I. Channel:
1. Device to Device (Without Default) :
Direct Convert
eg. RGB to Gray
eg. RGB to CMYK (use UCR and BG which be specified in GState).
eg. Gray to RGB
eg. Gray to CMYK
eg. CMYK to Gray
eg. CMYK to RGB
2. Device to Device (With Default) :
Convert to CIE use tint transfrom than convert to Device.
eg. RGB to DefaultRGB
3. CIEABC to Device ***: Build Tabled Convert.
Convert ABC to XYZ use specified CIEColorSpace.
Convert XYZ to Device use specified CIEColorRender (Need ABC's Whitepoint,
Blackpoint and RenderIntent).
eg. CalRGB --> XYZ --> Device
Implements Note: Use these two converter build a new tabled convert, and
1. Device to Device (Without Default) :
Direct Convert
eg. RGB to Gray
eg. RGB to CMYK (use UCR and BG which be specified in GState).
eg. Gray to RGB
eg. Gray to CMYK
eg. CMYK to Gray
eg. CMYK to RGB
2. Device to Device (With Default) :
Convert to CIE use tint transfrom than convert to Device.
eg. RGB to DefaultRGB
3. CIEABC to Device ***: Build Tabled Convert.
Convert ABC to XYZ use specified CIEColorSpace.
Convert XYZ to Device use specified CIEColorRender (Need ABC's Whitepoint,
Blackpoint and RenderIntent).
eg. CalRGB --> XYZ --> Device
Implements Note: Use these two converter build a new tabled convert, and

本文详细介绍了颜色转换的多个方面,包括从设备到设备的直接转换、使用默认值的转换、CIE色彩空间的转换、DeviceN到Device的转换、分离到设备的转换、索引到设备的转换以及Transform操作。还讨论了Overprint技术,解释了其在不同颜色空间中的工作原理。此外,文章提到了渲染接口参数和ColorManager参数,如设备颜色空间、设备色料、选择的颜色料、CIE色彩渲染、黑版叠印和黑版叠印限制等关键概念。
最低0.47元/天 解锁文章
564

被折叠的 条评论
为什么被折叠?



