C#+Socket 聊天室(实现公网通信 客户端-服务器端-客户端)

简述

关于Socket的原理我就不在这里赘述了,有大佬已经作详细的说明了:

Socket原理讲解

因为网上大多介绍的是在一台PC端使用虚拟服务器和本机进行通信,本质还是内网通信。

这里要介绍的是怎么用Socket进行公网通信,也就是在不同的局域网之间通信。其实代码实现和内网通信大差不差,重点区别在于创建监听Socket时,绑定或连接的IP的正确性显得尤为重要,一旦设置错误,连接就会失败!

在这里先简单讲一下计网知识,对于服务器来说,在它和同一内网的设备看来,它的IP是内网IP;对于处在不同局域网的设备看来,它的IP是公网IP。

因此,

服务器端:因为是要放到服务器上的,创建监听Socket用的IP为服务器自身的内网IP。

客户端:用Socket连接时,要连接服务器端的公网IP。

接下来我们直接上结果展示和代码吧!

功能演示视频(b站)

C#+Socket 聊天室(公网通信 客户端-服务器端-客户端)

准备工作

  1. 一台云服务器(推荐阿里云、腾讯云等大厂的,轻量最低配即可),windows系统的,安全组设置开放如下端口:

image-20220115110724263

说明:

服务器安全组放通3389端口,才能进行远程登录。

再放通我们要用来进行通信的50000端口。

把写好的服务器端程序形成的可执行文件复制到服务器启动即可。

  1. 一台或多台PC(可实现多PC同时在线聊天)

服务器端

服务器端界面

image-20220115113311377

服务器端代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Socket_Server
{
    public partial class ServerForm : Form
    {

        List<Socket> ClientSocketList = new List<Socket>();
        public ServerForm()
        {
            InitializeComponent();
        }

        private void btnStart_Click(object sender, EventArgs e)
        {
            //1. 创建一个负责监听的Socekt
            Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            //绑定端口IP(服务器内网)
            //创建IP地址和端口号对象
            IPAddress ip = IPAddress.Parse(txtIP.Text);
            IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));
            //让负责监听的Socekt绑定IP地址和端口号
            try
            {
                socketWatch.Bind(point);
            }
            catch (Exception ex)
            {
                MessageBox.Show("无法启动服务器:" + ex.Message);
                return;
            }

            btnStart.Enabled = false;

            //设置监听队列
            socketWatch.Listen(20);

            //创建一个新线程执行监听程序
            Thread th = new Thread(Listen);
            th.IsBackground = true;
            th.Start(socketWatch);
        }

        private void ShowMsg(string str)
        {
            txtLog.AppendText(str);
            txtLog.AppendText("\r\n");
        }

        //这个Listen是自定义的方法
        #region 监听线程
        private void Listen(object o)
        {
            Socket socketWatch = o as Socket;
            ShowMsg("服务器端开始接收客户端的连接!");
            while (true)
            {
                Socket proxSocket = socketWatch.Accept();   //阻塞进程直到有客户端连接
                ShowMsg(string.Format("客户端:{0}上线了!", proxSocket.RemoteEndPoint.ToString()));

                //开启一个不断接收客户端的新线程
                Thread th = new Thread(ReceiveData);
                th.IsBackground = true;
                th.Start(proxSocket);

            }
        }
        #endregion

        //服务器端不停地接收客户端发送过来的消息
        private void ReceiveData(object o)
        {
            Socket proxsocket = o as Socket;
            SendMsgForAll(string.Format("客户端:{0}上线了!", proxsocket.RemoteEndPoint.ToString()));
            ClientSocketList.Add(proxsocket);
            while (true)
            {
                byte[] data = new byte[1024 * 1024];

                //当客户端连接成功后,服务器应该接收客户端发来的消息

                //获取收到的数据的字节数
                int len = 0;
                try
                {
                    len = proxsocket.Receive(data, 0, data.Length, SocketFlags.None);
                }
                catch (Exception ex)
                {
                    if (ClientSocketList.Contains(proxsocket))
                    {
                        //异常退出
                        ClientSocketList.Remove(proxsocket);
                        ShowMsg(string.Format("客户端:{0}非正常退出!", proxsocket.RemoteEndPoint.ToString()));
                        SendMsgForAll(string.Format("客户端:{0}非正常退出!", proxsocket.RemoteEndPoint.ToString()));
                        return;
                    }
                }

                //客户端正常退出
                if (len <= 0)
                {
                    if (ClientSocketList.Contains(proxsocket))
                    {
                        ClientSocketList.Remove(proxsocket);
                        ShowMsg(string.Format("客户端[{0}]正常退出!", proxsocket.RemoteEndPoint.ToString()));
                        SendMsgForAll(string.Format("客户端[{0}]正常退出!", proxsocket.RemoteEndPoint.ToString()));
                    }
                    return;
                }
                #region 接收到的是字符串
                if (data[0] == 1)
                {
                    //开启字符串转发线程
                    objClass stringobj = new objClass();
                    stringobj.objSocket = proxsocket;
                    stringobj.objData = data;
                    Thread stringth = new Thread(new ParameterizedThreadStart(TransReceiveStringAll));
                    stringth.Start(stringobj);
                }
                #endregion

                #region 接收到的是“戳一戳”
                else if (data[0] == 2)
                {
                    foreach (var proxSocket in ClientSocketList)
                    {
                        if (proxsocket.Connected&&proxSocket!=proxsocket)
                        {
                            proxSocket.Send(new byte[] { 2 }, SocketFlags.None);
                        }
                    }
                }
                #endregion
            }
        }

        #region 转发接收到的字符串
        private void TransReceiveStringAll(object o)
        {
            objClass result = o as objClass;
            Socket proxSocket = result.objSocket;
            byte[] data = result.objData;
            string strTmp = ProcessReceiveString(data);
            strTmp = string.Format("客户端[" + proxSocket.RemoteEndPoint.ToString() +"]"+":"+ strTmp);
            ShowMsg(strTmp);
            if (ClientSocketList.Contains(proxSocket))
            {
                foreach(Socket socketTmp in ClientSocketList)
                {
                    if(socketTmp != proxSocket)
                    {
                        SendMsg(socketTmp, strTmp);
                    }
                }
            }
        }

        #endregion

        #region 处理接收到的字符串
        private string ProcessReceiveString(byte[] data)
        {
            //把实际的字符串拿到
            string str = Encoding.Default.GetString(data,1,data.Length-1);
            return str;
        }
        #endregion

        #region 发送字符串消息
        private void SendMsg(Socket socketTmp, string Msg)
            {
                //原始字符串转成字节数组
                byte[] data = Encoding.Default.GetBytes(Msg);

                //对原始的数据数组加上协议的头部字节
                byte[] result = new byte[data.Length + 1];

                //设置当前的协议头部字节是1:代表字符串
                result[0] = 1;

                //把原始的数据放到最终的字节数组里去
                Buffer.BlockCopy(data, 0, result, 1, data.Length);
                socketTmp.Send(result, 0, result.Length, SocketFlags.None);
            }
            #endregion

            #region 给所有当前连接上的客户端发送字符串消息
            private void SendMsgForAll(string Msg)
            {
                foreach (var socketTmp in ClientSocketList)
                {
                    if (socketTmp.Connected)
                    {
                        SendMsg(socketTmp, Msg);
                    }
                }
            }

            #endregion

            #region 服务器端发送消息
            private void btnSendMsg_Click(object sender, EventArgs e)
            {
            ShowMsg("服务器端:"+txtMsg.Text);
                SendMsgForAll("服务器端:" + txtMsg.Text);
                txtMsg.Clear();
                txtMsg.Focus();

            }
            #endregion

            #region 戳一戳
            private void btnShock_Click(object sender, EventArgs e)
            {
                foreach (var proxSocket in ClientSocketList)
                {
                    if (proxSocket.Connected)
                    {
                        proxSocket.Send(new byte[] { 2 }, SocketFlags.None);
                    }
                }
            }
            #endregion

            private void ServerForm_Load(object sender, EventArgs e)
            {
                Control.CheckForIllegalCrossThreadCalls = false;
            }
        }
    }
class objClass
{
    public Socket objSocket;
    public byte[] objData;
}

客户端

客户端界面

image-20220115113438093

客户端代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace ClientForm
{
    public partial class ClientForm : Form
    {
        public Socket ClientSocekt { get; set; }
        public ClientForm()
        {
            InitializeComponent();
            ConnectInit();
        }

        public void ConnectInit()
        {
            //客户端链接服务器端
            //1. 创建Socekt对象
            Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            ClientSocekt = socket;
            //2. 链接服务器端
            try
            {
                //填写要连接服务器的公网ip和端口号
                IPAddress iPAddress = IPAddress.Parse("121.4.211.53");
                socket.Connect(iPAddress, 50000);
            }
            catch (Exception ex)
            {
                MessageBox.Show("连接失败,请重新连接");
                return;
            }
            ShowMsg("连接服务器成功!");

            //3. 发送消息   接收消息
            Thread th = new Thread(ReceiveData);
            th.IsBackground = true;
            th.Start(ClientSocekt);
        }


        public void ShowMsg(string str)
        {
            txtLog.AppendText(str);
            txtLog.AppendText("\r\n");
        }


        public void ReceiveData(object o)
        {
            Socket proxSocket = o as Socket;
            while (true)
            {
                byte[] data = new byte[1024 * 1024];
                //客户端连接成功后,服务器应该接收客户端发来的消息

                //获取收到数据的字节数
                int len = 0;
                try
                {
                    len = proxSocket.Receive(data, 0, data.Length, SocketFlags.None);
                }
                catch (Exception ex)
                {
                    //异常退出
                    try
                    {
                        ShowMsg(string.Format("服务器端非正常退出!"));
                    }
                    catch (Exception ex1)
                    {

                    }
                    StopConnect();
                    return;
                }

                //服务端正常退出
                if (len <= 0)
                {
                    try
                    {
                        ShowMsg(string.Format("服务器端正常退出!"));
                    }
                    catch (Exception ex2)
                    {

                    }
                    //关闭链接
                    StopConnect();
                    return;
                }

                //接收到的数据中的第一个字节 1:字符串,2:闪屏,3:文件
                #region 接收到的是字符串
                if (data[0] == 1)
                {
                    string strMsg = ProcessRecieveString(data);
                    ShowMsg(strMsg);

                }

                #endregion

                #region 接收到的是闪屏
                else if (data[0] == 2)
                {
                    shock();
                }
                #endregion
            }
        }


        private void StopConnect()
        {
            try
            {
                if (ClientSocekt.Connected)
                {
                    ClientSocekt.Shutdown(SocketShutdown.Both);
                    //超过100s未关闭成功则强行关闭
                    ClientSocekt.Close(100);
                }
            }
            catch (Exception ex)
            {

            }

        }

        #region 处理接收到的字符串ProcessRecieveString(byte[] data)
        public string ProcessRecieveString(byte[] data)
        {
            //把实际的字符串拿到
            string str = Encoding.Default.GetString(data, 1, data.Length - 1);
            return str;
        }
        #endregion

        #region 闪屏方法shock()
        private void shock()
        {
            //把窗体最原始的坐标记住
            Point oldLocation = this.Location;
            Random r = new Random();
            for (int i = 0; i < 50; i++)
            {
                this.Location = new Point(r.Next(oldLocation.X - 5, oldLocation.X), r.Next(oldLocation.Y, oldLocation.Y));
                Thread.Sleep(50);
                this.Location = oldLocation;

            }
        }
        #endregion

        private void btnSendMsg_Click(object sender, EventArgs e)
        {
            if (ClientSocekt.Connected)
            {
                ShowMsg("我:"+txtMsg.Text);

                //原始字符串转成字节数组
                byte[] data = Encoding.Default.GetBytes(txtMsg.Text);

                //对原始的数据数组加上协议的头部字节
                byte[] result = new byte[data.Length + 1];

                //设置当前的协议头部字节是1:代表字符串
                result[0] = 1;

                //把原始的数据放到最终的字节数组里去
                Buffer.BlockCopy(data, 0, result, 1, data.Length);

                ClientSocekt.Send(result, 0, result.Length, SocketFlags.None);
                txtMsg.Clear();
                txtMsg.Focus();
            }
            else
            {
                ShowMsg("发送失败,未连接服务器!");
            }
        }

        private void btnShock_Click(object sender, EventArgs e)
        {
            ClientSocekt.Send(new byte[] { 2 }, SocketFlags.None);
        }

        private void ClientForm_Load(object sender, EventArgs e)
        {
            Control.CheckForIllegalCrossThreadCalls = false;
        }

        private void ClientForm_FormClosed(object sender, FormClosedEventArgs e)
        {
            StopConnect();
            System.Environment.Exit(0);
        }

    }
}

总结

个人认为公网通信相较于内网通信更具有普遍应用意义,虽然博主是通信专业的学生,但是计网还没深入学习,于是找了各种资料加上自身对计网的理解,终于在内网通信的基础上实现了公网的聊天应用,大家可根据自己的喜好DIY一个自己的聊天室,这篇博客主要是让大家了解怎么实现客户端-服务器端-客户端的网络通信。

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