转自:http://www.iphonedevsdk.com/forum/iphone-sdk-development/6573-howto-customize-uikeyboard.html
So for my application I needed to add a button to the number pad keyboard because I wanted users to be able to enter decimal values but the standard button keyboard doesnt include the decimal. And using a full keyboard has a lot of wasted keys that I had to restrict the user from hitting.
Then I came across this post that discussed the issue somewhat.
http://www.iphonedevsdk.com/forum/ip...-keyboard.html
I wanted to elaborate on that post to show how I was able to actually access the view of the keyboard to add my own buttons.
Step 1: Follow the instructions in the above post to handle the messages sent when the the keyboard is going to be show/hidden. This will help you understand a little more about how the keyboard works.
For my use I didnt really need to know the information regarding position of the keyboard and all that, but it was handy to know when it is being show.
Step 2: Check out the code below that actually gets you a reference to the UIKeyboard view (UIView) which will allow you to add subviews.
//The UIWindow that contains the keyboard view - It some situations it will be better to actually //iterate through each window to figure out where the keyboard is, but In my applications case //I know that the second window has the keyboard so I just reference it directly UIWindow* tempWindow = [[[UIApplication sharedApplication] windows] objectAtIndex:1]; //Because we cant get access to the UIKeyboard throught the SDK we will just use UIView. //UIKeyboard is a subclass of UIView anyways UIView* keyboard; //Iterate though each view inside of the selected Window for(int i = 0; i < [tempWindow.subviews count]; i++) { //Get a reference of the current view keyboard = [tempWindow.subviews objectAtIndex:i]; //Check to see if the className of the view we have referenced is "UIKeyboard" if so then we found //the keyboard view that we were looking for if([[keyboard className] isEqualToString:@"UIKeyboard"] == YES) { //Keyboard is now a UIView reference to the UIKeyboard we want. From here we can add a subview //to th keyboard like a new button //Do what ever you want to do to your keyboard here... } }
Im not much of a tutorial writter, but hopefully that will shine some light on how to add custom items to your keyboards

UPDATE:
Apparently className does not work with the 2.1 firmware or in all conditions so as per the article linked above I would recomend a change in the code i provided.
if([[keyboard className] isEqualToString:@"UIKeyboard"] == YES)
if([[keyboard description] hasPrefix:@"<UIKeyboard"] == YES)