import QtQuick 2.0
Rectangle {
color: “yellow”
width: 100; height: 100
MouseArea {
anchors.fill: parent
onClicked: console.log("clicked yellow")
}
Rectangle {
color: "blue"
width: 50; height: 50
MouseArea {
anchors.fill: parent
propagateComposedEvents: true
onClicked: {
console.log("clicked blue")
mouse.accepted = false
}
}
}
}
在帮助文档中,propagateComposedEvents属性,当为true时,可以传递鼠标事件。默认值为false。在设置propagateComposedEvents属性后,点击事件触发后,添加一行代码 mouse.accepted = false ,,鼠标事件即可通过该MouseArea传递到其下层(Mousea之间的关系不一定非要是parent关系),若不加mouse.accepted = false 则设置propagateComposedEvents属性是无效的,以上代码可在Qt帮助文档中看到,由于Mousea组件默认鼠标事件无法传递,故可设置模态和非模态界面
补充下
import QtQuick 2.0
Rectangle {
color: “yellow”
width: 100; height: 100
MouseArea {
anchors.fill: parent
onClicked: {
console.log("clicked yellow");
}
onPressed:{
console.log("Pressed yellow")
}
onReleased:{
console.log("Released yellow");
}
}
Rectangle {
color: "blue"
width: 50; height: 50
MouseArea {
anchors.fill: parent
propagateComposedEvents: true
onClicked: {
console.log("clicked blue")
mouse.accepted = false
}
onPressed:{
console.log("Pressed blue")
mouse.accepted = false;
}
onReleased:{
console.log("Released blue");
mouse.accepted = false;
}
}
}
}
pressed released clicked事件的先后顺序
对于blue进行操作;
注掉pressed和released事件,yellow 只触发了 clicked事件
注掉clicked和released事件,yellow三个事件都触发了
注掉clicked和pressed事件,yellow只触发了released事件
可以看出,pressed信号优先,blue被mouse.accepted = false之后,blue便不可触发信号。
本文探讨了Qt中鼠标事件的传递机制,特别是如何通过设置propagateComposedEvents属性实现跨层级的事件传播,并展示了不同鼠标事件(如pressed、released、clicked)触发的顺序及其相互间的影响。
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