职责链模式(Responsibility)

本文深入探讨了职责链模式(Chain of Responsibility),一种设计模式,它通过链式结构实现请求的灵活处理,避免了请求发送者与接收者间的耦合,提升了系统的可扩展性和灵活性。通过实例代码,展示了如何在请求处理中应用此模式。

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职责链模式(Chain of Responsibility):使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系.将这个对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它为止


[img]http://dl2.iteye.com/upload/attachment/0101/0396/ebd5e75c-d62d-30fe-80fd-fc17d98ea025.png[/img]


#include <iostream>
using namespace std;

class Member{
public:
void setRequestLeaveDay(int day){
mRequestLeaveDay = day;
}
int getRequestLeaveDay(){
return mRequestLeaveDay;
}
private:
int mRequestLeaveDay;
};

class Handler{
public:
virtual void handleLeave(Member* m)=0;
};

class Boss:public Handler
{
public:
void handleLeave(Member* m){
if(m->getRequestLeaveDay()<10){
cout << "老板同意请假" << endl;
}
}
};

class ProjectManager:public Handler
{
public:
ProjectManager(Handler* nextHandler){
mNextHandler = nextHandler;
}
void handleLeave(Member *m){
if(m->getRequestLeaveDay()<=3){
cout << "项目经理同意请假" << endl;
}else{
mNextHandler->handleLeave(m);
}
}
private:
Handler* mNextHandler;
};

class TeamLeader:public Handler
{
public:
TeamLeader(Handler* nextHandler){
mNextHandler = nextHandler;
}
void handleLeave(Member *m){
if(m->getRequestLeaveDay()<=1){
cout << "小组长同意请假" << endl;
}else{
mNextHandler->handleLeave(m);
}
}
private:
Handler* mNextHandler;
};

int main()
{
Boss *boss = new Boss;
ProjectManager *projectManager = new ProjectManager(boss);
TeamLeader *teamLeader = new TeamLeader(projectManager);
Member *m = new Member;
m->setRequestLeaveDay(4);
teamLeader->handleLeave(m);
}

老板同意请假
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