<?xml version='1.0' encoding='utf-8' standalone='yes' ?>
<map>
<int name="magicStone" value="14" />
<int name="equipMagic3" value="0" />
<int name="equipMagic2" value="0" />
<int name="agilityLevel" value="13" />
<int name="equipMagic1" value="1" />
<int name="stage" value="80" />
<int name="multiArrowLevel" value="2" />
<int name="strengthLevel" value="17" />
<int name="bowLock5" value="1" />
<int name="lightLevel1" value="2" />
<int name="gold" value="3003" />
<int name="fatalBlowLevel" value="5" />
<int name="fireLevel2" value="1" />
<int name="singleRetry" value="8" />
<int name="fireLevel1" value="6" />
<string name="magicStonecheckValue">fe7d1193b6d74ffca8f932477e8fdf1c</string>
<int name="equipBow" value="3" />
<int name="bowLock4" value="1" />
<int name="bowLock3" value="1" />
<int name="bowLock2" value="1" />
<int name="bowLock1" value="1" />
<int name="powerShotLevel" value="5" />
<int name="wallLevel" value="5" />
<int name="iceLevel2" value="1" />
<int name="iceLevel1" value="3" />
<string name="goldcheckValue">5d340ddaa76f688787e46ce299ffc5e2</string>
<int name="guardLevel" value="3" />
<int name="totalRetry" value="155" />
<int name="hardMode" value="0" />
</map>
<map>
<int name="magicStone" value="14" />
<int name="equipMagic3" value="0" />
<int name="equipMagic2" value="0" />
<int name="agilityLevel" value="13" />
<int name="equipMagic1" value="1" />
<int name="stage" value="80" />
<int name="multiArrowLevel" value="2" />
<int name="strengthLevel" value="17" />
<int name="bowLock5" value="1" />
<int name="lightLevel1" value="2" />
<int name="gold" value="3003" />
<int name="fatalBlowLevel" value="5" />
<int name="fireLevel2" value="1" />
<int name="singleRetry" value="8" />
<int name="fireLevel1" value="6" />
<string name="magicStonecheckValue">fe7d1193b6d74ffca8f932477e8fdf1c</string>
<int name="equipBow" value="3" />
<int name="bowLock4" value="1" />
<int name="bowLock3" value="1" />
<int name="bowLock2" value="1" />
<int name="bowLock1" value="1" />
<int name="powerShotLevel" value="5" />
<int name="wallLevel" value="5" />
<int name="iceLevel2" value="1" />
<int name="iceLevel1" value="3" />
<string name="goldcheckValue">5d340ddaa76f688787e46ce299ffc5e2</string>
<int name="guardLevel" value="3" />
<int name="totalRetry" value="155" />
<int name="hardMode" value="0" />
</map>
这是一个魔幻塔防游戏第80关的配置文件,包含了玩家的游戏状态如魔法石、敏捷等级、力量等级、弓箭锁定等级、致命一击等级等详细数据,以及关卡重试次数和金币数量。此外,文件还验证了魔法石和金币的正确性。
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