首先是将图像转换为二进制字节数组进行存储
// ------------------------将drawable 图像转化成二进制字节----------------
public synchronized byte[] drawableToByte(Drawable drawable) {
if (drawable != null) {
Bitmap bitmap = Bitmap
.createBitmap(
drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight(),
drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
: Bitmap.Config.RGB_565);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight());
drawable.draw(canvas);
int size = bitmap.getWidth() * bitmap.getHeight() * 4;
// 创建一个字节数组输出流,流的大小为size
ByteArrayOutputStream baos = new ByteArrayOutputStream(size);
// 设置位图的压缩格式,质量为100%,并放入字节数组输出流中
bitmap.compress(Bitmap.CompressFormat.PNG, 100, baos);
// 将字节数组输出流转化为字节数组byte[]
byte[] imagedata = baos.toByteArray();
return imagedata;
}
return null;
}
下面是将二进制字节数组进行转换为drawable图像 对象.
public synchronized Drawable byteToDrawable(byte[] img) { Bitmap bitmap; if (img != null) { bitmap = BitmapFactory.decodeByteArray(img,0, img.length); Drawable drawable = new BitmapDrawable(bitmap); return drawable; } return null; }
这个方法应该在开发中会经常用到,留给大家吧!