1、游戏逻辑
- (1)打印游戏菜单
- (2)若选1,开始游戏:打印棋盘 >> 玩家扫雷
- (3)若选0,退出游戏

2、文件创建
- (1)首先我们在源文件里分别创建扫雷 - Test.c 和 扫雷 - Game.c 两个文件【Test.c 文件用于测试游戏逻辑框架的实现,Game.c 文件用于封装实现游戏不同功能所需要的自定义函数】
- (2)在头文件中创建扫雷.h 文件【主要用于包含所需的头文件、对不同函数进行函数声明、define定义宏常量】
3、完整代码
(1)扫雷.h
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY 2
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
(2)扫雷 - Test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "扫雷.h"
void menu()
{
printf("=====================\n");
printf("==== 1. play ====\n");
printf("==== 0. exit ====\n");
printf("=====================\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
DisplayBoard(show, ROW, COL);
SetMine(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏:\n");
game();
break;
case 0:
printf("已为您退出游戏!\n");
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
} while (input);
return 0;
}
(3)扫雷 - Game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "扫雷.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf(" ---------------------\n");
printf("| ");
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("|");
printf("\n");
for (i = 1; i <= row; i++)
{
printf("| %d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("|");
printf("\n");
}
printf(" ---------------------\n");
printf("\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int AroundMine(char mine[ROWS][COLS], int x, int y)
{
int sum = 0;
for (int i = x - 1; i <= x + 1; i++)
{
for (int j = y - 1; j <= y + 1; j++)
{
sum += mine[i][j];
}
}
return (sum - 9 * '0');
}
void Open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
int count = AroundMine(mine, x, y);
if (count != 0)
{
show[x][y] = count + '0';
}
else if (show[x][y] != ' ')
{
show[x][y] = ' ';
for (int i = x - 1; i <= x + 1; i++)
{
for (int j = y - 1; j <= y + 1; j++)
{
Open(mine, show, i, j);
}
}
}
else
{
return;
}
}
}
int Remain(char show[ROWS][COLS], int row, int col)
{
int count = 0;
for (int i = 1; i <= row; i++)
{
for (int j = 1; j <= col; j++)
{
if (show[i][j] == '*')
{
count++;
}
}
}
return count;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win != EASY)
{
printf("请输入您要排雷的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,您被炸死了!\n");
printf("雷的分布情况如下(1代表雷):\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
Open(mine, show, x, y);
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("该位置已被排查过,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
win = Remain(show, ROW, COL);
}
if (win == EASY)
{
printf("恭喜您,排雷成功!!!\n");
printf("雷的分布情况如下(1代表雷):\n");
DisplayBoard(mine, ROW, COL);
}
}