CPT205 Computer Graphics

CPT205 Computer Graphics

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CPT20T – Computer Graphics (2024-25)

Assessment 2 – 3D Modelling Project

Assessment number 2

Contribution to overall module assessment 15%

Date on which assessment given Monday, 4 November 2024

Submission deadline Sunday, 8 December 2024

1. Learning Outcomes for this Assessment

This assessment aims at assessing your understanding of the topics and knowledge of the theory and 

methods by applying and implementing a range of the techniques / algorithms covered in the lecture and lab 

sessions. You will demonstrate substantial work through appropriate design and implementation of a three dimensional (3D) scene with a number of objects.

2. The Task

You will create a well-thought 3D scene, which is suitable to demonstrate your knowledge and skills in 

computer graphics. A key objective of the assignment is to make effective use of the graphics techniques 

and OpenGL functions covered in the module. In particular, you should consider the following in completing 

this assignment:

• A well-thought design of 3D scene with a number of static and moving objects (the scene, which is 

not necessarily very complex, but could still represent daily life, e.g., the train track used in the lab);

• A range of graphics techniques utilised in an appropriate manner, e.g., creation of geometry,

hierarchical modelling, transformations, viewing and projection, lighting and materials, texture 

mapping, animation and interactions;

• Effective use of relevant OpenGL libraries in freeglut (no other OpenGL libraries to be used);

• Good programming practice (e.g., necessary comments and neat format of the code) –

appropriately acknowledge sources used in your assignment work.

3. The Written Report

You are required to produce a report of up to 5 A4 sides that

a) shows basic information – module code and title, and your name, ID and degree programme;

b) describes the design and features of your work (relating to graphics techniques used but not 

explaining your code in detail);

c) provides a brief readme / instruction section about how your program can be run effectively (e.g.,

interactive commands with the mouse and keyboard);

d) contains a set of typical screenshots to show your program in action.

4. Submission of Work

a) Compress your written report in pdf, source code (.cpp), executable file (.exe) and texture 

image files (not the whole MS VS solution/project which can have a very large file size) into a

single zip/rar file. Reduce the resolution of your image files where necessary. Name your zip/rar 

file in the following way: YourID_Surnamae_GivenName (e.g. 2298765_Yue_Yong).

b) Submit your zip/rar file in the LMC module site, by Sunday, 8 December 2024.

Late submission will receive penalty in the marking in accordance with the University Code of Practice on 

Assessment. For each working day after the deadline, 5 marks (out of 100) will be deducted for up to 5 

working days. However, the mark will not be reduced below the pass mark for the assessment. Work 

CPT205 Computer Graphics

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assessed below the pass mark will not be penalised for late submission of up to five days. Work received 

more than 5 working days after the deadline will receive a mark of 0.

5. Backup and Academic Offences

Backup your work. As good practice, you should always make sure that your work is securely backed up.

This assignment is individual work. Plagiarism (e.g., misrepresenting another’s work or concept without 

proper acknowledgement and citation of the sources) and collusion (unauthorised collaboration or co operation with others in preparation and production of assessment work) are serious academic offences. 

Academic offences will be dealt with in accordance with the University Code of Practice on Assessment.

6. Guidance to Marking

Students may be required to attend an interview to explain their work if deemed necessary for effective 

assessment of their submission.

In the following table, each category builds on the requirements contained in the preceding category for 

assessment.

Category Requirement

First Class

(≥70%)

Overall outstanding work. Very neat program implements effectively relevant graphics 

techniques covered.

Excellent 3D model produced with realistic / real-life content and visual effect.

Well-structured and concise written report providing all the required information within the 

page limit.

Second 

Upper

(60 to 69%)

Comprehensive program that utilises effectively the full range of relevant graphics 

techniques covered. Good commenting and layout of the program.

An impressive 3D model produced with a good range of features achieved by calling 

appropriate OpenGL functions.

A comprehensive and clear report containing all required information.

Second 

Lower

(50 to 59%)

Substantial working program implements a good range of relevant graphics techniques 

covered.

Nice layout and objects in the 3D model.

Written report contains all the information of the features and functions of the program 

including some screenshots.

Third

(40 to 49%)

Working program generates a recognisable 3D model with some objects and a limited 

range of relevant graphics techniques utilised.

Written report provides a good overview and describes all the basic information for the work 

completed.

Fail

(0 to 39%)

Some code produced attempts to the use of some graphics techniques covered in the 

module.

No or very limited artefact for the 3D model produced.

Written report covers very limited number of the items required in the assignment brief, 

acknowledging properly sources used if any.

Non submission

A mark of 0 will be awarded.

要安装OpenGL,您需要采取以下步骤: 1. 首先,您需要确认您的计算机上是否已经安装了适当的图形驱动程序。这是因为OpenGL依赖于图形硬件和驱动程序来正常工作。 2. 接下来,您需要下载OpenGL的库文件。这些库文件通常由图形卡制造商提供。您可以在他们的官方网站上找到适合您的操作系统和图形卡的最新版本的OpenGL库文件。 3. 下载后,您需要将库文件添加到您的项目中。具体的步骤可能因您使用的开发环境而有所不同。在使用OpenGL的项目中,您通常需要链接OpenGL库,并在编译时指定正确的编译选项。 4. 完成以上步骤后,您应该能够在您的项目中使用OpenGL了。 请注意,这只是一个大致的概述。具体的安装步骤可能因您使用的操作系统、开发环境和图形卡而有所不同。因此,请确保参考OpenGL的官方文档和您所使用的开发环境的文档,以获取更详细的安装指南和使用说明。 引用了OpenGL中的一些矩阵相关的状态。其中model-view矩阵用于控制模型的位置和视图,projection矩阵用于控制透视投影,texture矩阵用于控制纹理贴图,color矩阵用于控制颜色。 引用了一些查询函数,您可以使用这些函数来获取OpenGL的状态信息,包括矩阵。 引用了一些函数,您可以使用这些函数来选择要操作的矩阵类型,例如model-view或projection。 希望这些信息对您有所帮助,祝您成功安装和使用OpenGL!
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