using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightTripping : MonoBehaviour
{
public GameObject LightObj1, LightObj2, LightObj3, LightObj4, LightObj5, LightObj6, LightObj7, LightObj8, LightObj9;
public Light LightCon1, LightCon2, LightCon3, LightCon4, LightCon5, LightCon6, LightCon7, LightCon8, LightCon9;
public bool isopen = true;
private void Start()
{
LightCon1 = LightObj1.GetComponent<Light>();
LightCon2 = LightObj2.GetComponent<Light>();
LightCon3 = LightObj3.GetComponent<Light>();
LightCon4 = LightObj4.GetComponent<Light>();
LightCon5 = LightObj5.GetComponent<Light>();
LightCon6 = LightObj6.GetComponent<Light>();
LightCon7 = LightObj7.GetComponent<Light>();
LightCon8 = LightObj8.GetComponent<Light>();
LightCon9 = LightObj9.GetComponent<Light>();
}
private void OnMouseDown()
{
Invoke("Change", Random.Range(2,6));
}
private void Change()
{
isopen = !isopen;
LightCon1.enabled = isopen;
LightCon2.enabled = isopen;
LightCon3.enabled = isopen;
LightCon4.enabled = isopen;
LightCon5.enabled = isopen;
LightCon6.enabled = isopen;
LightCon7.enabled = isopen;
LightCon8.enabled = isopen;
LightCon9.enabled = isopen;
}
}