工厂模式

简单工厂模式:

#include<iostream>

using namespace std;


class Fruits
{
public:
    Fruits(const string &name)
        :nname(name){}
    virtual  void  Show() = 0;
private:
    string nname;
};


class Apple: public Fruits
{
public:
    Apple(const string &name)
        :Fruits(name){}
    void  Show()
    {
        cout<<"This   is    Apple !"<<endl;
    }
};

class Peach: public Fruits
{
public:
    Peach(const string &name)
        :Fruits(name){}
    void  Show()
    {
        cout<<"This   is    Peach !"<<endl;
    }
};

class  Factory
{
public:
    Fruits *  Production(size_t  ID)
    {
        Fruits * re = NULL;
        switch(ID)
        {
        case 0:
            re = new Peach("peach");
            break;
        case 1:
            re = new Apple("Apple");
            break;
        }
        return re;
    }
};


int main()
{
    Factory  fac;
    Fruits  * it = fac.Production(5);
    if(it)
    {
         it->Show();
    }
    else
    {
        cout<<"没有对应型号产品!"<<endl;
    }
    return 0;
}

***工厂方法模式:**

```cpp
#include<iostream>

using namespace std;

#include<iostream>
#include<string>

class Fruit
{
public:
	Fruit(std::string nm)
		:mname(nm){}
	virtual void operation() = 0;
protected:
	std::string mname;
};

class Apple : public Fruit
{
public:
	Apple(std::string name)
		:Fruit(name){}
	void operation()
	{
		std::cout << "this is an apple!" << std::endl;
	}
};

class Banana : public Fruit
{
public:
	Banana(std::string name)
		:Fruit(name){}
	void operation()
	{
		std::cout << "this is a banana!" << std::endl;
	}
};

class Pear : public Fruit
{
public:
	Pear(std::string name)
		:Fruit(name){}
	void operation()
	{
		std::cout << "this is a pear!" << std::endl;
	}
};

class Factory
{
public:
	Factory(std::string name)
		:mname(name){}
	virtual Fruit* createFruit() = 0;
protected:
	std::string mname;
};

class F1 : public Factory
{
public:
	F1(std::string name)
		:Factory(name){}
	Fruit* createFruit()
	{
		return new Apple("apple");
	}
};

class F2 : public Factory
{
public:
	F2(std::string name)
		:Factory(name){}
	Fruit* createFruit()
	{
		return new Banana("banana");
	}
};

class F3 : public Factory
{
public:
	F3(std::string name)
		:Factory(name){}
	Fruit* createFruit()
	{
		return new Pear("pear");
	}
};


int main()
{
	Factory* pfa = new F2("f3");
	Fruit* pf = pfa->createFruit();
	pf->operation();
	return 0;
}


**抽象工厂模式:
```**

```cpp
#include<iostream>

using namespace std;


class Fruit
{
public:
	Fruit(std::string nm)
		:mname(nm){}
	virtual void operation() = 0;
protected:
	std::string mname;
};

class Apple : public Fruit
{
public:
	Apple(std::string name)
		:Fruit(name){}
	void operation()
	{
		std::cout << "this is an apple!" << std::endl;
	}
};

class Banana : public Fruit
{
public:
	Banana(std::string name)
		:Fruit(name){}
	void operation()
	{
		std::cout << "this is a banana!" << std::endl;
	}
};

class Pear : public Fruit
{
public:
	Pear(std::string name)
		:Fruit(name){}
	void operation()
	{
		std::cout << "this is a pear!" << std::endl;
	}
};

class Fruit_knife
{
public:
	Fruit_knife(std::string nm)
		:mname(nm){}
	virtual void operation() = 0;
protected:
	std::string mname;
};

class Apple_knife : public Fruit_knife
{
public:
	Apple_knife(std::string name)
		:Fruit_knife(name){}
	void operation()
	{
		std::cout << "this is an apple_knife!" << std::endl;
	}
};

class Banana_knife : public Fruit_knife
{
public:
	Banana_knife(std::string name)
		:Fruit_knife(name){}
	void operation()
	{
		std::cout << "this is a banana_knife!" << std::endl;
	}
};

class Pear_knife : public Fruit_knife
{
public:
	Pear_knife(std::string name)
		:Fruit_knife(name){}
	void operation()
	{
		std::cout << "this is a pear_knife!" << std::endl;
	}
};


class Factory
{
public:
	Factory(std::string name)
		:mname(name){}
	virtual Fruit* createFruit() = 0;
    virtual Fruit_knife* createFruit_knife() = 0;
protected:
	std::string mname;
};

class F1 : public Factory
{
public:
	F1(std::string name)
		:Factory(name){}
	Fruit* createFruit()
	{
		return new Apple("apple");
	}
    Fruit_knife* createFruit_knife()
	{
		return new Apple_knife("apple");
	}
};

class F2 : public Factory
{
public:
	F2(std::string name)
		:Factory(name){}
	Fruit* createFruit()
	{
		return new Banana("banana");
	}
    Fruit_knife* createFruit_knife()
	{
		return new Banana_knife("apple");
	}
};

class F3 : public Factory
{
public:
	F3(std::string name)
		:Factory(name){}
	Fruit* createFruit()
	{
		return new Pear("pear");
	}

    Fruit_knife* createFruit_knife()
	{
		return new Pear_knife("apple");
	}
};


int main()
{
	Factory* pfa = new F2("f3");
	Fruit* pf = pfa->createFruit();
    Fruit_knife* pfk = pfa->createFruit_knife();
	pf->operation();
    pfk->operation();
	return 0;
}


内容概要:本文详细介绍了基于滑模控制(SMC)和H∞控制相结合的方法应用于永磁直线同步电机(PMLSM)的鲁棒控制。首先阐述了PMLSM的基本数学模型及其物理意义,包括d-q坐标系下的电压方程和运动方程。随后解释了滑模控制的工作原理,重点在于如何构建滑模面并确保系统沿此面稳定运行。接着讨论了H∞控制的目标——即使在不确定条件下也能保持良好的性能表现。文中还提供了具体的Matlab代码实例,展示了如何利用Matlab控制系统工具箱进行H∞控制器的设计。最后给出了一段完整的Matlab程序框架,演示了两种控制方法的具体实现方式。 适合人群:从事电机控制领域的研究人员和技术人员,尤其是那些想要深入了解滑模控制和H∞控制理论及其在实际工程中应用的人士。 使用场景及目标:适用于需要提高永磁直线同步电机控制系统抗干扰能力和鲁棒性的场合,如工业自动化生产线、精密加工设备等。通过学习本篇文章提供的理论知识和编程技巧,读者能够掌握这两种先进控制策略的应用方法,从而提升自身解决复杂控制问题的能力。 其他说明:文中所涉及的内容不仅限于理论讲解,还包括了大量的实战经验分享,有助于读者快速上手并在实践中不断改进自己的设计方案。同时鼓励读者积极尝试不同的参数配置,以便找到最适合特定应用场景的最佳解决方案。
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