作用:
定义一系列的算法,把它们一个个封装起来, 并且使它们可相互替换.本模式使得算法可独立于使用它的客户而变化.
UML结构图:

解析:
简而言之一句话,Strategy模式是对算法的封装.处理一个问题的时候可能有多种算法,这些算法的接口(输入参数,输出参数等)都是一致的,那么可以考虑采用Strategy模式对这些算法进行封装,在基类中定义一个函数接口就可以了.
实现:
1)Strategy.h
/********************************************************************
created: 2006/08/06
filename: Strategy.h
author: 李创
http://www.cppblog.com/converse/

purpose: Strategy模式的演示代码
*********************************************************************/

#ifndef STRATEGY_H
#define STRATEGY_H

class Strategy;

class Context

{
public:
Context(Strategy *pStrategy);
~Context();

void ContextInterface();
private:
Strategy* m_pStrategy;
};

class Strategy

{
public:

virtual ~Strategy()
{}

virtual void AlgorithmInterface() = 0;
};

class ConcreateStrategyA
: public Strategy

{
public:

virtual ~ConcreateStrategyA()
{}

virtual void AlgorithmInterface();
};

#endif

/**/

2)Strategy.cpp
/********************************************************************
created: 2006/08/06
filename: Strategy.cpp
author: 李创
http://www.cppblog.com/converse/

purpose: Strategy模式的演示代码
*********************************************************************/

#include <iostream>
#include "Strategy.h"

Context::Context(Strategy *pStrategy)
: m_pStrategy(pStrategy)

{
}

Context::~Context()

{
delete m_pStrategy;
m_pStrategy = NULL;
}

void Context::ContextInterface()

{
if (NULL != m_pStrategy)

{
m_pStrategy->AlgorithmInterface();
}
}

void ConcreateStrategyA::AlgorithmInterface()

{
std::cout << "AlgorithmInterface Implemented by ConcreateStrategyA/n";
}

/**/


3)Main.cpp
/********************************************************************
created: 2006/08/06
filename: Main.cpp
author: 李创
http://www.cppblog.com/converse/

purpose: Strategy模式的测试代码
*********************************************************************/

#include "Strategy.h"

int main()

{
Strategy* pStrategy = new ConcreateStrategyA();
Context* pContext = new Context(pStrategy);

pContext->ContextInterface();

delete pContext;

return 0;
}
/**/
定义一系列的算法,把它们一个个封装起来, 并且使它们可相互替换.本模式使得算法可独立于使用它的客户而变化.
UML结构图:

解析:
简而言之一句话,Strategy模式是对算法的封装.处理一个问题的时候可能有多种算法,这些算法的接口(输入参数,输出参数等)都是一致的,那么可以考虑采用Strategy模式对这些算法进行封装,在基类中定义一个函数接口就可以了.
实现:
1)Strategy.h
/********************************************************************
created: 2006/08/06
filename: Strategy.h
author: 李创
http://www.cppblog.com/converse/
purpose: Strategy模式的演示代码
*********************************************************************/
#ifndef STRATEGY_H
#define STRATEGY_H
class Strategy;
class Context
{
public:
Context(Strategy *pStrategy);
~Context();
void ContextInterface();
private:
Strategy* m_pStrategy;
};
class Strategy
{
public:
virtual ~Strategy()
{}
virtual void AlgorithmInterface() = 0;
};
class ConcreateStrategyA
: public Strategy
{
public:
virtual ~ConcreateStrategyA()
{}
virtual void AlgorithmInterface();
};
#endif
/**/


2)Strategy.cpp
/********************************************************************
created: 2006/08/06
filename: Strategy.cpp
author: 李创
http://www.cppblog.com/converse/
purpose: Strategy模式的演示代码
*********************************************************************/
#include <iostream>
#include "Strategy.h"
Context::Context(Strategy *pStrategy)
: m_pStrategy(pStrategy)
{
}
Context::~Context()
{
delete m_pStrategy;
m_pStrategy = NULL;
}
void Context::ContextInterface()
{
if (NULL != m_pStrategy)
{
m_pStrategy->AlgorithmInterface();
}
}
void ConcreateStrategyA::AlgorithmInterface()
{
std::cout << "AlgorithmInterface Implemented by ConcreateStrategyA/n";
}
/**/



3)Main.cpp
/********************************************************************
created: 2006/08/06
filename: Main.cpp
author: 李创
http://www.cppblog.com/converse/
purpose: Strategy模式的测试代码
*********************************************************************/
#include "Strategy.h"
int main()
{
Strategy* pStrategy = new ConcreateStrategyA();
Context* pContext = new Context(pStrategy);
pContext->ContextInterface();
delete pContext;
return 0;
}
/**/
本文介绍策略模式的概念及其应用,通过一个示例代码展示了如何定义一系列可互换的算法,并使其独立于客户端变化。策略模式适用于同一行为有多种实现方式的场景。
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