百分比主词条
    virtual void setLife(float life) {}

    // 获取生命 或者生命百分比主词条
    virtual float Life() { return m_value.value; }
    //副词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    PercentageSubstatValue m_value;
};

//攻击力词条 
class ATKSubGlossary :public SubGlossary {

public:

    ATKSubGlossary(int value) {
        this->m_value.value = value;
        this->m_value.m_name = "攻击力";
    }
    virtual  void setArtifactSetBonuses(ArtifactSetBonuses*& ArtifactSetBonuses) {
        this->m_ArtifactSetBonuses = ArtifactSetBonuses;
    }

    // 设置攻击或者攻击百分比主词条
    virtual void setAttack(float atk) { this->m_value.value = atk; }


    // 获取攻击力 或者攻击力百分比主词条
    virtual float Attack() { return m_value.value; }
    //副词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    NumericSubstatValue m_value;
};

//攻击力百分比词条 
class ATKPercentageSubGlossary :public SubGlossary {

public:

    ATKPercentageSubGlossary(float value) {
        this->m_value.value = value;
        this->m_value.m_name = "攻击力";
    }
    virtual  void setArtifactSetBonuses(ArtifactSetBonuses*& ArtifactSetBonuses) {
        this->m_ArtifactSetBonuses = ArtifactSetBonuses;
    }


    // 设置攻击 或者攻击力百分比副词条
    virtual void setAttack(float Attack) {}

    // 获取攻击力 或者生命百分比词条
    virtual float Attack() { return m_value.value; }
    //副词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    PercentageSubstatValue m_value;
};

/*
 // 设置防御主词条
    virtual void setDefense(float defense) {}

  // 获取防御主词条
    virtual float Defense() { return 0.0; }

    // 设置元素精通词条
    virtual void setElementsMastery(int mastery) {}

    // 获取元素精通词条
    virtual int elementsMastery() { return 0; }

    // 设置暴击率词条
    virtual void setCriticalHit(float CriticalHit) {}

    // 获取暴击率词条
    virtual float CriticalHit() { return 0.0; }

    // 设置暴击伤害主词条
    virtual void setCriticalHitDamage(float CriticalHit) {}

    // 获取暴击率伤害词条
    virtual float CriticalHitDamage() { return 0.0; }

    //设置元素充能效率
    virtual void setEnergyRecharge(float );
    //获取元素充能效率
    virtual float EnergyRecharge(){return 0.0 ;};
*/

//防御力词条 
class DepSubGlossary :public SubGlossary {

public:

    DepSubGlossary(int value) {
        this->m_value.value = value;
        this->m_value.m_name = "防御力";
    }
    virtual  void setArtifactSetBonuses(ArtifactSetBonuses*& ArtifactSetBonuses) {
        this->m_ArtifactSetBonuses = ArtifactSetBonuses;
    }

    virtual void setDefense(float life) {}

 
    virtual float Defense() { return m_value.value; }
    //副词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    NumericSubstatValue m_value;
};

//防御力百分比词条 
class DepPercentageSubGlossary :public SubGlossary {

public:

    DepPercentageSubGlossary(float value) {
        this->m_value.value = value;
        this->m_value.m_name = "防御力";
    }
    virtual  void setArtifactSetBonuses(ArtifactSetBonuses*& ArtifactSetBonuses) {
        this->m_ArtifactSetBonuses = ArtifactSetBonuses;
    }


    // 设置防御词条
    virtual void setDefense(float defense) {}

    // 获取防御词条
    virtual float Defense() { return m_value.value; }


    //副词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    PercentageSubstatValue m_value;
};


//元素精通词条 
class EmSubGlossary :public SubGlossary {

public:

    EmSubGlossary(int value) {
        this->m_value.value = value;
        this->m_value.m_name = "元素精通";
    }
    virtual  void setArtifactSetBonuses(ArtifactSetBonuses*& ArtifactSetBonuses) {
        this->m_ArtifactSetBonuses = ArtifactSetBonuses;
    }

    // 设置元素精通词条
    virtual void setElementsMastery(int mastery) {}

    // 获取元素精通词条
    virtual int elementsMastery() { return this->m_value.value; }
    //副词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    NumericSubstatValue m_value;
};

//暴击率词条 
class CcSubGlossary :public SubGlossary {

public:

    CcSubGlossary(float value) {
        this->m_value.value = value;
        this->m_value.m_name = "暴击率";
    }
    virtual  void setArtifactSetBonuses(ArtifactSetBonuses*& ArtifactSetBonuses) {
        this->m_ArtifactSetBonuses = ArtifactSetBonuses;
    }


    // 设置暴击率词条
    virtual void setCriticalHit(float CriticalHit) {}

    // 获取暴击率词条
    virtual float CriticalHit() { return 0.0; }


    //副词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    PercentageSubstatValue m_value;
};

//暴击伤害词条 
class CcDPercentageSubGlossary :public SubGlossary {

public:

    CcDPercentageSubGlossary(float value) {
        this->m_value.value = value;
        this->m_value.m_name = "暴击伤害";
    }
    virtual  void setArtifactSetBonuses(ArtifactSetBonuses*& ArtifactSetBonuses) {
        this->m_ArtifactSetBonuses = ArtifactSetBonuses;
    }



    // 设置暴击伤害主词条
    virtual void setCriticalHitDamage(float CriticalHit) {}

    // 获取暴击率伤害词条
    virtual float CriticalHitDamage() { return this      ->m_value.value; }


    //词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    PercentageSubstatValue m_value;
};


//元素充能效率词条 
class ErSubGlossary :public SubGlossary {

public:

    ErSubGlossary(float value) {
        this->m_value.value = value;
        this->m_value.m_name = "元素充能效率";
    }

    //设置元素充能效率
    virtual void setEnergyRecharge(float);
    //获取元素充能效率 
    virtual float EnergyRecharge() { return this->m_value.value; };
    //词条
    virtual string name(void)  const { return this->m_value.m_name; }
private:
    PercentageSubstatValue m_value;
};
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