画线的流程可以看图(1)
前面几节已经说了ArrowLine、Acivity以及Canvas等控件自己的一些事件处理
这次要说一下就是这几个控件之间怎么关联起来
还是先从图说起吧。

图(1)

图(2)

图(3)
主在界面的运行如上图所示
主界面上用到的变量:
bool isMove;
ArrowLine _newLine = null;
UIElement _CurrentUIElement;
bool _UI_IsMoveing;
double _UI_X;
double _UI_Y;
Color _B_C = Color.FromArgb(0x9B, 0xEF, 0xEE, 0xE5);
bool _Is_Activity;
private int Index;
Dictionary<String, FrameworkElement> DictControls = new Dictionary<string, FrameworkElement>();
private ContextMenu _Cm = new ContextMenu();
private TextBox _txtActivityContent = new TextBox();
public bool Is_Activity { get { return _Is_Activity; } set { _Is_Activity = value; } }
List<String> _OperatorHistory = new List<string>();
第一:画线(ArrowLine),流程图图(1)
,首先要判断鼠标点的坐标位置(p = e.GetPosition(canvas))在哪里?在canvas上呢还是在落在canvas画布的其它控件上(Activity),如果不在Activity的话,那好办,鼠标左键按下的时候,_newLine = new ArrowLine(p,p);这样的话线的尾部坐标就出来了;
线的长度:两点连接起来,就是一条线,当鼠标在画布上移动的时候,线的另一点的坐标(线头)也随之发生变化。
线的确定:当鼠标左键弹起来的时候(LeftButtonUp),那么此时一条带箭头线就画完了。
void act_DotMouseLeave(object sender, MouseEventArgs e)
{
Is_Activity = false;
}
void act_DotMouseEnter(object sender, MouseEventArgs e)
{
_Is_Activity = true;
}
void act_DotMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Point p = e.GetPosition(print);
if (_newLine != null && p == _newLine.StartPoint)
{
return;
}
print_MouseLeftButtonDown(print, e);
IActivity lb = sender as IActivity;
if (!lb.IsStart())
{
MessageBox.Show("不能开始");
if (null != _newLine)
{
RemoveArrowLine(_newLine);
}
return;
}
//-->记住当前的节点开始坐标
lb.DictArrowFootPoint.Add(_newLine.Name, _newLine);
_newLine.ArrowFootControl = sender as UIElement;
}
void act_DotMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (Is_Activity && null != _newLine)
{
//-->又到里面去了,不用创建此箭头
RemoveArrowLine(_newLine);
}
print_MouseLeftButtonUp(print, e);
var p = e.GetPosition(print);
//-->更新所有箭头坐标。
IActivity lb = sender as IActivity;
lb.UpdateArrowCapPoint(p);
lb.UpdateArrowFootPoint(p);
_newLine = null;
}
void act_DotMouseMove(object sender, MouseEventArgs e)
{
print_MouseMove(print, e);
}
第二:Activity的移动,流程图图(1)
当鼠标左键按下首先是触发控件本身的LeftButtonDown事件,去调用Canvas的LeftButtonDown;
鼠标移动的时候,同理,去调用Canvas的Move事件;时时的更新新的坐标位置,以及Activity里面的线的坐标(如果线是连进来的话,修改线的箭头坐标;如果是线从这里出发的,修改线箭尾坐标);
弹起来的同理也是调用Canvas的LeftButtonUp事件;
void act_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
UIElement uie = sender as UIElement;
if (null == uie)
{
return;
}
uie.CaptureMouse();
var p = e.GetPosition(print);
double _UI_Left = Canvas.GetLeft(uie);
double _UI_Top = Canvas.GetTop(uie);
IActivity act = sender as IActivity;
if (Is_Activity && null != act && act.IsStart())
{
print_MouseLeftButtonDown(print, e);
}
else
{
_UI_X = p.X - _UI_Left;
_UI_Y = p.Y - _UI_Top;
_UI_IsMoveing = true;
e.Handled = true;
}
if (null != act && act.IsStart())
{
p = new Point(_UI_Left, _UI_Top);
(sender as IActivity).CurrentLeftButtonDownPoint = p;
}
}
void act_MouseMove(object sender, MouseEventArgs e)
{
if (!_UI_IsMoveing)
{
return;
}
var p = e.GetPosition(print);
var p1 = new Point();
if (Is_Activity)
{
print_MouseMove(print, e);
}
else
{
UIElement uie = sender as UIElement;
if (null == uie || _UI_IsMoveing == false)
{
return;
}
double newLeft = p.X;
double newTop = p.Y;
p1.X = newLeft - _UI_X;
p1.Y = newTop - _UI_Y;
Canvas.SetLeft(uie, newLeft - _UI_X);
Canvas.SetTop(uie, newTop - _UI_Y);
}
//-->当箭头移动到控件上时
if (sender is IActivity)
{
(sender as IActivity).UpdateArrowCapPoint(p1);
(sender as IActivity).UpdateArrowFootPoint(p1);
}
}
void act_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
e.Handled = false;
_UI_IsMoveing = false;
Is_Activity = false;
var p = e.GetPosition(print);
if (Is_Activity)
{
print_MouseLeftButtonUp(print, e);
}
else
{
UIElement uie = sender as UIElement;
if (null == uie)
{
return;
}
double newLeft = p.X;
double newTop = p.Y;
Canvas.SetLeft(uie, newLeft - _UI_X);
Canvas.SetTop(uie, newTop - _UI_Y);
uie.ReleaseMouseCapture();
}
if (sender is IActivity)
{
p = new Point(p.X - _UI_X, p.Y - _UI_Y);
(sender as IActivity).UpdateArrowCapPoint(p);
(sender as IActivity).UpdateArrowFootPoint(p);
}
_newLine = null;
string a = GetWorkFlowXml();
if (_OperatorHistory.Count > 50)
{
_OperatorHistory.RemoveAt(_OperatorHistory.Count - 1);
}
_OperatorHistory.Insert(0, a);
}
第三:删除线(ArrowLine),流程图图(2)
如图画错了,或不用了,删除Canvas上的线的时候,在删除线的时候,找出两头(箭头、箭尾的两Activity控件),找出来后,从Activity控件里删除掉与当前线的关系。
void _newLine_DeleteLine(object sender, RoutedEventArgs e)
{
if (sender is ArrowLine)
{
ArrowLine line = sender as ArrowLine;
RemoveArrowLine(line);
}
}
/// <summary>
/// 删除线
/// </summary>
/// <param name="line"></param>
void RemoveArrowLine(IArrowLine line)
{
if (null == line)
{
return;
}
DisposeArrowLine(line);
if (line.ArrowCapControl is IActivity)
{
(line.ArrowCapControl as IActivity).RemoveLine(line);
}
if (line.ArrowFootControl is IActivity)
{
(line.ArrowFootControl as IActivity).RemoveLine(line);
}
var ctl = this.print.FindName(line.CtrName) as UIElement;
this.print.Children.Remove(ctl);
}
第四:删除Activity控件,流程图图(3)
从Cavnas上面把添加上的Activity控件删除掉,在删除掉Activity的时候,同时也要把与当前相连的ArrowLine线也删除掉,要不能界面上会出在很多无用的线。
void act_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
e.Handled = true;
IActivity iact = sender as IActivity;
if (null == iact)
{
return;
}
_Cm.Visibility = System.Windows.Visibility.Visible;
_Cm.Items.Clear();
var cm = iact.ContextMenu();
foreach (var v in cm)
{
MenuItem mi = new MenuItem();
mi.Header = v.Header;
mi.Tag = v;
mi.Click += new RoutedEventHandler(mi_Click);
_Cm.Items.Add(mi);
}
var p = e.GetPosition(print);
Canvas.SetLeft(_Cm, p.X);
Canvas.SetTop(_Cm, p.Y);
Canvas.SetZIndex(_Cm, 1000);
}
void mi_Click(object sender, RoutedEventArgs e)
{
_Cm.Visibility = System.Windows.Visibility.Collapsed;
MenuItem mi = sender as MenuItem;
if (null == mi)
{
return;
}
ContextMenuInfo cmi = mi.Tag as ContextMenuInfo;
BaseActivity bac = cmi.Source as BaseActivity;
switch (cmi.Type)
{
case ContextMenuType.Delete:
RemoveActivity(bac);
break;
case ContextMenuType.ModifyContent:
_ModifyActivityContent(cmi);
break;
case ContextMenuType.ParameterSettings:
_ParameterSettings(cmi, bac);
break;
}
}
/// <summary>
/// 删除行为控件
/// </summary>
/// <param name="bac"></param>
void RemoveActivity(BaseActivity bac)
{
if (null == bac)
{
return;
}
List<IArrowLine> items = new List<IArrowLine>();
foreach (var v in bac.DictArrowCapPoint)
{
items.Add(v.Value);
}
foreach (var v in bac.DictArrowFootPoint)
{
items.Add(v.Value);
}
foreach (var v in items)
{
RemoveArrowLine(v);
}
DisposeActivity(bac);
DictControls.Remove(bac.Name);
this.print.Children.Remove(bac);
}
第五:导出Xml
将画完后的流程生成xml,这样可以保存到数据库里或文件里;导出的格式如下情况:
<Root>
<Controls Index="12">
<ArrowLine Type="ArrowLine" Name="ArrowLine_7" Guid="5F369FE59F14436C80F8CDBBA6853569" StartX="316" StartY="44" EndX="319" EndY="197" />
<ArrowLine Type="ArrowLine" Name="ArrowLine_8" Guid="F40D6856081541DA8E538A4DF827BEB8" StartX="317" StartY="208" EndX="235" EndY="299" />
<ArrowLine Type="ArrowLine" Name="ArrowLine_9" Guid="E20DC22E807D46ED8A0144361AD75E28" StartX="335" StartY="194" EndX="426" EndY="293" />
<ArrowLine Type="ArrowLine" Name="ArrowLine_10" Guid="F0C2F179254B434C9BBBD4FBFBEBC6DC" StartX="237" StartY="314" EndX="324" EndY="438" />
<ArrowLine Type="ArrowLine" Name="ArrowLine_11" Guid="6743E207BE584FD3BD4B6E47740FB9C5" StartX="434" StartY="301" EndX="325" EndY="440" />
<ArrowLine Type="ArrowLine" Name="ArrowLine_12" Guid="273360D936A443029FC6382859C3E0BD" StartX="583" StartY="200" EndX="320" EndY="197" />
<Activity Type="BeginActivity" Name="Activity_BeginActivity_1" Guid="E760B54B3C844CDE85D1F3FE7F4447E7" Width="100" Height="40" Left="282" Top="18" Content="开始节点" EnterX="282" EnterY="18" />
<Activity Type="EndActivity" Name="Activity_EndActivity_2" Guid="C4C25E447FA342608D1B449D2E027352" Width="100" Height="40" Left="277" Top="422" Content="结束节点" EnterX="277" EnterY="422" />
<Activity Type="JudgeActivity" Name="Activity_JudgeActivity_3" Guid="0B483330600549DB9EEBD9D7488D40F1" Width="100" Height="40" Left="270" Top="177" Content="判断节点" EnterX="270" EnterY="177" />
<Activity Type="LabelActivity" Name="Activity_LabelActivity_4" Guid="95F9AC3DDBCA4CC78FC4022E5247829D" Width="100" Height="40" Left="547" Top="177" Content="标签节点" EnterX="547" EnterY="177" />
<Activity Type="HandlingProcessActivity" Name="Activity_HandlingProcessActivity_5" Guid="EA15001637A84B2099B9860796C2B7E2" Width="100" Height="40" Left="383" Top="271" Content="处理进程" EnterX="383" EnterY="271" />
<Activity Type="DatabaseActivity" Name="Activity_DatabaseActivity_6" Guid="98E67A2182E14FF4B7B4BB4C334E1CD6" Width="100" Height="40" Left="186" Top="282" Content="调用数据库" EnterX="186" EnterY="282" />
<Activity Type="CallCtrlFunctionActivity" Name="Activity_CallCtrlFunctionActivity_1" Guid="D167DAE5D0564E8EB9E9D50A57C426FA" Width="100" Height="40" Left="564" Top="275" Content="Call Function" EnterX="564" EnterY="275" />
</Controls>
<Relationship>
<Control Name="Activity_BeginActivity_1" Cap="" Foot="ArrowLine_7" />
<Control Name="Activity_EndActivity_2" Cap="ArrowLine_10|ArrowLine_11" Foot="" />
<Control Name="Activity_JudgeActivity_3" Cap="ArrowLine_7|ArrowLine_12" Foot="ArrowLine_8|ArrowLine_9" />
<Control Name="Activity_LabelActivity_4" Cap="" Foot="ArrowLine_12" />
<Control Name="Activity_HandlingProcessActivity_5" Cap="ArrowLine_9" Foot="ArrowLine_11" />
<Control Name="Activity_DatabaseActivity_6" Cap="ArrowLine_8" Foot="ArrowLine_10" />
<Control Name="Activity_CallCtrlFunctionActivity_1" Cap="" Foot="" />
</Relationship>
</Root>
界面如下图所示:

string GetWorkFlowXml()
{
List<String> points = new List<string>();
List<String> activitys = new List<string>();
foreach (var v in print.Children)
{
IImportExport iie = v as IImportExport;
if (null == iie)
{
continue;
}
points.Add(iie.ExportLocation());
if (v is IActivity)
{
activitys.Add((v as IActivity).ExportControlRelationship());
}
}
string _xmlValue = string.Format("<Root>\r\n{0}\r\n{1}\r\n</Root>",
string.Format("<Controls Index=\"{0}\">{1}</Controls>", Index, string.Join("\r\n", points)),
string.Format("<Relationship>{0}</Relationship>", string.Join("\r\n", activitys)));
return XElement.Parse(_xmlValue).ToString();
}
第六:导入XML
将生成好的xml导入进去。
void ImportWorkFlow(XElement root)
{
if (null == root)
{
return;
}
btnClear_Click(null, null);
this.print.Children.Add(_Cm);
this.print.Children.Add(_txtActivityContent);
var controls = root.Element("Controls");
Index = controls.GetAttributeValue("Index").ConvertTo<Int32>();
var activitys = controls.Elements("Activity");
var arrowlines = controls.Elements("ArrowLine");
foreach (var v in arrowlines)
{
ArrowLineInfo ali = v.ToModel<ArrowLineInfo>();
if (null == ali)
{
continue;
}
ArrowLine al = new ArrowLine(ali.StartPoint, ali.EndPoint);
al.Name = ali.Name;
al.LineGuid = ali.Guid;
CreateArrowLine(al);
}
foreach (var v in activitys)
{
ActivityInfo ai = v.ToModel<ActivityInfo>();
if (null == ai)
{
continue;
}
var config = ParseActivityConfig.GetActivityConfig(ai.Type);
if (null == config)
{
continue;
}
var ba = Wrapper.CreateControl<BaseActivity>(config.AssemblyQualifiedName);
ba.Name = ai.Name;
ba.Height = ai.Height;
ba.Width = ai.Width;
ba.ActivityGUID = ai.Guid;
ba.LabelContent = ai.Content.IsNullOrEmpty() ? config.Description : ai.Content;
ba.CurrentLeftButtonDownPoint = ai.CurrentLeftButtonDownPoint;
ba.CurrentEnterPoint = ai.CurrentEnterPoint;
CreateActivity(ba);
Canvas.SetTop(ba, ai.Top);
Canvas.SetLeft(ba, ai.Left);
}
//-->规则
var rules = root.Element("Relationship");
var rulesControl = rules.Elements("Control");
foreach (var rule in rulesControl)
{
string _r_name = rule.GetAttributeValue("Name");
BaseActivity iact = GetControlByName<BaseActivity>(_r_name);
if (null == iact)
{
continue;
}
var caps = rule.GetAttributeValue("Cap");
if (!caps.IsNullOrEmpty())
{
var capArray = caps.Split('|');
foreach (var cap in capArray)
{
ArrowLine _al = GetControlByName<ArrowLine>(cap);
if (null == _al)
{
continue;
}
_al.ArrowFootControl = iact;
iact.DictArrowCapPoint.Add(_al.Name, _al);
}
}
var foots = rule.GetAttributeValue("Foot");
if (!foots.IsNullOrEmpty())
{
var footArray = foots.Split('|');
foreach (var foot in footArray)
{
ArrowLine _al = GetControlByName<ArrowLine>(foot);
if (null == _al)
{
continue;
}
_al.ArrowCapControl = iact;
iact.DictArrowFootPoint.Add(_al.CtrName, _al);
}
}
}
}
到这里主界面的处理基本上说完了
Silverlight WorkFlow画图源代码